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145,267 Commits over 4,444 Days - 1.36cph!

3 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
3 Days Ago
Final LOD fix Spotlight
3 Days Ago
Further cleanup, boolean gating for lookup creating
3 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
3 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
3 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
3 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
3 Days Ago
Compile fix
3 Days Ago
Cleanup, rewrites
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
3 Days Ago
main -> demo_compatability_layer
3 Days Ago
update_metabolism_network_optimization -> main
3 Days Ago
Code cleanup
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Fix SenseComponent.Tick InvalidOperationException
3 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
3 Days Ago
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3 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
3 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
3 Days Ago
large apartment tweaks
3 Days Ago
collapsed blocker update
3 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
3 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
3 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
3 Days Ago
merge from hanging pot plants
3 Days Ago
set dressing progress in floor 5
3 Days Ago
Log warning instead of error when no save file for navmesh is found
3 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
3 Days Ago
Fix compile errors
3 Days Ago
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3 Days Ago
3 Days Ago
merge from main
3 Days Ago
renamed to wip title bar games, rebuilt skins
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
3 Days Ago
update from main
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
set dressing progress in floor 5
3 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
3 Days Ago
Merge from main
3 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
3 Days Ago
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3 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
4 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
4 Days Ago
update SetRenderFunc calls