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113,184 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Reposed burlap shirt to match updated player rig
11 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
11 Months Ago
minigun viewmodel exported with ammo belt
11 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
11 Months Ago
Fixed deferred decal not blending specular
11 Months Ago
edited minigun world model anims
11 Months Ago
snow effect asset - updated color alpha value to be 1.0
11 Months Ago
Deploy & recall smoke grenade usage (convar'd)
11 Months Ago
Screen stuff & related shader+files.
11 Months Ago
backup
11 Months Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
11 Months Ago
fixes
11 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
11 Months Ago
Move hash & status from server tags -> rules
11 Months Ago
Reposed burlap pants to match updated player rig
11 Months Ago
Minigun ammo backpack fixes/cleanup
11 Months Ago
setting up asset zoo scene for snow setup ahead of time
11 Months Ago
exported latest minigun ammo backpack
11 Months Ago
MonumentIsland_Bradley test scene
11 Months Ago
Added Minigun 4K Textures
11 Months Ago
deleting unused coaling tower models/prefabs that were redundant
11 Months Ago
Updated snow effect material config
11 Months Ago
added dynamic_container_style 1/2/3 prefabs
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Compile fixes
11 Months Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
11 Months Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
11 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
11 Months Ago
Tried to fix broken swing bridge animation
11 Months Ago
Fixed weird cargo movement bug
11 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
11 Months Ago
Added cargoship save support Ran protobuf
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
11 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
11 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
11 Months Ago
Harbor 1 ladder and parent triggers
11 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
11 Months Ago
Initial docking path for harbor_2
11 Months Ago
First attempt at spawn near for docking command
11 Months Ago
Item setup
11 Months Ago
fixes
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
updates
11 Months Ago
Moon pool crane textures
11 Months Ago
Merge from main
11 Months Ago
Fixed fuel generator aux inputs draining power
11 Months Ago
Cargo decides what harbor to dock at based on spawn distance
11 Months Ago
Cargoship now moves around the island anti-clockwise