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113,184 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
11 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
11 Months Ago
Snow effect mat config, specified mask for volumes
11 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
11 Months Ago
edited minigun viewmodel anims
11 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
11 Months Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
11 Months Ago
trainyard S2P
11 Months Ago
fixed the collector bucket in trasinyard having an offset
11 Months Ago
Randomise between take cover and combat states when spawning scientists
11 Months Ago
S2P all
11 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
11 Months Ago
Disable log spam for proximity manager
11 Months Ago
Harbor_1 curve adjustments
11 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
11 Months Ago
Audio adjustment for gears + cleanup
11 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
11 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
11 Months Ago
Added door count, upkeep screen pagination and decay warning
11 Months Ago
Steering and physics work
11 Months Ago
Test map edit
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
11 Months Ago
Fix some parent colliders with negative scale
11 Months Ago
Fix DNS lookup for localhost not working
11 Months Ago
progress
11 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
11 Months Ago
merge from Easter2024
11 Months Ago
Move door prefabs on cargo ship to the server-side area
11 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship
11 Months Ago
Scene backups - easter 2024 poster media
11 Months Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
11 Months Ago
moon pool crane phys shape adjustment
11 Months Ago
moon pool crane lods and phys
11 Months Ago
Log error if unique ^ prefix is found in tags before commpressing
11 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
11 Months Ago
manifest
11 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
11 Months Ago
Reposed Burlap Headwraps to match updated player rig
11 Months Ago
Fixed tesla coil draining 0 power on small batteries
11 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
11 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
11 Months Ago
Change nexus favorites to use favorites.cfg
11 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
11 Months Ago
Second screen light & AmbientLightLOD
11 Months Ago
Merge from main
11 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
11 Months Ago
64px instead of 128px
11 Months Ago
Canvas fix
11 Months Ago
Top screen & icon optimization.