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139,374 Commits over 4,505 Days - 1.29cph!

4 Days Ago
Test lists
4 Days Ago
Merge from main
4 Days Ago
Hopefully prevent crash on boot from hide services change
4 Days Ago
Merge from main
4 Days Ago
Circuit system tests, just two tests checking the throttling works
4 Days Ago
Codegen
4 Days Ago
Codegen
4 Days Ago
merge from main
4 Days Ago
Update: replacing with a remotely built dylib Surprisingly, it works Tests: ran TLS test scene
4 Days Ago
Fixed tests failing after the recent pooling changes
4 Days Ago
Refactored the timers on livestock animal into a new PersistentTimer class Makes it easy to create new timer based behaviours (drop dung, get older, give birth, etc) and persist those timers through a save/load Livestock now drop horse dung (might need a rename)
4 Days Ago
Update: add MacOS support for UnsafeScriptingAccess - using locally built debug dylib for now Need to figure out if remotely built dylib is going to work or not (didn't when I broke sig locally) Tests: using locally built dylib was able to run TLSTest setup
4 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
4 Days Ago
Generator RPC name fix
4 Days Ago
merge from store_featured_tweaks
4 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
4 Days Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
4 Days Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
4 Days Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
4 Days Ago
binocular_glare_fix -> main
4 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
4 Days Ago
network_range_audit -> main
4 Days Ago
bring labs crate normal down to 128m
4 Days Ago
Lower medium signs to 128m network range
4 Days Ago
main -> network_range_audit
4 Days Ago
wind_turbine_sfx_fix -> main
4 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
4 Days Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
4 Days Ago
More WIP
4 Days Ago
merge from texturecompression_pass_aug26
4 Days Ago
merge from hair_pass
4 Days Ago
ponytail textures resize
4 Days Ago
Can press E to configure test generators and change the power amount they output
4 Days Ago
merge vehicle pooling to main
4 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
4 Days Ago
Trees additions support multiple prefabs instead of just one
4 Days Ago
update base_occlusion/optimize_building_blocks
4 Days Ago
Update testlist
4 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
4 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
4 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
4 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
4 Days Ago
merge from main
4 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
4 Days Ago
Elevator Power In input set as main power slot
4 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
4 Days Ago
merge from automated_testing
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
4 Days Ago
fix colourpicker not accepting pasted hexcode inputs