reporust_rebootcancel

106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Improved compile fix
1 Year Ago
Added scene loader script - top menu to quickly load specific editor scene files
1 Year Ago
Layout tweaks
1 Year Ago
Quick compile fix, needs a proper fix
1 Year Ago
Manifest rebuild
1 Year Ago
Scene loader script - adds menu to quickly load scene files
1 Year Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
1 Year Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
1 Year Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
1 Year Ago
More UI ADS tweaks
1 Year Ago
Fixes
1 Year Ago
Fixed visual UI swap time
1 Year Ago
Fixed hunt chicken objective not completing
1 Year Ago
Shrunk crosshair UI to to better cover the actual lockable area
1 Year Ago
ADS timing adjustments
1 Year Ago
Flashy stuff for the UI
1 Year Ago
Text updates
1 Year Ago
Homing launcher UI functionality
1 Year Ago
Styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
1 Year Ago
Merge from main
1 Year Ago
Adjusted ADS timings
1 Year Ago
Adjusted launcher ADS animation curve
1 Year Ago
Merge Main -> HomingMissileLauncher/ADS
1 Year Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Merge from main
1 Year Ago
Increased GenerateRailLayout push multiplier