reporust_rebootcancel

136,463 Commits over 4,474 Days - 1.27cph!

4 Days Ago
Revert PlayerAnimation controller - merge issues
4 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
4 Days Ago
merge from rust_relay_server
4 Days Ago
merge from apartment_day_limit
4 Days Ago
Apply additional mip map bias when upscaling (DLSS)
4 Days Ago
fixed nasty memory leak with mesh data
4 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
4 Days Ago
Set _GlobalMipBias automatically from ConVar
4 Days Ago
Codegen
4 Days Ago
main -> game_room_dlc
4 Days Ago
demo_compat_crc_fix -> main
4 Days Ago
Stop Demo CRC being ignored in Editor
4 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
4 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
4 Days Ago
fixed capsule carve height being doubled
4 Days Ago
Comment cleanup
4 Days Ago
Refresh screen when flags change too for instant important updates
4 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
4 Days Ago
Change to invoke instead of Update for map display
4 Days Ago
Profile monitor map udates
4 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
4 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
4 Days Ago
more cleanup
4 Days Ago
dead code cleanup
4 Days Ago
Screen map now only renders when the control computer is powered up.
5 Days Ago
Merge from main
5 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
5 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
5 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
5 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
5 Days Ago
re-add rock sculpture to manifest
5 Days Ago
merge from main
5 Days Ago
merge from admin_safezone_looting
5 Days Ago
Set up shaders to use _GlobalMipBias uniform
5 Days Ago
Updated command description
5 Days Ago
merge from static_piano_variant
5 Days Ago
merge from deathscreen_bag_delete
5 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
5 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
5 Days Ago
Update: Codegen Tests: compiles
5 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
5 Days Ago
Merge from satellite_crash
5 Days Ago
S2P dome, large oil rig
5 Days Ago
Merge: from main