reporust_rebootcancel

113,482 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Merge from main
1 Year Ago
merge from reduce_held_entity_item_counts
1 Year Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
1 Year Ago
Merge from backpacks
1 Year Ago
Missed file
1 Year Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
1 Year Ago
Loading screen UI, fixed sizing etc with a change of UI type
1 Year Ago
Attack CNY prefab.
1 Year Ago
Loading UI basic text and correct sizing
1 Year Ago
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1 Year Ago
Merge Main -> SkinViewer again
1 Year Ago
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1 Year Ago
Adding ItemStore item prefab
1 Year Ago
Show weapons on back on the side of backpacks
1 Year Ago
Merge from main
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Comment out debug gizmo code. Additional checks.
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
Merge from cleanup
1 Year Ago
VM code cleanup
1 Year Ago
Deleted metal detector UI code and prefabs now it is not used.
1 Year Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
1 Year Ago
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1 Year Ago
Re-order some checks to avoid a raycast in some situations
1 Year Ago
Added a link directly to the flag collider so I can remove a GetComponent
1 Year Ago
Removed some now unused code. Removed a couple of double gets.
1 Year Ago
merge from 91744 Skin bundle update
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Fix backpack inventory panel visible by default (should be hidden)
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
1 Year Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
Show `Hold [USE] to pickup` instead of "hold to open radial menu" when looking at backpack on the ground
1 Year Ago
merge from demo_clothing_scrub_fix
1 Year Ago
merge from spraycan_ownerid
1 Year Ago
merge from rustige_egg_f_fix
1 Year Ago
merge from bardoor_swing_fix
1 Year Ago
Merge from main
1 Year Ago
Min/max item counts. Test loot update.
1 Year Ago
merge from door_vehicle_phys_changes
1 Year Ago
Support biome/topo specific loot
1 Year Ago
Speed up open & close inventory animation
1 Year Ago
Reduce strict time limit back down to x3 frame budget