reporust_rebootcancel

139,484 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
2 Years Ago
Merge: from main Tests: Built all modes
2 Years Ago
Fixed lift entity getting orphaned if elevator block is destroyed
2 Years Ago
fixed triangle left wall uvs being flipped some precision uv fixes
2 Years Ago
Merge from main
2 Years Ago
removed splat set nodes from coastal cliffs
2 Years Ago
merge from smart_alarm_error_message_fix
2 Years Ago
merge from BikeSpeedo
2 Years Ago
merge from item_pooling
2 Years Ago
merge from hitinfo_pooling
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Merge from main
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago
Raised HAB floor collider to the height of the highest plank
2 Years Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
2 Years Ago
2 Years Ago
Allow changing state and transition classes, currently breaks when undo
2 Years Ago
Allow state renaming
2 Years Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
2 Years Ago
Prevent duplication state connections, add method to deep copy a fsm
2 Years Ago
Allow fsm transition editing in the new UI
2 Years Ago
Add WIP fsm editor
2 Years Ago
Script tests
2 Years Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
2 Years Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
2 Years Ago
Added back in pouch/satchel constraints (got nuked somehow)
2 Years Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
2 Years Ago
Possible improvement for the superscaled impact sparks.
2 Years Ago
World model
2 Years Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
2 Years Ago
Add placeholder audio for the wolf
2 Years Ago
merge from digitalclock
2 Years Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
2 Years Ago
Temporarily removed explosion blur to error fix.
2 Years Ago
Fixes to normals and tiling on wallpapers
2 Years Ago
Missing file