reporust_rebootcancel

106,636 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from modding_prefabs
1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main (test, had to resolve a bunch)
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
Cluster delete support
1 Year Ago
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
1 Year Ago
Allow deleting bags
1 Year Ago
Initial implementation of showing respawn options on map screen
1 Year Ago
Double resolution of wooden signs to match painting signs
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Add some padding to the bottom of the emoji picker
1 Year Ago
Fix scale of chat widget
1 Year Ago
Final tweaks now that the screenspace camera code feature is in.
1 Year Ago
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Scientists will now sometimes charge players if they have enough ammo and health. Fixed action timer not resetting and slightly reduce the time.
1 Year Ago
▇▆▆▆▉▆▍▆▆▅ ▇▍█ ▊▆▇▋▍ █▉▌▊▋ ▄▋ ▋█▍▊ ▊█ ▇▌▍'▇ █▋▊▊ ▋▉▍▆▋▅▊▉ ▆▊ ▄▉█▆ ▌▍▋█▆▉ ▌▌▄ ▉▊▊▄▅ █▆▌▊▄▇▊ ▄▍▇▍▌▅. ▆▅▆▊▄ ▍▄▍▍▊▍.
1 Year Ago
Tweaks, quick hook in to occlusion culling but disabled.
1 Year Ago
More UI polish
1 Year Ago
Reworked field of view for Scientists to make it possible for them to not notice you. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players.
1 Year Ago
Alignment improvements.
1 Year Ago
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1 Year Ago
Heavy Scientist charm
1 Year Ago
▌▋▍▉▊▄ ▅▅▉▍ ▅▋ ▆▆▌▉▉▇.▌▄▍.▆▄▇▉ ▊▉▆ ▉▍▇▉▍▇ ▋█▉ ▊▌▆ ▊▌▊▆▉▆ ▄▌▉▅▍ ▉▆▇▉▊ ▋▉▍ ▄▉▌▊ ▊▊▊ ▌▌▉█▄▌▉.
1 Year Ago
shader changes
1 Year Ago
terrain config colors tweaks
1 Year Ago
Added screen space camera canvas settings to RCMenu
1 Year Ago
New test scene, cone based culling test
1 Year Ago
Scientists switch to attack state not take cover state when attacked by an undetected player
1 Year Ago
tweak
1 Year Ago
Slightly increase random movement area range in combat state
1 Year Ago
Scientists now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state. Scientists now also run attack tick in chase state.
1 Year Ago
Meshlet bounds calculation, re enabled frustum culling
1 Year Ago
Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.
1 Year Ago
killscientists kills tunnel dwellers too
1 Year Ago
name tag info improvements
1 Year Ago
Added better Clustering method back. Fixed crash.
1 Year Ago
Fixed the most awful chat field UI bug.
1 Year Ago
Tidied up cluster generation, fixed bugs and speed up.
1 Year Ago
clustered culling test
1 Year Ago
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off. Added AIArenaNameTag, shows the NPC gameobject/type above their head. Tweaked position of AI state display text.
1 Year Ago
tweaks and levels
1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
Merge from hackweek-chat-emoji Protocol++
1 Year Ago
Added arena specific Scientist prefab/ai design/setup. Added it to arena spawning UI. Manifest.
1 Year Ago
Merge from main
1 Year Ago
Auto complete suggesstions can now be clicked on
1 Year Ago
WIP popup autocomplete window when typing emoji
1 Year Ago
Mask fixes