reporust_rebootcancel

112,216 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Better colliders so the holes aren't blocked
9 Months Ago
Visual studio automatically adding incorrect using statements
9 Months Ago
Manifest rebuild for pool table entity
9 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
9 Months Ago
merge from hackweek_combat_playground -> aux2
9 Months Ago
Network++
9 Months Ago
Loadouts now save ammo count of weapons
9 Months Ago
Manifest build, add the pool ball entities
9 Months Ago
Merge main -> hackweek_pooltable
9 Months Ago
Restore fast manifest-only updates
9 Months Ago
jackhammer new material and textures
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
9 Months Ago
Fixed collider issues on sentrys again
9 Months Ago
Merge from hackweek_combat_playground -> aux2
9 Months Ago
Fix Save() and Load()
9 Months Ago
Fiannly got turrets working on vendor
9 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
9 Months Ago
Merge main
9 Months Ago
merge from hackweek_combat_playground -> aux2
9 Months Ago
Shove test
9 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
9 Months Ago
more tests
9 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
9 Months Ago
Fixed EntityRef warning during server startup
9 Months Ago
Compile fix
9 Months Ago
push wip test
9 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
9 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
9 Months Ago
improved collider of pooltable added dartboard
9 Months Ago
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9 Months Ago
Handcuffs can also block interaction/use
9 Months Ago
More wip handcuff functionality
9 Months Ago
Added tree and ore gathering tests
9 Months Ago
level update, s2p
9 Months Ago
workers_house building - final models, colliders, prefabs
9 Months Ago
merge from main
9 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
9 Months Ago
ball prefab adjustments
9 Months Ago
Skin bundle update
9 Months Ago
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9 Months Ago
Anim root file tweaks
9 Months Ago
Support MaterialSetup component
9 Months Ago
New FX for lantern because cozy.
9 Months Ago
Unsaved
9 Months Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
9 Months Ago
Gravity is now a replicated var as well
9 Months Ago
Grounded layer hookup
9 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
9 Months Ago
Code review, add defaults to the new vars