reporust_rebootcancel

131,246 Commits over 4,232 Days - 1.29cph!

10 Months Ago
editor_losdraw_convars -> main
10 Months Ago
Codegen
10 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
10 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
10 Months Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
10 Months Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
10 Months Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
10 Months Ago
Fixed test runner still considered as busy after finishing the test run
10 Months Ago
Corpse ingestion FX & gib files.
10 Months Ago
fixed tire falling through the floor
10 Months Ago
Updated Triangle Railroad Planter prefab
10 Months Ago
Triangle Rail Road Planter Game Manifest Build
10 Months Ago
Rename all classes to get rid of "Custom" prefix
10 Months Ago
Fix #CLIENT compile errors and refactor some methods
10 Months Ago
Add all new classes into `Rust.Modding` namespace
10 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
10 Months Ago
Fix line not getting commited
10 Months Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
10 Months Ago
Only print json from `test_custom_items` command in the editor
10 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
10 Months Ago
cookingv2 -> bees
10 Months Ago
merge from main
10 Months Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
10 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
10 Months Ago
Still falls through the world but at least I can mount it now
10 Months Ago
Compile fix
10 Months Ago
More turret test coverage
10 Months Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
10 Months Ago
LS scene changes (can be replaced as mostly deletes)
10 Months Ago
merge from jungle foliage
10 Months Ago
material tweaks to decal/moss
10 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run
10 Months Ago
Added IO line support
10 Months Ago
- Fixed door controller - Broke lock
10 Months Ago
Image slider in Abyss view
10 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
10 Months Ago
Ensure open/close door takes priority
10 Months Ago
launch site trees set dressing++
10 Months Ago
some materials decal layers changes
10 Months Ago
Manifest
10 Months Ago
Fixed bug preventing open/close option being replaced by pickup
10 Months Ago
Generate protobuf
10 Months Ago
Merge from cosmetic_flowers (and main as a result)
10 Months Ago
Added sounds
10 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
10 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
10 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
10 Months Ago
More auto turret tests
10 Months Ago
10 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.