113,487 Commits over 3,959 Days - 1.19cph!
Min/max item counts.
Test loot update.
merge from door_vehicle_phys_changes
Support biome/topo specific loot
Speed up open & close inventory animation
Reduce strict time limit back down to x3 frame budget
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container
An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process
Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build)
Fixed some cases where the strict time limit wasn't being enforced properly
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
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Merge from tutorial_island
Show a ping for the campfire and furnace mission step
Merge CorpseParentingFix -> Main
Tutorial island anims/projects backup
Better and safer early-parenting handling for SS corpses
Tutorial NPC anims update. Added talking anim
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
Fixed tutorial loot barrel throwing r/w gib errors
Add more crafting propmts to help text (low grade and hammer)
Add a sprinting help popup
Reduce crafting times by 75% while in tutorial
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks)
TutorialBuildTargets can now detect redirect skins
Ensure backpack panel is disabled when it is transparent
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Fade out player name, underwear pick icon & protection values instead of instant disappearing
Prevented vendor listings stretching to fit whole section
Reduced font sizes
Realigned scrollbar
Switch from Lerping to animation curves when opening UI
Fixed scrollview with flexbox
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merge from texture-memory-review2
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Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks
Fixes NRE when making sure the console handling is turned off
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added wind to rope bridges
Condensed check down to just checking if there are any markers - not bothering about active state
compound level flow update (rooftop rope bridges)
netting_b texture set
rope bridges set WIP models
decal layer 1 for graveyard fence
tweaked rope ladder wind adherence (lower)
Item drop player remains placeholder models
Prevented shelter markers persisting between servers
Optimized another 90 textures
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