106,636 Commits over 3,836 Days - 1.16cph!
merge from modding_prefabs
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
merge from main (test, had to resolve a bunch)
fixing some roof top line prefab issues with shipping container skin
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen
Double resolution of wooden signs to match painting signs
Merge from hackweek-chat-emoji
Add some padding to the bottom of the emoji picker
Final tweaks now that the screenspace camera code feature is in.
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Scientists will now sometimes charge players if they have enough ammo and health.
Fixed action timer not resetting and slightly reduce the time.
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Tweaks, quick hook in to occlusion culling but disabled.
Reworked field of view for Scientists to make it possible for them to not notice you.
Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it.
Fixed rear vision detection and simplified it, always detect out of vision but very close players.
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terrain config colors tweaks
Added screen space camera canvas settings to RCMenu
New test scene, cone based culling test
Scientists switch to attack state not take cover state when attacked by an undetected player
Slightly increase random movement area range in combat state
Scientists now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state.
Scientists now also run attack tick in chase state.
Meshlet bounds calculation, re enabled frustum culling
Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.
killscientists kills tunnel dwellers too
name tag info improvements
Added better Clustering method back. Fixed crash.
Fixed the most awful chat field UI bug.
Tidied up cluster generation, fixed bugs and speed up.
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off.
Added AIArenaNameTag, shows the NPC gameobject/type above their head.
Tweaked position of AI state display text.
raised lava surface fx a notch
bespoke prefabs for lava rock formations
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
Merge from hackweek-chat-emoji
Protocol++
Added arena specific Scientist prefab/ai design/setup.
Added it to arena spawning UI.
Manifest.
Auto complete suggesstions can now be clicked on
WIP popup autocomplete window when typing emoji