reporust_rebootcancel

106,129 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from skinning_knife_fix
10 Months Ago
merge from RagdollEyes
10 Months Ago
merge from RagdollEyeClipFix
10 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
10 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
10 Months Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
10 Months Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
10 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
10 Months Ago
Use PositionTickFixedTime for TimeExplosive position sync
10 Months Ago
Merge main -> GrenadeThrowFix
10 Months Ago
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10 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
10 Months Ago
Make the item description scrollable if it's too long for the text box
10 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
10 Months Ago
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10 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
10 Months Ago
Fixed ragdoll eye postion
10 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
10 Months Ago
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10 Months Ago
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10 Months Ago
Include additional performance info about GPUs
10 Months Ago
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10 Months Ago
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10 Months Ago
small attack heli reload sound tweaks
10 Months Ago
Orchid material wind changes
10 Months Ago
merge from main
10 Months Ago
updated ak entity, selected bone masks for w_ak anims
10 Months Ago
Orchid / all variants / prefabs / textures and billboards
10 Months Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
10 Months Ago
fixed scenes where forkilift material had overrides
10 Months Ago
forklift textures polish removed old material variations
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from cake10_update
10 Months Ago
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10 Months Ago
Reduced variants on Cliff, Foliage and Decal shaders
10 Months Ago
Halved variants in Rust/Standard Blend Layer shader pair
10 Months Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
10 Months Ago
Halved variants in Rust/Standard Wind shader pair
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge main -> CorpseRagdollParentingFix
10 Months Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
10 Months Ago
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10 Months Ago
Improvements
10 Months Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do
10 Months Ago
merge from BuoyancyPerf
10 Months Ago
merge from RagdollInfoConvar