reporust_rebootcancel

122,445 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Added support for opening the DLC page for DLC skins
12 Months Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
12 Months Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
12 Months Ago
Clean files.
12 Months Ago
Finalized prefabs & file organization.
12 Months Ago
Added player.trigger_wildlife_trap convar for testing
12 Months Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
12 Months Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
12 Months Ago
Fix #SERVER compiler error
12 Months Ago
Fix paint brush sizes less than 2 having gaps
12 Months Ago
Increase max paint brush size to 100
12 Months Ago
Merge from allow_barricades_monuments -> aux2
12 Months Ago
Manually remove all `hackweek_combat_playground` code
12 Months Ago
Make the sign painting UI follow the UI scale option
12 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
12 Months Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
12 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
12 Months Ago
merge from quickmove_stack_fix
12 Months Ago
Manually fix bounds of wood double barricade being too small in X direction
12 Months Ago
merge from fix_mixing_table_save_scroll
12 Months Ago
merge from fix_f8_menu_update_text
12 Months Ago
merge from techtree_workbench_multi_access
12 Months Ago
merge from WindowCraftTime
12 Months Ago
merge from HorseArmourPenalty
12 Months Ago
merge from CompostBones
12 Months Ago
merge from signs_io_ui_fix
12 Months Ago
merge from shop_weapon_attachments
12 Months Ago
merge from io_seismic_sensor
12 Months Ago
Add analytics for how long the server took to save
12 Months Ago
Main cannon attack improvements
12 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
12 Months Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
12 Months Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
12 Months Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
12 Months Ago
Fix F8 menu not updating when you switch servers
12 Months Ago
Fix building plan resetting to foundation when moving in & out of hotbar
12 Months Ago
When skinned items are added to the repair bench, it now shows the name of the skin
12 Months Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
12 Months Ago
▅▅▇ ▇▋▊▋▇ ▍▋▅█▅▉▊▊ ▆▉▉▊ ▄▊▇▅█▆▊ ▅▅▌▋▊▍▇▇ ▇▊▍▄▋, ▍▌█▇█▉▅▌ ▌▇▇▋▆ ▊▌▉▌ ▆▍▉▍▊ ▅▄▍█▉▋▆▆▄▇▉▋ ▊▆ ▆▍ ▋▌▄▌▆▌▉ ▄█ ▆▉ ▋█▇▍█ ▌▇▋▇ ▇▍▄█ ▊▉▇▍▅█▄▉▆▍▉▄ ▉▅▇ ▇▉▍▄ ▆▆█▋▊▇▅ (▍▆▉ ▍▉▋▌▉▅▊█ ▉▍▍▆ ▍▉▉▌▍ ▌▋▄▇▋█▍▋▆▆▋)
12 Months Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
12 Months Ago
Merge main -> HeliHandbrake
12 Months Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
12 Months Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
12 Months Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)
12 Months Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
12 Months Ago
SAM sites no longer target sleeping or kinematic vehicles
12 Months Ago
Decrease craft time of the following items from 30s to 15s - Wood shutters - All types of window bars - Window glass
12 Months Ago
Use -4.5 instead for a 25% reduction in penalty
12 Months Ago
Horse armour now reduces horse speed by only 4, was 6
12 Months Ago
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.