reporust_rebootcancel

137,798 Commits over 4,474 Days - 1.28cph!

2 Days Ago
Comment cleanup
2 Days Ago
merge from game_room_dlc -> darts_game
2 Days Ago
merge from main
2 Days Ago
Descent phase time defaults
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
2 Days Ago
merge from main -> waterwell_stock_decrease
2 Days Ago
Merge from scale
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from gas_station_maintainables
2 Days Ago
save changes to scene + gas station S2P
2 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
2 Days Ago
merge from nameplate_dialog_fix
2 Days Ago
Improved performance when checking for open painting / sculpting dialogs
2 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
2 Days Ago
Added new sounds and audio support for gearbox
2 Days Ago
train tunnel small rooms update
2 Days Ago
merge from sculptures
2 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
2 Days Ago
merge from main
2 Days Ago
regenerated and updated rock sculpture guide mesh
2 Days Ago
Masterkey 3p and viewmodel animation updates
2 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
2 Days Ago
merge from powergrid
2 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
2 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
2 Days Ago
Fixed broken LOD on red recycler power indicator
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from airfield_maintainable_features
2 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
2 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
2 Days Ago
More WIP
2 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
2 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
2 Days Ago
Lots more tweaks
2 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
2 Days Ago
texture updates to wooden crate 1 rezised and optimized
2 Days Ago
dartboard and pool table unlock
2 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
2 Days Ago
corrected comment
2 Days Ago
2 Days Ago
enforce mesh renderer is enabled in sculpting gui always
2 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
2 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Remove debug 15s refresh times lol
2 Days Ago
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
lod distances tweaks same as TC
2 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket