reporust_rebootcancel

139,484 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Fixed slider highlighting when the player hovers over the timer progress bar
2 Years Ago
Merge from main
2 Years Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
2 Years Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
2 Years Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
2 Years Ago
merge from fix_service_point_throttling
2 Years Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
2 Years Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
2 Years Ago
Add tunnel layer to players visibility when in caves layer
2 Years Ago
Merge from parent
2 Years Ago
merge from analytics_disable_performance_server -> main
2 Years Ago
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
2 Years Ago
Missing #endif
2 Years Ago
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server - it was disabling flushing, fix it not disabling collection too
2 Years Ago
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
2 Years Ago
Add helpful warning messages when PolymorphicDrawer fails
2 Years Ago
Simplify polymorphic attribute drawer code
2 Years Ago
merge from main -> full_server_demo_client_reader
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
2 Years Ago
Named all skins and changed phrase token
2 Years Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
2 Years Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
2 Years Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
2 Years Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser
2 Years Ago
Fixed floating wallpaper world model in first person view Icons test
2 Years Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change
2 Years Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
2 Years Ago
Fixed problem with blue viper material
2 Years Ago
Merge from main
2 Years Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
2 Years Ago
test commit
2 Years Ago
Updated industrial.ceiling.lamp.compact textures and material
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
Update: Expanding HashEquality test for StringView To confirm that the required interface is implemented correctly and gets invoked. Tests: Ran the updated unit test
2 Years Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
2 Years Ago
Allow loading fsm scriptable objects into the runtime fsm component
2 Years Ago
Merge: from main Tests: built all modes. Server Browser still works
2 Years Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
2 Years Ago
Clean up serialized data containing fields that don't exist anymore
2 Years Ago
Generate code and manifest
2 Years Ago
Merge from main
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
2 Years Ago
divesite fixes
2 Years Ago
Wallpaper viewmodel deploy animation when deploying