reporust_rebootcancel

135,660 Commits over 4,474 Days - 1.26cph!

7 Days Ago
possible fix for clients needing to remount once after joining to throw darts
7 Days Ago
increased triangle count font size and made it left aligned
7 Days Ago
fix scoreboard crash
7 Days Ago
Merge from clan_bugfixes
7 Days Ago
Enable clan system by default, except in hardcore
7 Days Ago
More fixes. S2P.
7 Days Ago
merge from main
7 Days Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
7 Days Ago
More fixes & polish. S2P.
7 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
7 Days Ago
Volume polish
7 Days Ago
Mid floor corridor z-flickering fix
7 Days Ago
main -> game_room_dlc
7 Days Ago
removal of unused meshes and textures
7 Days Ago
satellite lods
7 Days Ago
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7 Days Ago
- More shot animation work - More debugging
7 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
7 Days Ago
Fix BuildActionResult NREs hopefully
7 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
7 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
7 Days Ago
Halloween Costume setup
7 Days Ago
Founders Door - fixed guide mesh
7 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
7 Days Ago
over-fitting basement terrain volumes
7 Days Ago
Lighting cullers progress.
7 Days Ago
Merge from /main to /halloween_costume_2026
7 Days Ago
Culling tests.
7 Days Ago
Styling fixes for search/scrub/filtering
7 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
7 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
7 Days Ago
Fixed open demo folder button not working on macos
7 Days Ago
Merge: from main
7 Days Ago
redo flat view, it was mostly unusable before
7 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
7 Days Ago
merge from shopfront_stringpool_warning_fix
7 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
7 Days Ago
Add scrub slider similar to the one in frame debugger
7 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
7 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
7 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
7 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
7 Days Ago
Fixed apartment door numbers
7 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
7 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
7 Days Ago
supermarket freezer lods
7 Days Ago
fix trailing comma
7 Days Ago
Clean: add a comment Tests: none, trivial change
7 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
7 Days Ago
rebuilt skins