reporust_rebootcancel

121,428 Commits over 4,018 Days - 1.26cph!

9 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
9 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
9 Months Ago
skins update
9 Months Ago
green vintage wallpaper skin files
9 Months Ago
merge from main
9 Months Ago
Merge from jobify_ocean_sim
9 Months Ago
Added event folders to archive directory
9 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
9 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
9 Months Ago
Moved menu video archive folder to editor assets directory
9 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
9 Months Ago
Simplify blend to just work between two closest points, works a lot better
9 Months Ago
Fixed missing capitalisation on item name
9 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
9 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
9 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
9 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
9 Months Ago
merge from main
9 Months Ago
Phrases
9 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
9 Months Ago
compile fix
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
9 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
9 Months Ago
Manifest
9 Months Ago
Merge from elevator_parenting
9 Months Ago
Protobuf
9 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
9 Months Ago
Merge from main
9 Months Ago
Merge from workcart_decal_fix
9 Months Ago
Merge from planter_fix
9 Months Ago
Manifest + codegen
9 Months Ago
Merge from tutorial_button_resize
9 Months Ago
Merge from main
9 Months Ago
Merge from cui_pr_63
9 Months Ago
Merge from main -> full_server_demo_client_reader
9 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
9 Months Ago
Improved hotspot node y choices on wood piles
9 Months Ago
Pouch/Satchel rig/burst cloth setup
9 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
9 Months Ago
merge from main -> monument_scenes
9 Months Ago
merge from fix_cached_browser_query_parallel -> main
9 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
9 Months Ago
Much cleaner behaviour on outside points
9 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
9 Months Ago
more foliage
9 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds