reporust_rebootcancel

136,091 Commits over 4,474 Days - 1.27cph!

3 Days Ago
merge from canbe_charms_audio
3 Days Ago
merge from main
3 Days Ago
fix up charm equip/unequip sound implementation
3 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
3 Days Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
3 Days Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
3 Days Ago
Compile fix 2
3 Days Ago
Merge from culling_falsepos_improv
3 Days Ago
merge from flat_estimatedvalue_sleepers
3 Days Ago
merge from culling_falsepos_improv
3 Days Ago
Compile fix
3 Days Ago
merge from demo_shotlist_fix
3 Days Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
3 Days Ago
merge from piemenu_binds_feedback
3 Days Ago
Fixed Demo "Shot List" and folder buttons not working
3 Days Ago
Merge: from main
3 Days Ago
Fixed bind texts overflowing
3 Days Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
3 Days Ago
- Manifest - Demo compat
3 Days Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
3 Days Ago
main -> game_room_dlc
3 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
3 Days Ago
Codgen
3 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
3 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
3 Days Ago
merge from apartment_early_evict_fix
3 Days Ago
metabolism_fixes -> main
3 Days Ago
Only advance the baseline when we report a change
3 Days Ago
Code cleanup
3 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
3 Days Ago
blast door gib material fixes
3 Days Ago
merge from doorcontroller_restart_fix
3 Days Ago
Fixed door controller triggering on server restart
3 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
3 Days Ago
merge from horseprotection_leak_fix
3 Days Ago
merge from wallpaper_deploymismatch_fix
3 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
3 Days Ago
Fixed wallpaper construction switching mismatch
3 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
3 Days Ago
halloween costume mat setup
3 Days Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
3 Days Ago
halloween costume prefab conditionals
3 Days Ago
LOD stages for stacked desks monument blocker
3 Days Ago
viewmodel settings fixes
3 Days Ago
Viewmodel for halloween costume
3 Days Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
3 Days Ago
merge from ClanActionResult_leak
Rin
3 Days Ago
merge from bannotification_date_fix
Rin
3 Days Ago
merge from raidwindow_convar_fix
Rin
3 Days Ago
merge from skinviewer_charms_fix