reporust_rebootcancel

106,636 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from pager_silent_fix
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
Switch between skins using Q and E while pie menu is open
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Can now change rf transmitter frequency while in a hostile TC radius
1 Year Ago
Fixed gibs not matching colour Bug fixes
1 Year Ago
Apply new construction skin component to all container prefabs
1 Year Ago
Play animation and fx
1 Year Ago
First pass spray can logic
1 Year Ago
Further halo improvs.
1 Year Ago
Stronger 6P density.
1 Year Ago
Added LOD group to glass cubes
1 Year Ago
Tweaked spec on a few tiled cubes
1 Year Ago
White premultiplication on 6p textures to improve haloing.
1 Year Ago
Cleaned up all the old crap. Naming convention.
1 Year Ago
Merge from main
1 Year Ago
Fixed 'victory' cinematic animation using hat tip clip
1 Year Ago
Fix warning
1 Year Ago
New atlas renders made for the updated shader.
1 Year Ago
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1 Year Ago
Restrict building skins without assets from being selectable in standalone builds
1 Year Ago
Fix sleeping bag markers reseting cooldown every time the map is opened
1 Year Ago
Default to max 10 beds + bags Configure limit via `max_sleeping_bags` convar Change hardcore gamemode to use convar instead of gamemode code
1 Year Ago
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1 Year Ago
Unclaim bags instead of deleting them when unclaiming on map
1 Year Ago
Remove "send list of bags every 60s"
1 Year Ago
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
1 Year Ago
Only make bed public when unclaimed on map if the bed was set to public mode Destroy bed with gibs enabled when unclaimed
1 Year Ago
Allow deleting bags that are still on cooldown Use existing FindForPlayer method incase one gets changed in the future
1 Year Ago
Merge from main
1 Year Ago
Fix keycards losing durability when swiping on a reader twice
1 Year Ago
Doubled resolution of the other hanging & terrain signs (512x256) Quadrupled the resolution of the standing & hanging banner (1024x256)
1 Year Ago
Updated index buffer creation
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from shoot_outside_safezone_fix
1 Year Ago
model update
1 Year Ago
NRE fix
1 Year Ago
merge from mfm_test
1 Year Ago
Fixed placement issue. Recreated test save to be compatible with latest proto.
1 Year Ago
merge from main
1 Year Ago
merge from lod_level_display
1 Year Ago
merge from recycler_animated_v2
1 Year Ago
merge from query_port_connect
1 Year Ago
Updated item ID handling to work with new main chainges. Codegen.