reporust_rebootcancel

129,162 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Rebuilt native libraries using older Linux version for backwards compatibility
1 Year Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
1 Year Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
1 Year Ago
Added a new builtin radio station that just plays the fishing village song 24x7
1 Year Ago
Imported UnitySteer
1 Year Ago
Little bit of a start on making a framework for the King to have racing AI
1 Year Ago
New mesh arrow in the HUD points to next target race waypoint
1 Year Ago
Race event starts correctly
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
More colour options
1 Year Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
1 Year Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
1 Year Ago
Handle null and empty results in GetItemDefinitionsWithPrices
1 Year Ago
Added bulb string lights
1 Year Ago
New WaypointRace type
1 Year Ago
Added monument blacklist to world config as well as map tools
1 Year Ago
Set monument settings to the world setup defaults if they dont exist in the config
1 Year Ago
Minor fix
1 Year Ago
WaypointRace uses Vector3 instead of Transform
1 Year Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
1 Year Ago
Fixed conversation ending too early
1 Year Ago
The King gets in his car when the race starts. New NPCMounter entity.
1 Year Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
1 Year Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
1 Year Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
restored broken codegen files
1 Year Ago
Print cliff defintitions
1 Year Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
1 Year Ago
Coastal cliff material tweaks
1 Year Ago
Fairy lights new colors
1 Year Ago
correct texture names
1 Year Ago
removed old underwater plants textures
1 Year Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
1 Year Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
1 Year Ago
Allow wolves to reprioritize their target when fighting a group
1 Year Ago
Fix compile errors in server/client modes
1 Year Ago
merge from main
1 Year Ago
collision damage - disabled for now - also moved test data output to editor define
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
1 Year Ago
Update: Treat Obsolete warnings as visible, potentially errors. This allows us to clearly see when we have deprecation warnings. We can still clear the console if it's too spammy. Lastly, because they're treated as warnings and not flat-out-errors it allows us to control when we hard-deprecate via flag to [Obsolete]. Tests: marked a funciton as Obsolete - observed warnings instead of errors. Marked that func as obsolete-error - saw errors.
1 Year Ago
Don't skip moving statics when adding [Il2CppEagerStaticClassConstruction] because it still seems a bit better to move them too
1 Year Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
1 Year Ago
Merge: merge from main Lets see how much extra work I got left now
1 Year Ago
Update: AssetStorage now respects compression settings for Save() Originally it was doing nothing (because it picked a compression format as textureFormat, but then set textureCompression to Uncompressed), but now it'll try to compress on request. We only have 1 place where we attempted to compress the terrain normal map, but I'm disabling that explicitly (as it would lead to fudged normals). Tests: Baked Heightmap on CraggyIsland - spat out the same formatted texture as before
1 Year Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
1 Year Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
1 Year Ago
Bugfix: Discard alpha channel for generated LUT Originally it was saved as RGB24, but since my deprecation warning fix I re-enabled Alpha channel. This fixes it. Tests: none, trivial change