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136,829 Commits over 4,474 Days - 1.27cph!

2 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
2 Days Ago
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
2 Days Ago
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
2 Days Ago
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
2 Days Ago
merge from fix_deep_sea_ladder -> main
2 Days Ago
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
2 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
2 Days Ago
Move blocking into subsystem too
2 Days Ago
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
2 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
2 Days Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
2 Days Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
2 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
2 Days Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
2 Days Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
2 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
2 Days Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
2 Days Ago
gamesroom pooltable - updated texture meta settings
2 Days Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
2 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
2 Days Ago
merge from automated_testing
2 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
2 Days Ago
gamesroom pooltable balls - updated models meta settings
2 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
2 Days Ago
Add some profiler intstrumentation
2 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
2 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
2 Days Ago
Premium screen progress
2 Days Ago
gamesroom shotgun trap - gib model meta updated
2 Days Ago
merge from tree_fence_collision_fix (fixes one more case)
2 Days Ago
Fix 8 collision meshes that import a material
2 Days Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
2 Days Ago
merge from main
2 Days Ago
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
2 Days Ago
gamesroom shotgun trap - gibs added - prefab updated
2 Days Ago
Founders Door - added double door frame greybox
2 Days Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
2 Days Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
2 Days Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
2 Days Ago
obfuscation_analyzer -> main
2 Days Ago
merge from sv_console_history
2 Days Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
2 Days Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
2 Days Ago
Initial barstool setup test with sitting subsystem
2 Days Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
2 Days Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
2 Days Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
2 Days Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
2 Days Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
2 Days Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes