reporust_rebootcancel

106,626 Commits over 3,836 Days - 1.16cph!

1 Year Ago
better gibs for stone ramp
1 Year Ago
Merge from main
1 Year Ago
Merge from more_map_markers
1 Year Ago
Remove background blur from interest point background, causes lingering halo after closing map
1 Year Ago
Fixed delete button appearing on team leader markers
1 Year Ago
Visual tweaks to map UI marker list: Padding/spacing adjustments to headers and list items. Simplifed delete button to be visible within marker container. Applied BG blur to marker container for better separation.
1 Year Ago
Merge from ping_improvements
1 Year Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
1 Year Ago
Unsaved file
1 Year Ago
Fixed compass highlights not working
1 Year Ago
Merge from main
1 Year Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
1 Year Ago
Removed idle sfx animation events from horse breathe idle Adjusted/cleaned up sfx animation events on new horse animation idles
1 Year Ago
Merge from industrial_json
1 Year Ago
Display parsing errors as warnings instead of errors when importing conveyor JSON
1 Year Ago
Anim backup
1 Year Ago
Fixed some collider meshes
1 Year Ago
Updated cine ammo box prefabs with respective colliders
1 Year Ago
Scene backups
1 Year Ago
Parent merge
1 Year Ago
Fixed skin_radius command
1 Year Ago
Removed physics from the client-side player_corpse_new, plus bug fixes
1 Year Ago
fixed foundation side walls not appearing during creation phase fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
1 Year Ago
lorry_trailer wip material setup
1 Year Ago
Dual client/server var for ragdollmode
1 Year Ago
Rename teammates -> team
1 Year Ago
Fix bag quota counting too many bags Added toast when you assign a bag to another player
1 Year Ago
Finished porting "Core/Hair" to Rust Standard shader backend
1 Year Ago
use old upgrade sounds when creation effects are disabled
1 Year Ago
Change "bag gifting" option to from "friends" -> "teammates"
1 Year Ago
added effects.creationeffects convar (default true) debug.log cleanup fixed a few leaks fixed a bug where some creation effects would be at 0,0,0
1 Year Ago
merge from main
1 Year Ago
merge from creation_gibs
1 Year Ago
merge from building_skins_3
1 Year Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
1 Year Ago
Apply to twig foundation
1 Year Ago
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
1 Year Ago
Start cleaning up code and move to properly named branch
1 Year Ago
Fixed a couple of shader compile errors when certain features are active
1 Year Ago
Use a separate convar for server ragdoll physics mode - ragdollmodesv
1 Year Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
1 Year Ago
some tweaks to floor colliders
1 Year Ago
Refactor server emoji to use FileStorage, uses less IO
1 Year Ago
Fixed server provided emoji not working (broken several refactors ago)
1 Year Ago
Converted ragdoll and corpse to support both Client- and Server-side setup.
1 Year Ago
Merge fixes Fixed some tooltip changes on vending admin panel
1 Year Ago
Merge from main