113,767 Commits over 3,959 Days - 1.20cph!
Improve GameObjectToggleState handling in different hierarchies
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off
Assigned to single reload anim to toggle the ammo mesh on and off
Changed HBHF from radial menu (hold E) to a dialog (like electric branch)
Added checkbox to toggle "Authorized Players" and "Unauthorized Players"
Changed default of HBHF from auth + unauth -> unauthed players only
Allow configuring HBHF before they are plugged in, as long as you have building privledge
Fixed barrel attachments not working (transform needed to be called "barrel")
Fix clan table map shader compile error
Added ablity to pickup carlift if its not in use.
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
merge from main with the holy re-serialized materials of deeath
latest greybox content... and it's a wrap before review
merge from waterguns_last_burst_fix
merge from contact-shadow-intensity
merge from TugboatDeployableCollisionFix
merge from qol_diesel_despawn
WIP auth system for shelter.
Added basic priv to shelter using vehicles system.
Leather gloves 5min -> 20min
Roadsign gloves 5min -> 40min
Tact gloves 5min -> 40min
Spas12 shotgun 5min -> 60min
Basic tea 5min -> 20min
Advanced tea 5min -> 40min
Pure tea 5min -> 60min
Imported Legacy Furnace FBX, Textures and Materials
Setup Basic Prefab for the Legacy Furnace
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
3p m4 shotgun anim updates, setup override controller
mint and lavendar id_tags
Twitch Rivals hazmat variation
merge from BlackjackWhiteCardBackFix
Setup Legacy Furnace Folders
merge from water_junkpiles_boats
merge from junkpile_update_surroundings
merge from Twitch_Rivals_IV
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
Merge main -> RagdollRewrite2
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
Remove debug ray in TriggerParent
Added a Waypoint Race system
Can be started via WayPointRace.startRace convar
Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc)
All vehicles within 20m of the starting waypoint will be considered participants
Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat
Added a helipad start point to craggy island with an example set of waypoints
Cherrypick
84867 (Editor only) - 'Add Parent GameObject' update
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around
This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
Removed barren map from bundles - Barren retired
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Added BR br_sphere purple, red and green prefabs
Yet another materials update commit
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours
Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)