reporust_rebootcancel

112,559 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Reinstate changes
10 Months Ago
Overwrite my changes
10 Months Ago
merge from wr_dead_area_fix
10 Months Ago
Merge main
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from tc_reskin_shotguntrap
10 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
10 Months Ago
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10 Months Ago
merge from fix_photo_in_backpack
10 Months Ago
merge from fix_industrial_prioritize_empty_slot
10 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
10 Months Ago
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10 Months Ago
compile fix
10 Months Ago
merge from fix_floor_debris
10 Months Ago
Increase animal ground pos distance check range
10 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
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10 Months Ago
merge from ping_estimate_cleanup
10 Months Ago
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10 Months Ago
merge from vis_entities_duplicates
10 Months Ago
merge from cargo_junkpile_fix
10 Months Ago
cherrypicking wr_minigun_reload_fix
10 Months Ago
Fixed Sound Light guide mesh position mismatch
10 Months Ago
Enabled snapping on CCTV cameras
10 Months Ago
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10 Months Ago
player update. bolt rifle anim set edits and holster position edited
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge
10 Months Ago
Latest changes to scene and materials
10 Months Ago
fully greyboxed storage warehouse and storage building large
10 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
10 Months Ago
Support spawning multiple debris objects for floors (one on each side)
10 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
10 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
10 Months Ago
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10 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
10 Months Ago
Truck models progress
10 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
10 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
10 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
10 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
10 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
10 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
10 Months Ago
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10 Months Ago
merge from fix_spectate_health_flicker_2
10 Months Ago
merge from tutorial_reclaim_fix2