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157,948 Commits over 4,566 Days - 1.44cph!

3 Days Ago
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3 Days Ago
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
3 Days Ago
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3 Days Ago
Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
3 Days Ago
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
3 Days Ago
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
3 Days Ago
Fix frankenstein pet ignoring shields
3 Days Ago
Always use brackets after "if" or "for", remove usless comments
3 Days Ago
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
3 Days Ago
merge from main
3 Days Ago
Merge from prefab_hierarchy_flatten
3 Days Ago
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
3 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
3 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
3 Days Ago
Merge from main
3 Days Ago
merge from corpse_lootable_fix
3 Days Ago
Formatting
3 Days Ago
Fix npc corpses being unlootable after a server restart
3 Days Ago
merge from main
3 Days Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
3 Days Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
3 Days Ago
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
3 Days Ago
Also flatten entities nested within prefabs for consistency
3 Days Ago
merge from ddraw_parent_fix
3 Days Ago
Don't attempt to clear parents if the client has no active parented ddraws
3 Days Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
3 Days Ago
Codegen
3 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
3 Days Ago
Privilege cache enabled by default (client and server)
3 Days Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
3 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
3 Days Ago
merge from menuhero_fix
3 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
3 Days Ago
merge from 3p_idle_throw_grenades_fix
3 Days Ago
merge from Halloween_2026_update
3 Days Ago
Merge: from main
3 Days Ago
merge from halloween2026DLC
3 Days Ago
merge from guide_mesh_optimisations
3 Days Ago
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
3 Days Ago
merge from net_group_null_log_fix
3 Days Ago
merge from ongui_allocs_fix
3 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
3 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
3 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them