reporust_rebootcancel

142,836 Commits over 4,413 Days - 1.35cph!

6 Days Ago
Various D fixes.
6 Days Ago
Cleaned C and set correct layers.
6 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
6 Days Ago
Shifted a sign for render order purposes.
6 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
6 Days Ago
Finalized A/B
6 Days Ago
Some reserialized metas
6 Days Ago
Updated some legacy input code to use the new input system
6 Days Ago
mosaic from previous hackweek
6 Days Ago
Lights only at night. More B fixes.
7 Days Ago
Layer fix
7 Days Ago
Merge fixes
7 Days Ago
Refactored stuff for the layer warning.
7 Days Ago
Merge from main
7 Days Ago
Subtracting dont_bake_on_load
7 Days Ago
Renamed Pie partial class file
7 Days Ago
merge from main
7 Days Ago
First floor fix
7 Days Ago
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7 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
7 Days Ago
update manifest
7 Days Ago
Use MinimalBatchRendererGroup shader
7 Days Ago
RRP: Add MinimalBatchRendererGroup shader
7 Days Ago
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7 Days Ago
Basement fixes
7 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
7 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
7 Days Ago
Apartments complex basement progress
7 Days Ago
merge from BDU_set
7 Days Ago
Clear movement properies on ballistic helmet
7 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
7 Days Ago
Entity bridge first pass Added debug commands
7 Days Ago
Merge from PlayerRigUpdate2
7 Days Ago
Mid length hair male conditional meshes
7 Days Ago
merge from main
7 Days Ago
Added custom pie menu support (baseline)
Rin
7 Days Ago
spawn tweak
Rin
7 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
7 Days Ago
updated legarmor icon
7 Days Ago
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7 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
7 Days Ago
7 Days Ago
merge from main
7 Days Ago
Merge from main
7 Days Ago
adding new version of the apartment corridor
7 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
7 Days Ago
updated CodeAnalyzer - better perf
7 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
7 Days Ago
network_profiler_improvements_3 -> main
7 Days Ago
slapdash serialized property mismatch fixes