reporust_rebootcancel

137,523 Commits over 4,352 Days - 1.32cph!

11 Months Ago
Merge from jungle_update
11 Months Ago
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11 Months Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
11 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
11 Months Ago
Vine swinging tree and stump are now poolable
11 Months Ago
Merge from main
11 Months Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
11 Months Ago
Fixed keycards still showing as green for the local player in third person
11 Months Ago
merge from main
11 Months Ago
Fixed batteries incorrect charge left time
11 Months Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
11 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
11 Months Ago
Equal, do not subscribing to delegate. Reduces some allocations.
11 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
11 Months Ago
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11 Months Ago
fix jungle ambience playing offshore
11 Months Ago
boomerang_3p_hands_up_fix ➡️ main
11 Months Ago
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11 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
11 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
11 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
11 Months Ago
More agressive LOD settings on all jungle bushes
11 Months Ago
Unified wood log culling distances / some were being drawn way too far
11 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
11 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
11 Months Ago
Fixed construction overlay weirdness.
11 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
11 Months Ago
Restored floor.stone.prefab, merge fuckery
11 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
11 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
11 Months Ago
merge from main
11 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
11 Months Ago
Small mesh tweak
11 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
11 Months Ago
Mop and Bucket feedback
11 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
11 Months Ago
Added handles to edit entities bounds
11 Months Ago
main ➡️ syncvars
11 Months Ago
Fix storage monitor not being able to be placed on the Vending Machine
11 Months Ago
boat building platform grey box
11 Months Ago
Increase the Vine view model exit time padding .1 -> .2
11 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
11 Months Ago
skin setup
11 Months Ago
vine_lod_fix ➡️ main
11 Months Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
11 Months Ago
vine_maxvelocity_nre_fix ➡️ main