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106,353 Commits over 3,806 Days - 1.16cph!

11 Months Ago
cherrypicking 89486
11 Months Ago
Temporarily force disable DLSS due to error spam
11 Months Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
11 Months Ago
lr300 override controller updates
11 Months Ago
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11 Months Ago
Fixed wanted poster description.
11 Months Ago
cherrypicking 89480 - Mirrors removed from decor DLC due to performance concerns
11 Months Ago
Mirrors removed from decor DLC due to performance concerns
11 Months Ago
Fixed broken cardboard boxes in the second tunnel entrance
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main RC
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Merge from main
11 Months Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
11 Months Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
11 Months Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
11 Months Ago
Unsaved
11 Months Ago
Merge main -> RagdollsOnVehicles2
11 Months Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
11 Months Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
11 Months Ago
Cine materials backup
11 Months Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
11 Months Ago
List all skins as unique vending machine items
11 Months Ago
Update medium mirror description
11 Months Ago
Fixed mirror camera background color
11 Months Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
11 Months Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Mirror fog now follows ambient multiplier
11 Months Ago
Enabled mirror base pass for mirror reflecting mirror case
11 Months Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
11 Months Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
11 Months Ago
Fixed world items not getting skins applied
11 Months Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
11 Months Ago
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11 Months Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
11 Months Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
11 Months Ago
Fix rockingchair2 world model overriding the collider
11 Months Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_dlc
11 Months Ago
Switched around small and large hunting trophy crafting costs
11 Months Ago
merge form main
11 Months Ago
merge from fix_wire_reconnect_nre
11 Months Ago
Fix potential NREs in `WireTool.RequestClear()`
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother