reporust_rebootcancel

129,889 Commits over 4,232 Days - 1.28cph!

10 Months Ago
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10 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
10 Months Ago
Bypass stationary system (particles only) on small fireballs
10 Months Ago
Effects: Correctly inverse transform point should we hit an entity
10 Months Ago
Fixed ballista bolt world model colliders
10 Months Ago
Merge from bowturret
10 Months Ago
Merge from primitive (few merge conflicts in this one)
10 Months Ago
Rearranging to hopefully get a better merge diff
10 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
10 Months Ago
Zeroed the offset & hid the debug gizmos.
10 Months Ago
Various polish
10 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
10 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
10 Months Ago
Fixed the fix.
10 Months Ago
Fix
10 Months Ago
Bal fire iteration
10 Months Ago
Ballista fire
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
10 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
10 Months Ago
Add support for advent calendar to give out alternative items in different eras
10 Months Ago
Removed unused ballista stuff
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
More projectile tweaks
10 Months Ago
Projectile trail tweak.
10 Months Ago
Stop effect offsets going crazy when hitting an entity
10 Months Ago
Tweaks & heavy offset test.
10 Months Ago
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10 Months Ago
Incendiary ballista impact fixes.
10 Months Ago
med ak mag drop model meta update
10 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
10 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
10 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
10 Months Ago
Wheat all growth stages and prefabs
10 Months Ago
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10 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
10 Months Ago
Fix mini crossbow pushing some NREs
10 Months Ago
Merge from consume_food
10 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
10 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
10 Months Ago
Merge from cookingv2
10 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
10 Months Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
10 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
10 Months Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
10 Months Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
10 Months Ago
Some very initial food VM code /setup
10 Months Ago
Incorrect effects path fix
10 Months Ago
Use 'UseCustomEffect' instead of is valid check
10 Months Ago
Merge from /main