reporust_rebootcancel

138,489 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
2 Days Ago
merge from store_steamdown_fix
2 Days Ago
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
2 Days Ago
Merge from main
2 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Fixed easter eggs not rotating in demos
2 Days Ago
update player_preview prefab
2 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
2 Days Ago
Compile fix
2 Days Ago
Animation update for the changed shader.
2 Days Ago
More light updates and fixes.
2 Days Ago
Merge: from main
2 Days Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
2 Days Ago
More fixes and consistency changes.
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with viewmodels disappearing
2 Days Ago
Merge from tunnel_netgroup_fix
2 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
2 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
2 Days Ago
Rerun s2p for launch site
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
merge from autoconnect_menu_fix
2 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
2 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Days Ago
merge from deployvolume_fixes
2 Days Ago
Fix fish trophy no longer placeable on walls
2 Days Ago
cinematic textures for hamster water wheel
2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
Hopefully the last seal now
2 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
2 Days Ago
fix for "Back of water wheel very dark in shadows"
2 Days Ago
Reduce console input size, reduce size of auto complete entries
2 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
2 Days Ago
Merge from main
2 Days Ago
Applied old console prefab
2 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
2 Days Ago
Merge from s2p_particle_flatten_fix
2 Days Ago
moved packet AddReference
2 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
2 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
2 Days Ago
Restore loadout save button
2 Days Ago
edited anim controller and latest m16a2 anims exported
2 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
2 Days Ago
Green variant fixes.
2 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
2 Days Ago
Siren lights
2 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
2 Days Ago
Updating CAML skinning
2 Days Ago
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