reporust_rebootcancel

128,593 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Updated SiegeHarness model in RidableHorse2
10 Months Ago
Export medium as default settings, bumping it up a level.
10 Months Ago
Medieval itemstore prefab
10 Months Ago
Fix non-debug build
10 Months Ago
Fix server build
10 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
10 Months Ago
- Old TV 2
10 Months Ago
merge from primitive
10 Months Ago
Submitting Outbreak scientist rig
10 Months Ago
Medieval store additions
10 Months Ago
Blowpipe reload and firing anim update
10 Months Ago
Fix scientists footstep sounds not playing correctly
10 Months Ago
Fix compile error from System namespace applying to Random class
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
medieval store view setup
10 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
10 Months Ago
merge from monument_menu_items -> main
10 Months Ago
merge from main -> monument_menu_items
10 Months Ago
merge from fix_banlist_allocation -> main
10 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
10 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
10 Months Ago
Merge from main
10 Months Ago
merge from preserve_settings
10 Months Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
10 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
10 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
10 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
10 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
10 Months Ago
Chicken coop tests
10 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
10 Months Ago
Remove test spoiling from corn
10 Months Ago
Iterating
10 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
10 Months Ago
merge from main
10 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
10 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
10 Months Ago
Projectile unparent fixes.
10 Months Ago
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10 Months Ago
Tweaked fireball spawns & speeds.
10 Months Ago
Light bleed fix.
10 Months Ago
FX progress
10 Months Ago
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10 Months Ago
Merge from fridge_changes
10 Months Ago
Remove all mixing references in the cooking UI
10 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
10 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
10 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
10 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
10 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller