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124,640 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
3 Years Ago
Enable/disable the caboose window quads with the lights
3 Years Ago
Basic lightbulb shader & related files
3 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
3 Years Ago
Potential fix for NRE when clearing console on a fresh boot
3 Years Ago
Fixed the caboose ceiling light bulb being nigh on invisible when off
3 Years Ago
gingerbread man gibs lods
3 Years Ago
Fixed caboose bug causing lights to not work anymore
3 Years Ago
Improved handling on the small screen for having too many cards as well
3 Years Ago
Blackjack - Main screen handles the dealer having >7 cards
3 Years Ago
gingerbread man gibs
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
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3 Years Ago
Added cleaned static decor xmas prefabs for dressing purposes
3 Years Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
3 Years Ago
Cleanup & naming
3 Years Ago
Removed RendererBatch script for water junk piles
3 Years Ago
Mats & scene backup
3 Years Ago
Merge from water5
3 Years Ago
Removed temp folder
3 Years Ago
run protobuf gen
3 Years Ago
For matt
3 Years Ago
Scene backup
3 Years Ago
Fixed supply drop red siren (light) animator culling close range
3 Years Ago
Junkpile bushes now block AI line of sight.
3 Years Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
3 Years Ago
Fixed door controller and bucksin typos
3 Years Ago
Updated fuel and food crate loot panel title
3 Years Ago
tweaked colour values, wip
3 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
3 Years Ago
Removed car parts spawns from non vehicle junkpile spawns
3 Years Ago
Slightly lowered NPC junkpile chance
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
Icon
3 Years Ago
Cleanup
3 Years Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
3 Years Ago
Gingerbread man NPC, inventory loadout, item def WIP BlendShape controller for face animations
3 Years Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
3 Years Ago
Further material tweaks for fringe lighting situations
3 Years Ago
3 Years Ago
Tweaks
3 Years Ago
Scene backup / farm stuff Icicle & snowman material iteration
3 Years Ago
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
3 Years Ago
Add gingerbread physics material
3 Years Ago
S2P Trainyard
3 Years Ago
Fixed TrainYard scene having a random caboose added
3 Years Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
3 Years Ago
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3 Years Ago
Asset farm
3 Years Ago
Update cake tunnel meshes and prefabs