reporust_rebootcancel

144,010 Commits over 4,413 Days - 1.36cph!

3 Days Ago
merge from bowless_crossbow
3 Days Ago
merge from excavator_light_fix
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from main
3 Days Ago
Merge from indirect_instancing (main)
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main 152363
3 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
3 Days Ago
main -> mountable_rollback
3 Days Ago
Re-enable wind on hemp collectable
3 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
3 Days Ago
Fix elevator radial menu not using correct buttons
3 Days Ago
Ridable horse
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
m16a2 textures update
3 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
3 Days Ago
remove extra semicolon
3 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
3 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
3 Days Ago
prefab merge fix, will need to redo this
3 Days Ago
further fixes
3 Days Ago
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3 Days Ago
merge from tmp_validatehtmltag_nre_fix
3 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
3 Days Ago
fixes
3 Days Ago
Clean up completed todos
3 Days Ago
darts move ballistically when they dont hit the board
3 Days Ago
demo_breaking_fix -> main
3 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
3 Days Ago
merge from cassettepanel_nre_fix
3 Days Ago
Fixed cassette loot panel NRE
3 Days Ago
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3 Days Ago
Fixed server-side ragdoll erratic behaviour
3 Days Ago
Fixed error when spawning server-side corpse
3 Days Ago
merge from main
3 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
3 Days Ago
merge from main 152363
3 Days Ago
progress on billboard/particle lighting conversion to RRP
3 Days Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
3 Days Ago
merge from main 152363
3 Days Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
3 Days Ago
merge from editor_rpc_kick_convar
3 Days Ago
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator
3 Days Ago
some set dressing/foliage polish in playground area
3 Days Ago
apartment_complex_1 s2p
3 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
3 Days Ago
Add instancing setup calls to forward passes in Rust/Standard