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143,433 Commits over 4,413 Days - 1.35cph!

2 Days Ago
Blowpipe reload animation update
2 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
2 Days Ago
Ripped carpet decals for interior
2 Days Ago
fix BBQ workshop prefab being closed when publishing
2 Days Ago
Updated player unarmed idle
2 Days Ago
Quick refactor
2 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
2 Days Ago
merge from industrial_dlc
2 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
fixed another NRE in FakePlayer occlusion
2 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
2 Days Ago
Reset the game when the 8 ball is pocketed before its due
2 Days Ago
hammer anim update on deploy
2 Days Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
2 Days Ago
merge from bowless_crossbow
2 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
2 Days Ago
Fixed shop marker cluster text scaling
2 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Industrial torch animation + animator blend updates
3 Days Ago
Fixed input fields using decimal number content type not working
3 Days Ago
3 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
3 Days Ago
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3 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
3 Days Ago
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3 Days Ago
Toned down speech animation parameters slightly
3 Days Ago
Add support for raycasting inside the pool physics engine
3 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
3 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
3 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
3 Days Ago
missed file
3 Days Ago
Fix movember card moustache (for modders)
3 Days Ago
exported updated 3p jump anim
3 Days Ago
Combine both entiities
3 Days Ago
Updating industrial torch viewmodel rig
3 Days Ago
wip rain grace period
3 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
3 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Merge from main
3 Days Ago
merge from devtools_scaling_fixes
3 Days Ago
Copy paste list view fixes
3 Days Ago
Tweaked free aspect layout of item and vehicle tabs
3 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
3 Days Ago
Fixed copypaste grid button title text layout issues
3 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect