reporust_rebootcancel

153,745 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
10 Months Ago
Coconut spawn areas below palms on the islands.
10 Months Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
10 Months Ago
Coconut related leftovers.
10 Months Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
10 Months Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
10 Months Ago
Spawnpop. RNG'd coconut look. Manifest.
10 Months Ago
Coconut world spawn entity
10 Months Ago
Stop anchor rope always animating
10 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
10 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
10 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
10 Months Ago
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10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
- Flipped puinch (way nicer)
10 Months Ago
Coconut localization.
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Much better fov punch system - ditch the spring
10 Months Ago
Coconut texture saturation tweak.
10 Months Ago
Coconut setup
10 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
10 Months Ago
- More merge conflicts - Increased FOV punch
10 Months Ago
Deep sea portal partial (again)
10 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
10 Months Ago
50cal_Animations -> pt_boat_turrets
10 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
10 Months Ago
merge from naval_update
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Compile fix
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
10 Months Ago
Removed default save name from craggy
10 Months Ago
Revert EditorSettings
10 Months Ago
Fixed duplicated deep sea markers
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Months Ago
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10 Months Ago
Fix compile error
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Reset pos/rot after load
10 Months Ago
Remove debug log
10 Months Ago
10 Months Ago
10 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
10 Months Ago
Merge from parent
10 Months Ago
Merge from naval_update
10 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.