113,794 Commits over 3,959 Days - 1.20cph!
Fixed cliffs and others disappearing in mirrors (culling workaround)
Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
Sources timeout.
Bunch of WIP refactor.
Additional rail / road checks for several cliffs
Switch effect run type to server
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
Increase the size of the local bounds passed to skinned renderers on the trophy mount
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Fixed shader compile errors
powerplant 2.0 greybox canditate progress
merge from fix_mirrors_gnb
Fixed edge cases of rail and road passing too close by monuments
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
merge form base_decor_DLC
Storage barrel model moved to deployed layer
merge from base_decor_DLC
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
Added planarslice convar to specify how many planar reflections to update per frame
Merge from base_decor_dlc
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear")
Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
Possibly fixed a case where trophies would be considered non-matching incorrectly
Fixed rocking chair position and rotation issues when parented to a moving tugboat
Merge from base_decor_dlc
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
Merge MoreDroppedItemFixes -> main
Enabled dropped item parenting on HAB
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
Merge from main (notable merge on StandardLayers.cginc)
Add horse icons for trophy UI
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
Adjust chicken trophy position to ensure nametag is visible
Adjust minimum font size on small trophy to fix some NPC names not appearing
FIxed head item info NPC name line breaking on some NPC's
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
Potential NRE fix for SteamFriendsList
Fixed an animator warning when coming into network range of a bar door
Merge main -> experimental
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
Remove array of fish sounds (we only have one)
Remove fish trophy art prefab
Added hurt triggers inside train tunnel entrances