reporust_rebootcancel

135,641 Commits over 4,474 Days - 1.26cph!

5 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
5 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
5 Days Ago
Halloween Costume setup
5 Days Ago
Founders Door - fixed guide mesh
5 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
5 Days Ago
over-fitting basement terrain volumes
5 Days Ago
Lighting cullers progress.
5 Days Ago
Merge from /main to /halloween_costume_2026
5 Days Ago
Culling tests.
5 Days Ago
Styling fixes for search/scrub/filtering
5 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
5 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
5 Days Ago
Fixed open demo folder button not working on macos
5 Days Ago
Merge: from main
5 Days Ago
redo flat view, it was mostly unusable before
5 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
5 Days Ago
merge from shopfront_stringpool_warning_fix
5 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
5 Days Ago
Add scrub slider similar to the one in frame debugger
5 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
5 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
5 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
5 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
5 Days Ago
Fixed apartment door numbers
5 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
5 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
5 Days Ago
supermarket freezer lods
5 Days Ago
fix trailing comma
5 Days Ago
Clean: add a comment Tests: none, trivial change
5 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
5 Days Ago
rebuilt skins
5 Days Ago
removed glowing sprays
5 Days Ago
added edited sprays
5 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
5 Days Ago
Hook up FXAA to UI settings
5 Days Ago
auto close the pool table dialog if you die
5 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
5 Days Ago
Actually apply jittered projection matrix to camera
5 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
5 Days Ago
Founders Door - fixed skin not spawning correctly
5 Days Ago
5 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
5 Days Ago
Setup control computer entity with the WIP model
5 Days Ago
Merge from sat_con_console
5 Days Ago
satellite control console COL
5 Days Ago
Manifest after changes
5 Days Ago
AK weapon movement fix on deploy
5 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes