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113,186 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
11 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
11 Months Ago
Add info on a collider name to the IsSeatClipping error
11 Months Ago
Fixed editor-only list check in Pool.Free
11 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
11 Months Ago
sks vm prefab & test base rig file wip
11 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
11 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
11 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
11 Months Ago
merge from ping_estimate -> aux2
11 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
11 Months Ago
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11 Months Ago
Merge from main -> harmony2
11 Months Ago
merge from ping_estimation -> aux2
11 Months Ago
sks vm prefab wip
11 Months Ago
Add ping results to server & client analytics
11 Months Ago
Add `ping_region_code_override` convar for servers to manually override their region
11 Months Ago
.meta files Compile error
11 Months Ago
Add "Estimate Ping" button to browser
11 Months Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
11 Months Ago
player update. exported/setting up guitar anim set
11 Months Ago
Parse region tag out in serverinfo
11 Months Ago
return IPingRegion instead of a string fix region code not set inside tags
11 Months Ago
Raycast distance fix from earlier
11 Months Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
11 Months Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
11 Months Ago
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11 Months Ago
merge oilrig_sat_tube -> aux2
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
S2P oilrigs
11 Months Ago
more collision prep
11 Months Ago
Replaced church prefab in the scene
11 Months Ago
Prefab setup for the church
11 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
11 Months Ago
Removed button active usage and power consumption
11 Months Ago
Fixed large oilrig gas room roof being see through
11 Months Ago
deleted phantom elite crate from CraggyIsland following 94119
11 Months Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
11 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
11 Months Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
11 Months Ago
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11 Months Ago
merge from cine_anims
11 Months Ago
merge from sense_purge
11 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
11 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
Increase not-attacked timeout duration
11 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
11 Months Ago
Codegen
11 Months Ago
reverting a material changes to main's version