reporust_rebootcancel

140,042 Commits over 4,505 Days - 1.30cph!

4 Days Ago
Merge from white_firework_boomer
4 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
4 Days Ago
Merge from reduce_nade_stack_size
4 Days Ago
Merge from homing_launcher_tweaks
4 Days Ago
Merge from semi_pistol_tweaks
4 Days Ago
Merge from launchsite_walkway
4 Days Ago
Merge from new_achievements_sep26 (clan achievements)
4 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
4 Days Ago
Merge from main
4 Days Ago
Merge from tc_auth_group_tests
4 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
4 Days Ago
Merge from main
4 Days Ago
Merge from marketplace_power
4 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
4 Days Ago
Merge: from main
4 Days Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
4 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
4 Days Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
4 Days Ago
merge from main
4 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
4 Days Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
4 Days Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
4 Days Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
4 Days Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
4 Days Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
4 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
4 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
4 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
4 Days Ago
basic squirrel setup
4 Days Ago
merge from main
4 Days Ago
Merge from attackheli_armour_damage
4 Days Ago
Merge from main and heli gibs
4 Days Ago
HealthThresholdToggle improvements
4 Days Ago
Launchsite / made the rocket factory ledge taller
4 Days Ago
Merge from modular_car_handling_improvements
4 Days Ago
merged flashlight refresh
4 Days Ago
More tweaks
4 Days Ago
Fix low res navmesh on ghost ships
4 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
4 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
4 Days Ago
Codegen
4 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
4 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
4 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
4 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
4 Days Ago
Attack heli specific code from earlier
4 Days Ago
radwater_buff_2 -> main
4 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
4 Days Ago
Remove the duplicate client colliders for front panel
4 Days Ago
Merge from main