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121,535 Commits over 4,048 Days - 1.25cph!

9 Months Ago
Wall clip improvement tests WIP.
9 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
9 Months Ago
Added drinkable radioactive water to new radtown S2P
9 Months Ago
Make wolves eyes glow in the night
9 Months Ago
merge from main
9 Months Ago
Fix wolf circling being broken
9 Months Ago
Updated description Added to T2 tech tree
9 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
9 Months Ago
changed rocks
9 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
9 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
9 Months Ago
Revert procedural map
9 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
9 Months Ago
Use ShowErrorToast instead of ShowToast
9 Months Ago
Only update the wolf's path if the new destination is far from the current one
9 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
9 Months Ago
Clean up wolf path following logic
9 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
9 Months Ago
Merge from main
9 Months Ago
Merge: from main Buildfix for camera shake
9 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
9 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
9 Months Ago
Reapplied effects - explosion to main camera.
9 Months Ago
merge from main
9 Months Ago
Explosive prefabs facelift WIP.
9 Months Ago
Merge from patrolheli_fixes/dmgfx
9 Months Ago
merge from wallpaper
9 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
9 Months Ago
Merge from main
9 Months Ago
Budget fsm tick
9 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
9 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
9 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
9 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
9 Months Ago
Fix wolf not spotting nearby preys in some cases
9 Months Ago
Added textures and material setup
9 Months Ago
Disable leftover debug displays
9 Months Ago
First pass at wolf unreachable prey behaviour
9 Months Ago
Wallpaper item description Tweaked craft time
9 Months Ago
Folders cleanup Codegen, manifest
9 Months Ago
Merge: from main
9 Months Ago
Spraycan merge fixes
9 Months Ago
merge from main
9 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
9 Months Ago
Add other primitive items to bow editor loadout
9 Months Ago
Cleanup, remove debug logging.
9 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
9 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
9 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
9 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version