reporust_rebootcancel

113,769 Commits over 3,959 Days - 1.20cph!

1 Year Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
1 Year Ago
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
1 Year Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
1 Year Ago
exported treadwater anims and added to player anim controller
1 Year Ago
Merged bunch of mats
1 Year Ago
Pulled main.
1 Year Ago
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1 Year Ago
Tweaks to ExplosionsOverlay component
1 Year Ago
Added air race checkpoint models
1 Year Ago
Updated Legacy Furnace FBX to most recent version
1 Year Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
1 Year Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
1 Year Ago
merge from main -> oil_rig_radiation
1 Year Ago
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
1 Year Ago
gingerbread triangle roof gap
1 Year Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
1 Year Ago
Legacy bow model and texture updates viewmodel and world model changes
1 Year Ago
Build fix for teleport commands
1 Year Ago
merge from mfm2
1 Year Ago
Restore UI
1 Year Ago
regen protobuf
1 Year Ago
mfm
1 Year Ago
Materials after prefabwarmup (definitely not enough)
1 Year Ago
merge from align_client_forward
1 Year Ago
merge from teleport_commands.
1 Year Ago
merge from modding_prefabs
1 Year Ago
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1 Year Ago
merge from building_skins_4
1 Year Ago
merge from pickup_car_lift
1 Year Ago
fixed offset in gingerbread triangle roofs colliders
1 Year Ago
merge from main
1 Year Ago
Merge from Twitch_Rivals_IV/map
1 Year Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
1 Year Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
None mode compile fix
1 Year Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
1 Year Ago
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1 Year Ago
Added included door.
1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Minor refactoring
1 Year Ago
Oops, already had some code for PositionTickRate
1 Year Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
1 Year Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
1 Year Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
1 Year Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
1 Year Ago
Enabled ragdoll <-> vehicle collision
1 Year Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing