reporust_rebootcancel

139,014 Commits over 4,352 Days - 1.33cph!

5 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
5 Days Ago
Fixed item and vehicle list flex scroll gap
5 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
5 Days Ago
Merge from main
5 Days Ago
Checkpoint for Flavien test.
5 Days Ago
Fix missing HasFlag swaps
5 Days Ago
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5 Days Ago
Refactor all fsms, wip
5 Days Ago
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5 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
5 Days Ago
merge from main
5 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
5 Days Ago
merge from new_console-ui
5 Days Ago
Compile fix
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
oops
5 Days Ago
Fixed double select none buttons in the tools tab
5 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
5 Days Ago
merge from hasflag_replacement
5 Days Ago
merge from new_console-ui
5 Days Ago
Fixed loadouts not loading in non debug builds
5 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
5 Days Ago
RidableHorse.prefab really wants to be reserialized
5 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
5 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
5 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
5 Days Ago
rust_relay_server -> main
5 Days Ago
main -> rust_relay_server merge
5 Days Ago
offset packetType by lowestUserPacket
5 Days Ago
Can copy error by clicking on them
5 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
5 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
5 Days Ago
merge from main
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
probable fix for flickering fog
5 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
5 Days Ago
merge from waterwheel_deployable
5 Days Ago
Increased the error overlay size, reduced the max amount of entries
5 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
5 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
5 Days Ago
nice new shiny store icon for egg suit
5 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
5 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
5 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
5 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
5 Days Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
5 Days Ago
ErrorUI -> UI_Error
5 Days Ago
Edited mount positions for various chairs
5 Days Ago
rebase on main