reporust_rebootcancel

129,246 Commits over 4,232 Days - 1.27cph!

8 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
8 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
8 Months Ago
Merge: from main Tests: none, no conflicts
8 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
8 Months Ago
Fixing skinning for outbreak scientist
8 Months Ago
▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
8 Months Ago
▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
8 Months Ago
boomerang -> jungle_update
8 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
8 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
8 Months Ago
Adobe Wall and Gate setup
8 Months Ago
Fix issue detecting if boomerang has finished its curve
8 Months Ago
Blowpipe animation pass and blend adjustments
8 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
8 Months Ago
merge from monuments_bug_fixes_0325
8 Months Ago
merge
8 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
8 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
8 Months Ago
network++ save++
8 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
8 Months Ago
bread heal over time instead of instant heal
8 Months Ago
softened a crease in canyon_c terrain
8 Months Ago
updated cliff rock position at WTP
8 Months Ago
Merge from bag_changes
8 Months Ago
Made the new corpses immortal
8 Months Ago
Merge from bag_changes
8 Months Ago
Merge from parent
8 Months Ago
Bed corpse setup
8 Months Ago
Merge from main
8 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
8 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
8 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
8 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
8 Months Ago
Merge from clear_bushes_radius
8 Months Ago
Unsaved
8 Months Ago
Attack VFX (Not using IK script for now because script bug.)
8 Months Ago
merge from respawn_changes -> softcore_update
8 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
8 Months Ago
Merge from clear_bushes_radius
8 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
8 Months Ago
Merge from main
8 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
8 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
8 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
8 Months Ago
merge from softcore_update -> respawn_changes
8 Months Ago
merge from tc_changes -> softcore_update
8 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
8 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
8 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
8 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances