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125,756 Commits over 4,109 Days - 1.28cph!

12 Months Ago
Codegen
12 Months Ago
Optimize entity menu codegen to reduce memory usage * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes) * Cache the phrases instead of allocating every time they can display
12 Months Ago
wire material setup and thickness
12 Months Ago
tincanwire mat and materials (need to work out uvs)
12 Months Ago
Radtown S2P
12 Months Ago
Merge from main
12 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
12 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
12 Months Ago
Add some structure to wolf behaviour code
12 Months Ago
Wire deployable on the Deployed layers
12 Months Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
12 Months Ago
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12 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
12 Months Ago
Tin can alarm art implemented
12 Months Ago
deploy model for tin can alarm
12 Months Ago
split off cans with their own pivot
12 Months Ago
Merge from main
12 Months Ago
Added tools and helper boxes in material inspector to make relief map generation easy and intuitive
12 Months Ago
tin can alarm art, lods, gibs, art prefab setup
12 Months Ago
Seperated parenting volumes for above and below
12 Months Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
12 Months Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
12 Months Ago
merge from main
12 Months Ago
Update: Constraining Pool.Free - Step 2 * Adding collection-related FreeUnmanaged overloads for all existing collection-related Free overloads * Putting IPooled constraint on almost-all collection-related Free overloads (skipping List - that'll be next chonky CL) * Changed StreamBuffer overload to be a FreeUnmanaged overload Tests: built all targets in unity
12 Months Ago
Merge main
12 Months Ago
Lowered vehicle parenting volume
12 Months Ago
merge from Blend4Way double sided
12 Months Ago
Added "Double Sided" option to standard-spec, blend4way and blend4way-spec
12 Months Ago
rock formation prefabs (sea) radius and fade improvements
12 Months Ago
New: Adding Facepunch.Tests assembly for unit testing Facepunch libs, with ListExtension tests Motivation: when working on core libraries we gotta have confidence that we won't bork something somewhere by changing core algos&utils. With this test assembly, we have a common place to document behavior of Facepunch lib before we go modify it. Added 64 test cases for ListExtension changes (I couldn't reliably confirm in 3p multiplayer session). Test assembly configured in lean fashion. Tests: built all targets in editor. Ran all existing tests, including new ones being submitted. Observed ~10 failures in NavMesh and TextMeshPro, but new tests pass.
12 Months Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
12 Months Ago
Wire deployable on trees Minor placement fixes Cleanup
12 Months Ago
weekly skins materials
12 Months Ago
Models and materials folders
12 Months Ago
propagated the latest changes into procmap stack
12 Months Ago
Commit missing change from private to public
12 Months Ago
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
Added first pass win and lose anims - currently not hooked up to minigame
12 Months Ago
Merge from main
12 Months Ago
Merge from fishing_full_inv_fix
12 Months Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
12 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
12 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
12 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
12 Months Ago
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12 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
12 Months Ago
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