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140,056 Commits over 4,505 Days - 1.30cph!

5 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
5 Days Ago
Merge from rendererlod_collapse_improvements
5 Days Ago
Revert ziggurat pipe LOD change, S2P
5 Days Ago
Merge from main
Rin
5 Days Ago
merge from main
Rin
5 Days Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
5 Days Ago
Adjusted monument blocker protection and HP
5 Days Ago
Merge from vm_hand_spawn
5 Days Ago
Merge from PlayerRigUpdate2
5 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
5 Days Ago
Merge from main
5 Days Ago
Merge from AugustQuickfire_Buffs1
5 Days Ago
Merge from AugustQuickfire_2Pie2Furious
5 Days Ago
Merge from car_wheel_fix
5 Days Ago
Merge from white_firework_boomer
5 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
5 Days Ago
Merge from reduce_nade_stack_size
5 Days Ago
Merge from homing_launcher_tweaks
5 Days Ago
Merge from semi_pistol_tweaks
5 Days Ago
Merge from launchsite_walkway
5 Days Ago
Merge from new_achievements_sep26 (clan achievements)
5 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
5 Days Ago
Merge from main
5 Days Ago
Merge from tc_auth_group_tests
5 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
5 Days Ago
Merge from main
5 Days Ago
Merge from marketplace_power
5 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
5 Days Ago
Merge: from main
5 Days Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
5 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
5 Days Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
5 Days Ago
merge from main
5 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
5 Days Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
5 Days Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
5 Days Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
5 Days Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
5 Days Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
5 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
5 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
5 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
5 Days Ago
basic squirrel setup
5 Days Ago
merge from main
5 Days Ago
Merge from attackheli_armour_damage
5 Days Ago
Merge from main and heli gibs
5 Days Ago
HealthThresholdToggle improvements
5 Days Ago
Launchsite / made the rocket factory ledge taller
5 Days Ago
Merge from modular_car_handling_improvements
5 Days Ago
merged flashlight refresh