143,532 Commits over 4,413 Days - 1.36cph!
Added a dedicated player preview post process profile
Disabled bloom, its causing artifacts with the armor green overlay
Updating m16 viewmodel rig with new mesh
merge from storepage_industrial
merge from industrial_dlc
merge from bowless_crossbow
Added auto turret to the skin viewer
More set dressing around the outskirts of the monument
HLOD updated
S2P
Invisible hose io line now use a visible material when showing directions
merge from PlayerRigUpdate2
Removed TSSAA from player preview
merge from censorshipbreast_mountable_fix
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
Move init somewhere more relevant
Start converting props into a functional apartment complex elevator
merge from main -> apartment_complex_monument
Update manifest (prefabs)
Cherrypick CS
151910 (editor toggle button for reflection probe)
Add button to toggle reflection probe in the editor
- default docks top right of scene view beside the other camera buttons
- fixes bad lag when flying around in scene view
Rename room ids from 3 digits -> 2 digits (305 -> 35)
- 2 digits makes it easier to put the room numbers on doors
Convert stool_a to mountable entity
New cleaned up reconcilliation logic
- Use an incremental id so we always know whats stale
- Add a tiimeout so we can accept super new snapshots regardless
- Fix issues with pocketing throwing the whole simulation off
merge from consolehistory_fix
Trim the \r from console history entries, it confuses the input field and mess everything
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Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
Improve the building of the PreserveInfo
Started bowless crossbow store
Added bowless crossbow to the skin viewer
Update: add StringView.Trim
- added unit test
Tests: ran unit test
Update: implemented StringView.Replace
- added unit tests
Tests: ran unit test
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin
The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
merge from censorshipbreast_mountable_fix
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted
Applied to horse, steering wheel and ballista
(was already a thing on ballistas, just moved it up to BaseMountable)
Shift some small apartment props around too
Shift large furniture props into furniture root so they only spawned when rented