reporust_rebootcancel

113,184 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
11 Months Ago
Rounded upkeep timer minutes
11 Months Ago
merge from main
11 Months Ago
baseline
11 Months Ago
Changed upkeep timer format
11 Months Ago
player update. CNY spear entity edited so it sits in the player hands correctly
11 Months Ago
Added container drop off ground decals in both harbors
11 Months Ago
refraction material
11 Months Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
11 Months Ago
Check scientist target move distance is within a suitable distance from bradley
11 Months Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
11 Months Ago
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11 Months Ago
fixed clipping issue
11 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
11 Months Ago
CanSeeTarget can now take a source position offset, used to check move points.
11 Months Ago
ao on tools
11 Months Ago
moon pool crane texturing
11 Months Ago
Refactor
11 Months Ago
Remove now unused LOS offset code
11 Months Ago
AIInformationZone LOS improvements for GetBestMovePointNear
11 Months Ago
enabled material setup on AC unit prop for testing
11 Months Ago
snow effect material config setup
11 Months Ago
snow effect material config
11 Months Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
11 Months Ago
made black screenbacks all flat geo
11 Months Ago
merge from material biome improvements
11 Months Ago
asset zoo prep for props review
11 Months Ago
Merge from main
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Fix container doors getting deleted when moving onto cargo ship
11 Months Ago
Adjust docked cargo position for better container access
11 Months Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
11 Months Ago
Use Continuous Speculative
11 Months Ago
Wheel terrain FX, borrowed from cars for the moment
11 Months Ago
Bike physics + visual fixes
11 Months Ago
More spawnable static props with "on" appearance - candle sets, individual candles, furnace large + small, electric furnace. Fixed "alwaysOn" static hobobarrel missing sounds and entity script. Manifest update.
11 Months Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
11 Months Ago
merge from full_server_demos -> aux2
11 Months Ago
merge simple_upload -> full_server_demos
11 Months Ago
More stabilisation stuff
11 Months Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
11 Months Ago
Force update passthrough UI when switching between an input/output handle
11 Months Ago
Use async loading to load the menu+game+engine UI in parallel
11 Months Ago
Clamp angular velocity y
11 Months Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
11 Months Ago
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11 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Fix container Ids Manifest