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122,408 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Repair bench UI adjustments
12 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
12 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
12 Months Ago
Merge main -> RepairBenchSkinName
12 Months Ago
Fixed priv issues on front
12 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
12 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
12 Months Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
12 Months Ago
Manually mark seeds & ladders as "don't show monument building blocked"
12 Months Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
12 Months Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
12 Months Ago
Damage materials that belonged to this branch.
12 Months Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
12 Months Ago
merge main -> release
12 Months Ago
Water trail improvements.
12 Months Ago
phrases
12 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
12 Months Ago
Extra wheel FX sorting for the trike.
12 Months Ago
player update. 3p minigun anims exported and set up
12 Months Ago
Bezier.ApplyLineSlack micro optims
12 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
12 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
12 Months Ago
Moved wire slack calculation to job system, wip
12 Months Ago
merge from nexus
12 Months Ago
merge from fix_queueskip
12 Months Ago
merge from fix_staging_client_analytics
12 Months Ago
merge from fix_runtime_profiling_hook
12 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
12 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
12 Months Ago
Localise travelling vendor
12 Months Ago
Added various resources and materials
12 Months Ago
Fix reserved slots not being added to list when created
12 Months Ago
Added 20 weapons to travelling vendors orders
12 Months Ago
Added setting to show display names rather than shortname
12 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
12 Months Ago
Fixed editor entry not being marked as dirty
12 Months Ago
NPC Vending Order now colours entries according to rarity
12 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
12 Months Ago
Merge main
12 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
12 Months Ago
some optimizations on icicles set prefabs
12 Months Ago
some more prefabs converted to MeshLOD
12 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
12 Months Ago
Adjusted slacked wires min and max tesselation values
12 Months Ago
Merge from main
12 Months Ago
Merge RepairBenchSkinName -> main
12 Months Ago
Merge RepairBenchSkinName -> main
12 Months Ago
Compile fixes
12 Months Ago
trike lod fix and parenting adjustment
12 Months Ago
Additional sweep over props folder uncovered some left overs