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106,637 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Mask fixes
1 Year Ago
Server compile fix
1 Year Ago
Merge from inputfield
1 Year Ago
Prefab changes
1 Year Ago
Many, many merge fixes
1 Year Ago
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1 Year Ago
Bugs
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Reorderable emoji list Fixed worried incorrect hookup Fixed skin tone changes being automatically applied on emoji's with no skin tone options
1 Year Ago
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1 Year Ago
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1 Year Ago
Prefabbed changes (some bugs remain)
1 Year Ago
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1 Year Ago
Added modelviewer.charms scene
1 Year Ago
Setup Purple Logo Weapon Charm
1 Year Ago
lava biome polish
1 Year Ago
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1 Year Ago
Cover point width fix. Updated cover points to use width.
1 Year Ago
cover points
1 Year Ago
AICoverPoint now has a width property. Take a random point within this width when getting cover location.
1 Year Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
1 Year Ago
Added basecharm and rotating discoball charm
1 Year Ago
fixed seam in lava pond
1 Year Ago
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
1 Year Ago
cherry picking 80238 refraction shader fix
1 Year Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
1 Year Ago
more spawn points for new areas
1 Year Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
1 Year Ago
move point data
1 Year Ago
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true. Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
1 Year Ago
Yesterday's arena level design
1 Year Ago
More hold type override changes for 'hold_relax' gesture. Added hat_tip
1 Year Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
1 Year Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
1 Year Ago
Parent merge
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
1 Year Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
1 Year Ago
Fixed new TV snow with temporal AA
1 Year Ago
chroma offset fix
1 Year Ago
Finalized some things
1 Year Ago
Fixed pager missing silent options
1 Year Ago
Clarity enhancements. Polish. Better screen snow.
1 Year Ago
Final'ish UI
1 Year Ago
CRT'esque frame using the new vignettes instead of a texture.
1 Year Ago
UI progress
1 Year Ago
Added PPS classic vignette mode to SharpenAndVignetting as option
1 Year Ago
Updated Pixel SMG Charm