reporust_rebootcancel

132,619 Commits over 4,262 Days - 1.30cph!

10 Days Ago
quick_craft_improvements -> main
10 Days Ago
Minor quick craft button cleanup
10 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
10 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
10 Days Ago
merge from main
11 Days Ago
merge from crosshair_button_release
11 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
11 Days Ago
Merge from space_station_weapon_skin
11 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
11 Days Ago
Cherrypick from 139797
11 Days Ago
Cherrypick from 139793
11 Days Ago
Merge from main
11 Days Ago
Merge from naval_update
11 Days Ago
Added admire sounds to the salvaged axe
11 Days Ago
Convert seq_num uint → int
11 Days Ago
rebase on main
11 Days Ago
Merge from main
11 Days Ago
Merge from naval_update/industrial_optim
11 Days Ago
Formatting fixes
11 Days Ago
Rework buffer transfers, all tests now pass
11 Days Ago
Remove unused method PurchaseUpkeepTime(float)
11 Days Ago
Fixed a bunch of tests, buffer transfers still failing
11 Days Ago
merge from solarpanel_tests
11 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
11 Days Ago
Merge from naval_update
11 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
11 Days Ago
merge from fix_console_thread_cancel -> main
11 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
11 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
11 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
11 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
11 Days Ago
merge from main
11 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
11 Days Ago
hotreload_serialization_fix_2 -> main
11 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
11 Days Ago
Compile fix
11 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
11 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
11 Days Ago
Subtract 139721
11 Days Ago
Compile fixes after deleting the convar
11 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
11 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
11 Days Ago
Update: started on ShouldParentEntitiesJobs (incorrect name) - Simplified ShouldParentEntities (also incorrectly named) Converted CheckForObjUnderFeet to burst jobs, need to do IsClipping internals next (needs a bunch more on the GamePhysics side) Tests: none, not ready
11 Days Ago
Update: GamePhysics.TraceRays now supports ignore entities - Added TraceRealmRays (not unit tested, will do that tomorrow) - Added unit tests for TraceRays - TraceRays skips sorting if maxHitsPerTrace is less than 2 Tests: unit tests
11 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
11 Days Ago
naming updates
11 Days Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
11 Days Ago
animator naming update
11 Days Ago
paintball file naming and cleanup
11 Days Ago
paintball viewmodel prefab fixes, re-exported anims