reporust_rebootcancel

107,902 Commits over 3,836 Days - 1.17cph!

3 Days Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
3 Days Ago
cherrypicking 106659
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Clientside affordability check first
3 Days Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
3 Days Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
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merge from halloween24
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3 Days Ago
- More logs - Call set tow id with detach
3 Days Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
3 Days Ago
- Additional Logs - Codegen
3 Days Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
3 Days Ago
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3 Days Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
3 Days Ago
Merge: from main Tests: none
3 Days Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
3 Days Ago
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Merge from ai_wolf_iteration
3 Days Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
3 Days Ago
merge from AnimalRagdollUpdate
3 Days Ago
Fire fire blocking the wolves unreachable behaviour from triggering
3 Days Ago
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3 Days Ago
Reduces wolf odds of trying to resist fire
3 Days Ago
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3 Days Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
3 Days Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
3 Days Ago
cleared tunnel obstruction in military_tunnel
3 Days Ago
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3 Days Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
3 Days Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
3 Days Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
3 Days Ago
Remove siege weapon towing from cars
4 Days Ago
Rough ballista, catapult and battering ram crafting cost balacing
4 Days Ago
Tweak timers and distances
4 Days Ago
Can't push siege weapons when standing on it
4 Days Ago
Re-appear delay, convars.
4 Days Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
4 Days Ago
Merge: from main Tests: none
4 Days Ago
Merge from world_update_2
4 Days Ago
save++
4 Days Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
4 Days Ago
adjusted improvised shield handle size to make it smaller
4 Days Ago
io arrow + temp input/output materials
4 Days Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
4 Days Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
4 Days Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
4 Days Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
4 Days Ago
Added avatar mask support to pose copy/paste