reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

11 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
11 Months Ago
merge from main
11 Months Ago
merge from softcore_update
11 Months Ago
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11 Months Ago
merge from softcore_update
11 Months Ago
merge from bigbeeandflamefix
11 Months Ago
merge from fix_hatchet_block_bullet_exploit
11 Months Ago
merge from f1_grenade_workshop_fix
11 Months Ago
merge from easter2025
11 Months Ago
merge from car_radio_item_pickup_sfx
11 Months Ago
merge from compound_bow_3p_fixes
11 Months Ago
network++
11 Months Ago
merge from shield_powerbar_sync
11 Months Ago
remove frontier external from bundles and mark as hidden
11 Months Ago
Remove container mod from blowpipe, some other item/ent cleanup.
11 Months Ago
replaced the gate_a with gate_b in the zigg scene
11 Months Ago
Merge from jungle_update
11 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
11 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
11 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
11 Months Ago
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11 Months Ago
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11 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
11 Months Ago
Way higher client rotation speed
11 Months Ago
Missed files
11 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
11 Months Ago
NRE check on boomerang rayhit get collider material
11 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
11 Months Ago
merge from softcore_update -> tc_changes
11 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
merge from softcore_update -> respawn_changes
11 Months Ago
Merge from high_walls_skins
11 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
11 Months Ago
Merge from vines
11 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
11 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
11 Months Ago
Added a temp interaction icon
11 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
11 Months Ago
Don't show the world vine to the person riding that vine in first person
11 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
11 Months Ago
Update FP.Steamworks - possible fix for steam load error
11 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from snakes
11 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
11 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.