reporust_rebootcancel

133,805 Commits over 4,293 Days - 1.30cph!

11 Months Ago
Added toggleAlwaysOnRadius command
11 Months Ago
Fixed volume guide being slightly offset towards the player
11 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
11 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
11 Months Ago
Volume guide now disables properly when turning off
11 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
11 Months Ago
Further heater zone placement refinements
11 Months Ago
edited crocodile sprint and swim attack anims
11 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
11 Months Ago
Updating reload animation with correct dart movement
11 Months Ago
Corrected some incorrect heater growable sizes
11 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
11 Months Ago
Ensure sphere prefab loads into memory correctly
11 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
11 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
11 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
11 Months Ago
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11 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
11 Months Ago
Fixes. Support for turning off.
11 Months Ago
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11 Months Ago
bundle fixes
11 Months Ago
Refactor
11 Months Ago
Merge from spatially_aware_env_volume_fixes
11 Months Ago
Added a convar for disabling spatially aware environment volumes
11 Months Ago
Candle support.
11 Months Ago
Test save
11 Months Ago
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11 Months Ago
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11 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
11 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
11 Months Ago
compile fixes etc
11 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
11 Months Ago
merge from ase-camdepth-fix
11 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
11 Months Ago
Beehive compile errors
11 Months Ago
bee_compile_errors -> main
11 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
11 Months Ago
Setup volume prefab support
11 Months Ago
Merge from main
11 Months Ago
More polish fixes on big zigg
11 Months Ago
merge from mjungle_ruins for gantry kit
11 Months Ago
bee_ux_improvements -> main
11 Months Ago
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11 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
11 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
11 Months Ago
gantry kit T shape update
11 Months Ago
zigg level backup
11 Months Ago
Fix remaining client/server compile errors
11 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
11 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors