106,636 Commits over 3,836 Days - 1.16cph!
merge from pager_silent_fix
Switch between skins using Q and E while pie menu is open
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
Tweaked spec on a few tiled cubes
White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
Fix sleeping bag markers reseting cooldown every time the map is opened
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
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Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
Updated index buffer creation
tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
merge from shoot_outside_safezone_fix
Fixed placement issue.
Recreated test save to be compatible with latest proto.
merge from lod_level_display
merge from recycler_animated_v2
merge from query_port_connect
Updated item ID handling to work with new main chainges.
Codegen.