reporust_rebootcancel

159,280 Commits over 4,597 Days - 1.44cph!

3 Days Ago
update from main
3 Days Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
3 Days Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
3 Days Ago
add nametags toggle for demoui2
3 Days Ago
Merge from main
3 Days Ago
toggle fp turn in place by default
3 Days Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
3 Days Ago
tune turn in place to be more responsive
3 Days Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
3 Days Ago
Removed the BaseCommandBuffer class as it's no longer needed
3 Days Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
3 Days Ago
Updated Viewmodel to removed weird geometry
3 Days Ago
merge from vcc
3 Days Ago
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3 Days Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
3 Days Ago
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3 Days Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
3 Days Ago
Deleted the old bloom scripts
3 Days Ago
Removed all deprecated custom bloom implementations
3 Days Ago
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
3 Days Ago
Updated M79 Viewmodel and Materials
3 Days Ago
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
3 Days Ago
Imported M79 Grenade Launcher Textures
3 Days Ago
M79 Folder Setup
3 Days Ago
Removed Blockout Meshes
3 Days Ago
Removed the convar for disabling RRP and cleaned up the initialization of RRP
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
merge from scrap_king_building_skin
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
4 Days Ago
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
4 Days Ago
Merge from hotfix_livestock_loop
4 Days Ago
Fix livestock being stuck looping when trying to U-turn in a tight corridor
4 Days Ago
Merge from hotfix_livestock_lead
4 Days Ago
Fix livestock pausing when being led making it difficult, when there is a lot of livestock on the server and the budget is at its limit
5 Days Ago
Fix some more serialisation issues that came up when switching to CoreCLR
5 Days Ago
Phrase update
5 Days Ago
merge from phrases_oct26
5 Days Ago
Fixes time phrase dupes Fixed apartment complex clerk saying a phone line
5 Days Ago
merge from storepage_oct26
6 Days Ago
merge from main/UZI 9mm
6 Days Ago
update shears deploy sound to match new animation
6 Days Ago
nailgun sound refresh
6 Days Ago
uzi sounds
6 Days Ago
Merge from UZI 9mm
6 Days Ago
Merge from main