reporust_rebootcancel

127,004 Commits over 4,109 Days - 1.29cph!

2 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
2 Days Ago
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2 Days Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
2 Days Ago
Weapon racks page
2 Days Ago
Fix new scientist getting stuck on large oilrig doors
2 Days Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
2 Days Ago
Additional test save
2 Days Ago
Fixed store overlay pages showing still showing text group when the content has no texts
2 Days Ago
Fixed store grids not taking into account height when calculating used cells
2 Days Ago
Some cleanup and support for recalculating after load
2 Days Ago
Adding COL meshes for floating walkways
2 Days Ago
Legacy Wood External images and store setup
2 Days Ago
Add min/max value descriptions to NBZ cvars.
2 Days Ago
WIP more robust bounds/center related calculations.
2 Days Ago
2 Days Ago
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2 Days Ago
Add Legacy Wood External gate to new store
2 Days Ago
Make silenced weapons harder to hear for scientists
2 Days Ago
merge from main
2 Days Ago
Increase heavy scientist health to match old one
2 Days Ago
merge from new_menu
2 Days Ago
Convared the weekly skins preload, makes it easier to debug
2 Days Ago
main -> compass
2 Days Ago
main -> pilot_hazmat_dlc
2 Days Ago
Removed a bunch of components I don't need on the skin viewer camera
2 Days Ago
merge from reenable_scrappy_damagefx
2 Days Ago
reapply 125577 reenable_scrappy_damagefx
2 Days Ago
Compass animation polish
2 Days Ago
merge from hackweek_fps_loggin
2 Days Ago
merge from static_entities_hostile_fix
2 Days Ago
hooked up pilot_hazmat steam id to unlock storage box id
2 Days Ago
merge from windmill_gib_fix
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Merge from naval update
3 Days Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
3 Days Ago
Merge from animation_update_medical_syringe
3 Days Ago
Merge from main
3 Days Ago
new_menu -> aux3
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Fix server not sending fog images to client on connect
3 Days Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Rename convar enum for clearer options down the line
3 Days Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
3 Days Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
3 Days Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
3 Days Ago
Merge from aug2025_media/pilot_hazmat_merge
3 Days Ago
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)