reporust_rebootcancel

155,202 Commits over 4,536 Days - 1.43cph!

3 Days Ago
Do the walk out animation first rather than the ground pose
3 Days Ago
Fix errors
3 Days Ago
WIP trying to fix frog animation
3 Days Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
3 Days Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
3 Days Ago
added shears icon
3 Days Ago
Undoing last commit ;)
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
Dung gives 1 fuel
Rin
3 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
3 Days Ago
added shears view model mesh and .worldmodel setup - no .item
3 Days Ago
Add additional tests
3 Days Ago
merge from loadouts_pos_fix
3 Days Ago
Updating triangle ladder hatch door position
3 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
3 Days Ago
Fix dismount not removing the stir bar
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from Frog_Branch
3 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
3 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
3 Days Ago
Fix biofuel generator flag collision
3 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
3 Days Ago
update to wool world model & materials
3 Days Ago
- Manifest fixes
3 Days Ago
merge from main
3 Days Ago
cherry picking from shears - updated wool materials
3 Days Ago
merge from Livestock_animals
3 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
3 Days Ago
merge from jellyfish_swarms -> critter_animals
3 Days Ago
reduce time for deactivate recheck when deactivated
3 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
3 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
3 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
3 Days Ago
updated wool world model material to be more like raw wool fleece
3 Days Ago
- Remove broken test stir - Swap to idle
3 Days Ago
add crouching clip set,
3 Days Ago
Fixed all warnings coming from the DeferredLighting shader
3 Days Ago
merge from turning animations
3 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
3 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
3 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
3 Days Ago
Some more fly work
3 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
3 Days Ago
Added sounds to the lil :turtle: anims
3 Days Ago
Fixed store carrousel preview button
3 Days Ago
Update factory door store media
3 Days Ago
Add some more text to the screen in the biofuel generator
3 Days Ago
Fix shield footsteps being wrong when looking down
3 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model