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139,479 Commits over 4,505 Days - 1.29cph!

2 Years Ago
hooked up speedometer and fuel ticks
2 Years Ago
Merge from main
2 Years Ago
setting up wallpaper viewmodel.
2 Years Ago
weekly renders
2 Years Ago
Changed LOD settings for Digital Clock
2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
Merge SidecarAngleFix -> main
2 Years Ago
Collider adjustments
2 Years Ago
Reduce sidecar downward angle limit from -60 to -45
2 Years Ago
New sidecar box collider + duplicate
2 Years Ago
Write length of each packet in output demo data
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
2 Years Ago
merge from digitalclock
2 Years Ago
Time text LOD Updated icon
2 Years Ago
Tweaks for new IK script.
2 Years Ago
Merge from workbench_rpc_fix
2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
Second pass on wainscotting wallpaper
2 Years Ago
Explosive Effect Offset -> Main
2 Years Ago
Add ability to offset explosion effects locally or in world space
2 Years Ago
disabled refraction on digital clock material
2 Years Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
2 Years Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
2 Years Ago
Implement writing Protobuf header of demos for the final merged player demo
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
cleaing up divesite. collision and lods
2 Years Ago
Updated Textures for Digital Clock
2 Years Ago
Fix wolf not following players moving away with lit torches
2 Years Ago
Add torch to bow editor loadout
2 Years Ago
Have wolves look at their prey when circling
2 Years Ago
Fleshed out the display panel. Added LCD font.
2 Years Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
2 Years Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
2 Years Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
2 Years Ago
Tunic rig/burst cloth setup, still WIP
2 Years Ago
LODs for Digital Clock
2 Years Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
2 Years Ago
setting up wallpaper viewmodel in unity
2 Years Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
2 Years Ago
Renamed wainscotting icon and added minor grunge added to textures