reporust_rebootcancel

159,019 Commits over 4,597 Days - 1.44cph!

5 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable
5 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
5 Days Ago
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5 Days Ago
FX stuff
5 Days Ago
Merge from /main
5 Days Ago
add seagull groups to livestock scene
5 Days Ago
merge from bird_critters
5 Days Ago
merge from lighthouse_deep_sea
5 Days Ago
s2p lighthouse
5 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
5 Days Ago
more bird fixes - seagull group prefab now uses prefabs for the prebaked birds inside (easier to handle) - fix groups being stuck in the landing state - increased bounds size, and even bigger when flying, to keep birds in hitreg range - switched to one ground cast per group instead of every bird doing it - added exclusion layers to server collider
5 Days Ago
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
5 Days Ago
Raise the lighthouse particle/beam back to previous height
5 Days Ago
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
5 Days Ago
feedback fixes for the jobs (ty Graham)
5 Days Ago
Merge from main
5 Days Ago
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
5 Days Ago
crow flock audio tweaks
5 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
5 Days Ago
exported updated 3p uzi anims
5 Days Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
5 Days Ago
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5 Days Ago
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
5 Days Ago
Added the Uzi into the scene and adjusted rotation
5 Days Ago
merge from more_lod_optims
5 Days Ago
custom spine offset added
5 Days Ago
set objects to world layer
5 Days Ago
Fixed the draw order for transparent objects drawn via the view model camera
5 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
5 Days Ago
Gamepad icon for the gamepad section in the settings
5 Days Ago
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
5 Days Ago
Merge from main
5 Days Ago
Shears deploy animation update
5 Days Ago
more_lod_optims -> main
5 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
5 Days Ago
Merge from main
5 Days Ago
Fix ice sculpture shader error
5 Days Ago
Merge from main
5 Days Ago
merge from bird_critters 🐦‍⬛
5 Days Ago
merge from save290 - Staging wipe!
5 Days Ago
Network ++ Save ++ Persistance ++
5 Days Ago
Fix crowflock error, remove debug cube, manifest
5 Days Ago
adding lots of props for underground medium train station
5 Days Ago
merge from main
5 Days Ago
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
5 Days Ago
Disable storagecontainer.canrequireauthifnolock in softcore
5 Days Ago
Merge from boat_scientist_fix
5 Days Ago
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
5 Days Ago
Update the eu_15 test data zip
5 Days Ago
Fix angled walls sometimes picking the incorrect adjacent half height wall