reporust_rebootcancel

107,907 Commits over 3,867 Days - 1.16cph!

4 Days Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
4 Days Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
4 Days Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
4 Days Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
4 Days Ago
Added avatar mask support to pose copy/paste
4 Days Ago
Parent merge
4 Days Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
4 Days Ago
Merge from mission_accept_nre
4 Days Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
4 Days Ago
Merge from binocular_uiscale_fix
4 Days Ago
Merge from main
4 Days Ago
Merge from prefab_replacer_improvements
4 Days Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from gesturepack
4 Days Ago
Added a UI indicator when the player selects a RPS option
4 Days Ago
Merge from main
4 Days Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
4 Days Ago
Merge from gesturepack
4 Days Ago
Fixed player spine look not working after ending a gesture
4 Days Ago
Merge from main
4 Days Ago
Merge from vm_names_ugc
4 Days Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
4 Days Ago
Beancan fizzle fx replacement. (Was concrete impact)
4 Days Ago
Protobuf gen, server compile fix
4 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
4 Days Ago
further sunrise/sunset tweaks
4 Days Ago
Added avatar mask support to the Pose Tool
4 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
4 Days Ago
merge from halloween24
4 Days Ago
merge from halloween24
4 Days Ago
protocol++
4 Days Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
4 Days Ago
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4 Days Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
5 Days Ago
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5 Days Ago
Applied everything to grenades. Some iteration on fuse FX and more.
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
- editor queue simulator fully working.
5 Days Ago
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merge from main
6 Days Ago
merge from world_update_2
6 Days Ago
update defaults, ExecuteInEditMode, weather viewer
6 Days Ago
Merge from ai_wolf_iteration
6 Days Ago
Fix wolf chasing its own tail
6 Days Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour