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136,215 Commits over 4,474 Days - 1.27cph!

3 Days Ago
Remove control seeat from launch site s2p
3 Days Ago
Revert rolling changes Reduce stop threshold
3 Days Ago
Add the control chair to the control computer prefab itself
3 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
3 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
S2P apartment complex
3 Days Ago
Harsher pausing
3 Days Ago
Logging to figure out mount issue with control computer at monument
3 Days Ago
Missed files
3 Days Ago
Split pool table into client + server files to cut down on the bloat
3 Days Ago
Fix a ton of movement lag issues
3 Days Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
3 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
3 Days Ago
Merge from paintball_fixes
3 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
3 Days Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
3 Days Ago
Halloween costume fixes
3 Days Ago
Whitebox progress / more work on the collapsed tunnel
3 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
3 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
3 Days Ago
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3 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
3 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
3 Days Ago
gamesroom shotgun trap - textures updated - material updated
3 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
3 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
3 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
3 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
3 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
3 Days Ago
Merge from m16a2_viewmodel_fix
3 Days Ago
Compile fix
3 Days Ago
Merge from main
3 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
3 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
3 Days Ago
Disable saving on static control computer prefab
3 Days Ago
Merge from monumentisland_apartments_fix
3 Days Ago
Fix empty monument island loading apartments
3 Days Ago
Recalculate button keeps cliffs in the same location
3 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
3 Days Ago
Founders Door - added gibs, double door variant
3 Days Ago
merge from m16a2_viewmodel_fix
3 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
3 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Supermarket scene playable in editor
3 Days Ago
exported deer anims and rig
3 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
3 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization