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138,588 Commits over 4,505 Days - 1.28cph!

11 Days Ago
Bar game branding power of two
11 Days Ago
Bar games store page media
11 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
11 Days Ago
merge from storepage_aug26 (stone sculpture page done)
11 Days Ago
Video fix
11 Days Ago
Updating uzi rig with new model and adding world model rig
11 Days Ago
Gave sculptures bullet penetration again, but on the right branch
11 Days Ago
merge from main
11 Days Ago
Stone sculpture media video
11 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
11 Days Ago
bar games pack square images, still waiting on thumbnail
11 Days Ago
Merge from main
11 Days Ago
Merge from terrain_hole_mask_res_fix
11 Days Ago
Fix terrain hole mask with resolution scaling changes
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
Fix splash-2 sound definition error S2P Dome
11 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
11 Days Ago
Merge from pooltable_dismount_kill_fix
11 Days Ago
Added some instructions to pool
11 Days Ago
FInal new darts ui fixes
11 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
11 Days Ago
Update default nexus endpoint
11 Days Ago
add dolly preview window in the dolly editor
11 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
11 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
11 Days Ago
Can connect wires to the new powerline IO even without building privilege
11 Days Ago
Add vertical scrolling to the timeline
11 Days Ago
set up events to hide flare when thrown in 3p
11 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
11 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
11 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
11 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
11 Days Ago
merge from main
11 Days Ago
merge from fix_reload_anim
11 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
11 Days Ago
merge from sculpt_admingui_fix
11 Days Ago
Merge: from main
11 Days Ago
Basic spline setup for new stations
11 Days Ago
Apply roll when switching from dolly view to editor
11 Days Ago
Fix dof not showing up hi-res screenshots.
11 Days Ago
Fix sandbox clone NRE
11 Days Ago
merge from unixtimestamp_boundary_fix
11 Days Ago
update from main
11 Days Ago
Fix clan leaderboard never refreshing after it loads once
11 Days Ago
Fix reload animations not working on remote players
11 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
12 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
12 Days Ago
fixed snapping in 3p hatchet aiming anim
12 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
12 Days Ago
fix stupid auto inserted using