reporust_rebootcancel

130,647 Commits over 4,232 Days - 1.29cph!

7 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
7 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
7 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
8 Months Ago
Cancel 3p animation if hits the ground
8 Months Ago
Added controller
8 Months Ago
duration & speed tweeks
8 Months Ago
Assigned correct texture reference to cocoknight arms material
8 Months Ago
more wip
8 Months Ago
Test
8 Months Ago
Mat fix
8 Months Ago
merge from main
8 Months Ago
Merge: from main Tests: none, no conflicts
8 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
8 Months Ago
Improve script notes.
8 Months Ago
Reassigned Material and texttures
8 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
8 Months Ago
enabled r/w on ziggurat gate colliders
8 Months Ago
some tweaking of the jungle_ruins_e alpha map
8 Months Ago
Remove rotating logs
8 Months Ago
Dont fly to a player thats ran too far from the starting position
8 Months Ago
Aim slightly higher up than the feet
8 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
8 Months Ago
Client predicted returning to player
8 Months Ago
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8 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
8 Months Ago
Quicker return speed (again)
8 Months Ago
Merge from parent
8 Months Ago
Merge from jungle_update
8 Months Ago
updated snake idle and created test escape anim
8 Months Ago
Restored playground terrain
8 Months Ago
merge from maxauth_clear_fix
8 Months Ago
'ent auth' command works with tugboat
8 Months Ago
merge from main
8 Months Ago
merge from containercorpse_slots_fix
8 Months Ago
Fixed container corpses incorrect inventory slots count
8 Months Ago
enabled spatially aware environment volumes in Ziggurat
8 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
8 Months Ago
Merge from parent
8 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
8 Months Ago
merge from main
8 Months Ago
Merge from jungle_update
8 Months Ago
Apply Impostor safety checks
8 Months Ago
Possible fix for floating players after vine tree is destroyed
8 Months Ago
Merge from main
8 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
8 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
8 Months Ago
Stop descending before hitting a vehicle
8 Months Ago
Add distance checks to vine interactions
8 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
8 Months Ago
Fixed climb interact option appearing when mounted to a vine