reporust_rebootcancel

153,547 Commits over 4,536 Days - 1.41cph!

6 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
6 Days Ago
merge from improved_event_saveloading
6 Days Ago
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6 Days Ago
Cleanup
6 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
6 Days Ago
automating twitch drops render - flav to review
6 Days Ago
Fix refraction filter pass with merged resolution handling changes
6 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
6 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
6 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Replace common water texture samplers with shared sampler
6 Days Ago
Cache compute shader kernels ids for rrp passes
6 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
6 Days Ago
merge from glass_ar
Rin
6 Days Ago
merge from rrp_flashbang_blur_fix
Rin
6 Days Ago
merge from arrowhead_load_fix_2
Rin
6 Days Ago
merge from fix_composter_menu_option
Rin
6 Days Ago
merge from flashlight_shield_fix
Rin
6 Days Ago
merge from fix_campfire_fast_cook
6 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
6 Days Ago
More null guards, including against sounds
6 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
6 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
6 Days Ago
fix train headlight beams pooling, add it to tests
6 Days Ago
add wooden skins to scene
6 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
7 Days Ago
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7 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
7 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
7 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
7 Days Ago
merge
7 Days Ago
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7 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
7 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
7 Days Ago
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7 Days Ago
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7 Days Ago
merge from misc_error_cleanup
7 Days Ago
merge from improved_event_saveloading
7 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading
7 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
7 Days Ago
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7 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
7 Days Ago
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7 Days Ago
WIP first pass on randomised small room Variant I