reporust_rebootcancel

106,504 Commits over 3,836 Days - 1.16cph!

1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
1 Year Ago
Fix ConstructionPlaceholder not being removed from building blocks
1 Year Ago
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1 Year Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
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1 Year Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Implement compacting array of meshes when expanding but it still sucks
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
1 Year Ago
Added "teleporteveryone2me" command
1 Year Ago
merge from main
1 Year Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
1 Year Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
1 Year Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
1 Year Ago
Decrease opacity of emoji autocomplete box in the chat window
1 Year Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
1 Year Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
1 Year Ago
Merge global_networked_bases -> aux2
1 Year Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Allow emoji's in the pre colon portion of the string when using add2
1 Year Ago
Renamed :torch: to :light:
1 Year Ago
Fix autocomplete NRE when highlighting an option and updating the text input
1 Year Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
1 Year Ago
Update dance emoji, 37% more style Added :scientist: emoji
1 Year Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
1 Year Ago
Enable instancing for locker & TC
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Network++ up to 2500 to avoid conflicts on aux2
1 Year Ago
Garage door uses normal rendering in network range
1 Year Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Cleanup GlobalNetworkHandler
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
1 Year Ago
Manually set "globalBuildingBlock" for all building block prefabs
1 Year Ago
Remove magic "is BuildingBlock"
1 Year Ago
Eliminated a couple more functions