reporust_rebootcancel

139,179 Commits over 4,505 Days - 1.29cph!

3 Days Ago
Converted cctv cameras and windmills
3 Days Ago
Tesla coil and igniter tests
3 Days Ago
Merge from sprinkler_fixes_aug_26
3 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
3 Days Ago
Merge from main
3 Days Ago
Nexus connect modal fixes
3 Days Ago
Fix MaxPlayers being wrong after my changes
3 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
3 Days Ago
Converted water wheel, added some tests
3 Days Ago
fixed gibs for the crate_basic and its gib colliders.
3 Days Ago
merge from f1_menu_category_sort
3 Days Ago
Merge from m15_modslots_fix
3 Days Ago
Export test list
3 Days Ago
RidableHorse.prefab
3 Days Ago
re-exported crate_basic so the scale is zeroed out
3 Days Ago
Merge from main
3 Days Ago
Test feedback
3 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
3 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
3 Days Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
3 Days Ago
Typo fix
3 Days Ago
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
3 Days Ago
editor_multiplayer -> main
3 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
3 Days Ago
Fixed effects not firing
3 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
3 Days Ago
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
3 Days Ago
add a scroll fade/gradient to tabs
3 Days Ago
removed unnecessary prefab
3 Days Ago
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.
3 Days Ago
merge from flex_color_picker_fixes
3 Days Ago
Update: consolidate OS specific calls to RustNative Still gotta build and test linux and mac, gonna do that tomorrow Tests: ran temp scene
3 Days Ago
Reverted previous idea, now using a better way of fixing it
3 Days Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
3 Days Ago
Move code around, don't unload filestorage since domain reload should handle it
3 Days Ago
merge from automated_testing
3 Days Ago
One more that I missed
3 Days Ago
Simplified battery console commands
3 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
3 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
3 Days Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
3 Days Ago
Removed all the old IO code from the battery class (feels amazing)
3 Days Ago
update from main
3 Days Ago
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
3 Days Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
3 Days Ago
exported updated glass ar admire anim
3 Days Ago
Compile fix
3 Days Ago
merge from main
3 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
3 Days Ago
merge from automated_testing