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134,229 Commits over 4,444 Days - 1.26cph!

2 Days Ago
Fix motion vectors from skinned meshes
3 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
3 Days Ago
Metas
3 Days Ago
Comment cleanup
3 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
3 Days Ago
array length correction
3 Days Ago
Same for SatelliteCrash
3 Days Ago
main -> game_room_dlc
3 Days Ago
Splitting to partials
3 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
3 Days Ago
Misc cleanup
3 Days Ago
Merge: from main
3 Days Ago
Merge from refactor
3 Days Ago
Merge from main
3 Days Ago
Monument info popup progress, polished the framing and buttons flow
3 Days Ago
smallbackpack WM setup
3 Days Ago
merge from main
3 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
3 Days Ago
apartment complex S2P
3 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
3 Days Ago
removing left over greybox from apartment core prefab
3 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
3 Days Ago
fixed statue collider import options
3 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
3 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
3 Days Ago
Merge from shield_disconnect_fix
3 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
3 Days Ago
Typo fix
3 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
3 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
3 Days Ago
Added framework for blocking some items in rentable store inventory
3 Days Ago
Merge from demo_cfg_frame_0
3 Days Ago
Adjust timing so this runs after replicated vars are applied
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Don't run the sprint sub system on npc's
3 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
3 Days Ago
Merge from melee_subsystem_weapons
3 Days Ago
Some more mild sub system editor speed ups
3 Days Ago
Bring in both arms on the attack state
3 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
3 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
3 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
3 Days Ago
Merge from parent
3 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
3 Days Ago
Merge from main
3 Days Ago
Merge from phone_handle_fix
3 Days Ago
Fixed phonebooth handset position as well
3 Days Ago
Add PNG sequence/MP4/Prores demo exporter
3 Days Ago
Add linear/cubic spline camera math utils/jobs