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106,343 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
11 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
11 Months Ago
merge from modelviewerfixes
11 Months Ago
merge from main
11 Months Ago
Modelviewer fixes from August post-processing changes
11 Months Ago
merged 7075 shelf
11 Months Ago
Added lexing support for keywords.
11 Months Ago
Added lexing support for literals and single character tokens
11 Months Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
11 Months Ago
Merge from main
11 Months Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
11 Months Ago
removed leftover brick conditional corners from frontier foundation prefabs
11 Months Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
11 Months Ago
Fixed incorrect surface types on the movement collider of frontier stairs
11 Months Ago
merge from building_skins_4
11 Months Ago
changed gingerbread building skin to a nonconflicting unlock ID
11 Months Ago
Merge from experimental/release (Unity 2021)
11 Months Ago
Merge from experimental (Unity 2021)
11 Months Ago
Last WIP for today
11 Months Ago
Removing code, moving code, many "SSM TODO"s for later
11 Months Ago
Minor edit
11 Months Ago
11 Months Ago
Velocity/speed
11 Months Ago
More WIP. Still 95% removing code at this stage.
11 Months Ago
initial commit
11 Months Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
11 Months Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
11 Months Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
11 Months Ago
Basic blockout in game code editor added. Not useable yet.
11 Months Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
11 Months Ago
Merge from experimental
11 Months Ago
merge from main
11 Months Ago
merge from hackweek_cliff_rework
11 Months Ago
merge from /building_skins_3/building_skins_4
11 Months Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from DroppedItemFix
11 Months Ago
Deleted telephone.worldmodel. It was unused, and broken.
11 Months Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
11 Months Ago
Use primitive colliders for all the rocket world models
11 Months Ago
Continue to use ContinuousSpeculative collision alongside the new checks
11 Months Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
11 Months Ago
Removed my fell through terrain check methods in DroppedItem
11 Months Ago
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11 Months Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
11 Months Ago
monument topology
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors