reporust_rebootcancel

122,372 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
12 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
12 Months Ago
merge from main
12 Months Ago
Minor collider edit
12 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
12 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
12 Months Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
12 Months Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
12 Months Ago
Add progress of how many monuments are left when running S2P on every single monument
12 Months Ago
Comments
12 Months Ago
Implement running PreProcess at runtime on each prefab in the scene
12 Months Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
12 Months Ago
Merge from main
12 Months Ago
Cherry pick 98396, fixes weather errors in editor on my test map
12 Months Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
12 Months Ago
Mark more components as [MapGeneration]
12 Months Ago
Cherry pick 98470 for scene stats
12 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
12 Months Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
12 Months Ago
12 Months Ago
Add /MemoryCaptures to ignore.conf
12 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
12 Months Ago
Add an empty check to the skin lists in SetSkinData
12 Months Ago
Merge from main
12 Months Ago
Added an awful developer model
12 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
12 Months Ago
Setup vendor fronts properly
12 Months Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
12 Months Ago
Update manifest and ID, and materials after the rename
12 Months Ago
Fixed an Ian bug
12 Months Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
12 Months Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
12 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
12 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
12 Months Ago
Add an icon for the watercraft
12 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
12 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
12 Months Ago
Merge from main
12 Months Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
12 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
12 Months Ago
Model/Textures/Materials and prefab setup
12 Months Ago
Initial entity setup
12 Months Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
12 Months Ago
Handcuffs block crafting.
12 Months Ago
Volumetrics track light changes.
12 Months Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
12 Months Ago
adjusted trike sizing
12 Months Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
12 Months Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
12 Months Ago
Menu fix