reporust_rebootcancel

138,337 Commits over 4,352 Days - 1.32cph!

2 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
2 Days Ago
fix up armored ladder hatch sound implementation
2 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
2 Days Ago
Merge from armored_ladder_hatch
2 Days Ago
Cleanup
3 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
3 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
3 Days Ago
imported and assigned sounds for the armored ladder hatch
3 Days Ago
snake 256m -> 128m
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
manifest
3 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
3 Days Ago
grenade_molotov 256m -> 128m
3 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
3 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
3 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
3 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
3 Days Ago
moer charm attachment points
3 Days Ago
Added door controller slots to the outside of the armored hatches
3 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
3 Days Ago
Fixed pivot on Kiosk E decals
3 Days Ago
Decal work on Kiosk E
3 Days Ago
Backpack is always showing on the 7th slot Open folder button
3 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
3 Days Ago
(potentially) Fix signage pooling issues.
3 Days Ago
Fix main menu manager start up error when running with main menu disabled.
3 Days Ago
Merge from main
3 Days Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
3 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
3 Days Ago
Another partial fix for small hunting trophy
3 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
3 Days Ago
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3 Days Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
3 Days Ago
Add toast error for looting in safe zones
3 Days Ago
Fixed FlexVirtualScroll on disabled gameobjects
3 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
3 Days Ago
repro
3 Days Ago
indirect_instancing.buffer_upload_mode NRE fix
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
m16a2 viewmodel prefab scale edit and anims
3 Days Ago
merged main -> rust_relay_server
3 Days Ago
pre merge (resolved packet sending issue)
3 Days Ago
kiosk b update
3 Days Ago
fixed check for is in lake
3 Days Ago
S2P both oil rigs
3 Days Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
3 Days Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
3 Days Ago
lots more charm attachment points
3 Days Ago
Loadout widgets show belt and wearables items