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154,219 Commits over 4,536 Days - 1.42cph!

Rin
3 Days Ago
merge from sandbag_barricade_sockets
3 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
3 Days Ago
exported wip frog anims
3 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
3 Days Ago
compiler fixes
3 Days Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
3 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
3 Days Ago
Merge from salvaged_cleaver_loud
3 Days Ago
Salvaged cleaver distance fix
3 Days Ago
remove debug cubes
3 Days Ago
3 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
3 Days Ago
fix hitbox collisions
3 Days Ago
M79 Grenade Launcher Blockout
3 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
3 Days Ago
merge from Livestock_animals/meat_visuals
3 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
3 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
3 Days Ago
merge from sentry_upload -> main
3 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
3 Days Ago
integrate new squirrel anims
3 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
3 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
3 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
3 Days Ago
merge from Squirrel_test to critter_animals
3 Days Ago
Cleanup
3 Days Ago
merge from Livestock_animals -> critter_animals
3 Days Ago
Fixed raw beef missing its becomeOnCooked ref
3 Days Ago
Tweaked BBQ beef pos
3 Days Ago
Editor tool to preview the meat position
3 Days Ago
Added new meats to all oven prefabs
3 Days Ago
main -> grenade_client_prediction
3 Days Ago
Fix Map bindings not having close map
3 Days Ago
Real glyph texture settings. Fix some display issues.
3 Days Ago
readded scrap king console command, description and grade to the foundation block
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
merge from espcanvas_autosize_clan_fix
3 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
3 Days Ago
show LT before RT when showing glyphs in a row
3 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
3 Days Ago
Inventory sorting perf improvements
3 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
3 Days Ago
Fixes/cleanup
3 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
3 Days Ago
Merge from look_boost/refactor
3 Days Ago
Merge from loook_boost
3 Days Ago
Disable look boost by default
4 Days Ago
Fixed sheep not pooping
4 Days Ago
Disabled shear collider on lamb (not used)