114,798 Commits over 3,959 Days - 1.21cph!
fixed tire falling through the floor
Updated Triangle Railroad Planter prefab
Triangle Rail Road Planter Game Manifest Build
Rename all classes to get rid of "Custom" prefix
Fix #CLIENT compile errors and refactor some methods
Add all new classes into `Rust.Modding` namespace
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken.
This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
Fix line not getting commited
Only print json from `test_custom_items` command in the editor
Fix bugs
Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
LOS tests, split into two tests
- first generates random test cases from a basic setup
- second loads the saved set of failing cases (created by running first test with a convar on)
Rewrite a bunch of stuff and move files around
- everything is now treated as an optional parameter
- can specify a "TemplateItem" if you want to base your custom item off another one
- fixed Newtonsoft.Json not handling serialization of vectors and colors
Still falls through the world but at least I can mount it now
merge from hackweek_automatedtesting
merge from hackweek_automatedtesting
More turret test coverage
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement.
Added new vase deployable item.
Added Vase class.
Added flower id protobuf and serialization.
Added ItemModCosmeticFlower, applied to cosmetic flowers.
LS scene changes (can be replaced as mostly deletes)
merge from jungle foliage
material tweaks to decal/moss
Make sure to clear all fixtures testqueue when cancelling a test run
- Fixed door controller
- Broke lock
Image slider in Abyss view
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
launch site trees set dressing++
some materials decal layers changes
Fixed bug preventing open/close option being replaced by pickup
Merge from cosmetic_flowers (and main as a result)
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
merge from hackweek_automatedtesting
Added orchid, rose and sunflower items.
Linked to them from their collectables and plantproperties.
Added radial menu option to toggle the growable UI.
Option shows when looking at a growable without a hostile held item.
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
Sunflower collectable setup.
Added spawn population.
Added to spawners.
Orchid population.
Added orchid and rose to auto spawns.
Rose collectable and spawn pop
Double the life length of ripe stages for cosmetic flowers