reporust_rebootcancel

134,392 Commits over 4,293 Days - 1.30cph!

11 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
11 Months Ago
relinked prefabs to skinnables
11 Months Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
11 Months Ago
initial texturing pass on the radiation dart viewmodel
11 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
11 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
11 Months Ago
ladder volumes in prefabs for bamboo ladders
11 Months Ago
Restore crossbow_arrow_fix
11 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
11 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
11 Months Ago
Unpacking missed prefabs
11 Months Ago
Adding animations to support catching boomerang
11 Months Ago
zigg scene - platforms LD work
11 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
11 Months Ago
merge from 116879 , added taylors pants and hoodie changes
11 Months Ago
added shelf 9959 - hoodie and pants fixes
11 Months Ago
Subtract 116869
11 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
11 Months Ago
Merge from camphysical_taa_support
11 Months Ago
Merge from main
11 Months Ago
merge with 116869
11 Months Ago
merge from 116868
11 Months Ago
rug_deployment_fix -> main
11 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
11 Months Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
11 Months Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
11 Months Ago
crossbow_arrow_fix -> main
11 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
11 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
11 Months Ago
Remove debug drawing
11 Months Ago
▆ ▉▆▆▅▊ ▋▋▇▊ ▇▉▍▌▌█▍▇▆▊▄▉▌▄▋▊█▌▉▇▅▄█▆
11 Months Ago
▋ ▆▉▍ ▊▋▇▆▅▆▊▋▆▇▅▌█▋▆▆▌▇▊▊▊▍▉▆▆▉▋▋ ▄▅▄▊▄█▆ ▅▉▌▉▋▌ ▉▇ ▌▆ █▅█▋▋▌█▊▍▇ ▊▆▄▍ ▊█▍ ▊▄▇ █▋▍█▄▊▄▌ ▌▌▄▉▊▍▋█▆ ▄▆ ▇▉ ▄▅ ▅▉▍ █▌▌▆▍▌▇▉
11 Months Ago
Merge from main
11 Months Ago
Rework dart effects vital UI
11 Months Ago
Merge from fast_debug_draw: More fixes
11 Months Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
11 Months Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
11 Months Ago
merge from jungle ruins
11 Months Ago
Skin pass for player rig update sash
11 Months Ago
unpack all clothing prefabs for vertical slice :(
11 Months Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
11 Months Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
11 Months Ago
Female head LODs
11 Months Ago
Fix other compile errors
11 Months Ago
Fix compile error
11 Months Ago
seismic_sensor_radiusvolume -> main
11 Months Ago
Visualise seismic sensor range when placing
11 Months Ago
Added playermodelskin to male body lods
11 Months Ago
Male head lods
11 Months Ago
nuclei_compost -> main