reporust_rebootcancel

129,184 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
1 Year Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
1 Year Ago
Fillwater command now supports radioactive water
1 Year Ago
Radioactive water will kill all plants in a planter when splashed
1 Year Ago
planter splash check
1 Year Ago
1 Year Ago
▉█▋▇▇ ▉▍▊▍ ▉▊▊▋
1 Year Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
1 Year Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
1 Year Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
1 Year Ago
wip applying modifiers
1 Year Ago
Merge: from main
1 Year Ago
Phrases build without the DLL
1 Year Ago
Fixed source generator broken reference
1 Year Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
1 Year Ago
Swapped radioactive water check from physics checks to a texture map instead
1 Year Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
1 Year Ago
merge from main
1 Year Ago
compile fix again
1 Year Ago
compile fix
1 Year Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
1 Year Ago
Merge from main
1 Year Ago
merge from digital_clock
1 Year Ago
package-lock.json
1 Year Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
1 Year Ago
Fixed folder conflict
1 Year Ago
Applied shelved placeholder item setup
1 Year Ago
Minor description update
1 Year Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
1 Year Ago
Merge from main
1 Year Ago
Rebuild phrases
1 Year Ago
Missed files
1 Year Ago
Main -> Frontier Hazmat
1 Year Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
1 Year Ago
re-use already calculated shore distance and terrain height values in water heigh calc
1 Year Ago
Setup for all weapon rack variants
1 Year Ago
Checking in pending changes before switching branch
1 Year Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
1 Year Ago
1 Year Ago
WIP aim pose system, starting with an editor to author poses
1 Year Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
1 Year Ago
Merge from main
1 Year Ago
Merge from monitor_loopping_gesture_fix
1 Year Ago
Merge from wiretool_spherecast_fix
1 Year Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
1 Year Ago
Merge from map_perf_fixes
1 Year Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
1 Year Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
1 Year Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
1 Year Ago
Wall clip improvement tests WIP.