reporust_rebootcancel

144,813 Commits over 4,444 Days - 1.36cph!

4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
merge from main -> PlayerMaintainedMonuments
4 Days Ago
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4 Days Ago
DLC industrial light recovery. Fixed skewed tones.
4 Days Ago
Glass AR - texture update
4 Days Ago
Updated AO resolution for all bdu and ballistic items
4 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
4 Days Ago
CR fix
4 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
4 Days Ago
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4 Days Ago
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4 Days Ago
m92 charm anchor tweaks
4 Days Ago
removed corridor fbx from blockers folder
4 Days Ago
Static version of industrial barricade for material checking
4 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
4 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
4 Days Ago
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4 Days Ago
merge from storepage_industrial
4 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
4 Days Ago
Added branded 9x16 media for pack showcase
4 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
4 Days Ago
Industrial decor pack showcase
4 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
4 Days Ago
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4 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
4 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
4 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
4 Days Ago
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4 Days Ago
Quick fixes to playground assets
4 Days Ago
Industrial decor pack store page
4 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
4 Days Ago
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4 Days Ago
Skin bundle update
4 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
4 Days Ago
first pass of the monument blocker-collapse
4 Days Ago
merge from main
4 Days Ago
fixing coconut underwear skinning
4 Days Ago
merge from industrial_dlc
4 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
4 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
4 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
4 Days Ago
merge from workshop_legacy_pose_client_fix
4 Days Ago
added torch image to industrial dlc sitem
4 Days Ago
Thruster UI button tweak to allow for the extra text
4 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
4 Days Ago
new sounds for the bdu helmet and vest
4 Days Ago
fix some warning spam in the iconrender scene in editor
4 Days Ago
Merge: from main
4 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
4 Days Ago
Fixed use legacy bind pose being editor only