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142,555 Commits over 4,413 Days - 1.35cph!

8 Months Ago
supplies barge, simplified environment volumes down to 3
8 Months Ago
Manifest
8 Months Ago
Code gen
8 Months Ago
Very initial setup for small engine deployable
8 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
8 Months Ago
Revert change to EditorSettings
8 Months Ago
Adding extra joints to small engine rig
8 Months Ago
Merge from naval_update
8 Months Ago
merge from deployable_cannon
8 Months Ago
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8 Months Ago
string lights red and green materials bunch of lighting on barges and docks
8 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
8 Months Ago
pt_boat_gun_setup -> naval_update
8 Months Ago
Turret placement setup
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Update water bottle anims
8 Months Ago
adding cannon animator for world anims
8 Months Ago
Cannon and character animations - first pass
8 Months Ago
merge from main
8 Months Ago
Blueprint fragment despawn rareity set
8 Months Ago
garage door unskinned meshes for flavien
8 Months Ago
merge from print_topologies_command
8 Months Ago
merge from fix_map_mismatch
8 Months Ago
Subtract merge from outboard_motor
8 Months Ago
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8 Months Ago
merge from puzzle_reset_ignore_invis
8 Months Ago
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8 Months Ago
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8 Months Ago
Updated LOD settings for Charity plushies
8 Months Ago
trying reduced sail thrust 3000->2000
8 Months Ago
Added exit time to damaging attacks
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Charity_plushies -> main
8 Months Ago
Updated pookie bear volumes, no more pookie stacking
8 Months Ago
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8 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
8 Months Ago
boat stability work
8 Months Ago
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8 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
8 Months Ago
merge from codelock_entercode_cache
8 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
8 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
8 Months Ago
tweaks to culling distance to several prefabs
8 Months Ago
Merge from parent
8 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
8 Months Ago
anim updates for feedback notes
8 Months Ago
floating cities s2p