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113,779 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fix TreeEntity merge issues
1 Year Ago
Merge from main
1 Year Ago
Additional glass prefabs for map makers (non-tiled)
1 Year Ago
More compile fixes for gizmos
1 Year Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
1 Year Ago
Yet more materials
1 Year Ago
Argh more mats
1 Year Ago
Two more mats
1 Year Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
1 Year Ago
Even more updates mats, and a rendertexture
1 Year Ago
Let's just keep updating mats as they decide they want to reserialize
1 Year Ago
Some materials wanted further updates
1 Year Ago
Reserialize all materials and a few related files
1 Year Ago
Turret will only accept the ammo of the current equipped gun
1 Year Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
1 Year Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
1 Year Ago
Merge FitToColliderEditorTool -> main
1 Year Ago
Merge GizmoCleanup -> main
1 Year Ago
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1 Year Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
1 Year Ago
merged from switch_passthrough_fix
1 Year Ago
merge from more_radius_skins
1 Year Ago
merge from wanted_clothing_fix
1 Year Ago
merge from industrial_pipe_log_spam_fix
1 Year Ago
merge from waterpistol_anim_fixes
1 Year Ago
Added basic placeable shelter.
1 Year Ago
SuperTea farming buff, removed health effect
1 Year Ago
Don't spawn water junk piles under boats
1 Year Ago
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1 Year Ago
viewmodel prefab fixes
1 Year Ago
Junk piles manually trigger UpdateSurroundings when destroyed
1 Year Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
1 Year Ago
Some cleanup
1 Year Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
1 Year Ago
radiation volumes interactive props
1 Year Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
1 Year Ago
merge from fix_skin_item_sfx
1 Year Ago
merge from fish_pool_fix
1 Year Ago
merge from tc_storage_adaptor_fix
1 Year Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
1 Year Ago
merge from trophy_on_fix
1 Year Ago
merge from conveyor_build_fix
1 Year Ago
cherrypicking multi_tea_fix
1 Year Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
1 Year Ago
merge from main
1 Year Ago
Temp placement effect for flag. Source tweaks.
1 Year Ago
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
1 Year Ago
merg from CorpseVehicleCollisionFix
1 Year Ago
merge from report_name_fix
1 Year Ago
merge from rail_network_link