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106,357 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Fixed rocking chair audio not working for non local players
11 Months Ago
Updated colliders on the two rocking chair variants, including the metal parts
11 Months Ago
Full convex collider set for rocking chair
11 Months Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
11 Months Ago
Merge from main
11 Months Ago
Swapped rocking chairs to convex colliders
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Ensured player pose stays at default in rocking chair
11 Months Ago
Quick test from earlier
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from global_networked_bases
11 Months Ago
merge from rail_network_link
11 Months Ago
Force disable GNB because of issues with mirrors
11 Months Ago
merge from main -> gnb
11 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
11 Months Ago
powerplant 2.0 greybox canditate progress
11 Months Ago
merge from main
11 Months Ago
updated jog SE anim
11 Months Ago
exported updated unarmed crouch anims and set to 50 frames in length
11 Months Ago
merge from main
11 Months Ago
merge from turret_interference_optimization
11 Months Ago
Some cleanup/refactor.
11 Months Ago
merge from main
11 Months Ago
exported new player rifle attack and aimed attack anims
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Faster distance check
11 Months Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
11 Months Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
11 Months Ago
Fix torches in holders continuing to lose condition even after they are extinguished
11 Months Ago
Fixed an extra set of arms appearing during some gestures in the mirror
11 Months Ago
Fixed push animation getting cancelled by movement
11 Months Ago
Merge my player eyes fix -> base_decor_DLC
11 Months Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
11 Months Ago
Fixed player head appearing distorted in mirrors while dancing
11 Months Ago
Merge from main
11 Months Ago
Fixed rocking chair gibs using wrong materials.
11 Months Ago
Fixed a couple of shader compile warnings, one of them important
11 Months Ago
Merge main -> experimental
11 Months Ago
Update player eyes properly while they're looking in a mirror
11 Months Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
11 Months Ago
Merge main -> experimental
11 Months Ago
Fixed tunnel hurt trigger damaging players at the sides
11 Months Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
11 Months Ago
Revert corrupted train tunnel entrance
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC