reporust_rebootcancel

106,639 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
enabled stochastic tiling on lava lake
1 Year Ago
lava lake bergs and sheets variants made from iceberg set
1 Year Ago
Disable animal spawns in arena
1 Year Ago
Addes stochastic tiling option to standard-flow
1 Year Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
1 Year Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
Lava biome terrain foliage variants
1 Year Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
1 Year Ago
Fixed border appearing behind the model
1 Year Ago
Skin viewer now on a rendertexture
1 Year Ago
Parent merge
1 Year Ago
Anim project backups
1 Year Ago
Weapon hold mask
1 Year Ago
Cinematic postfx volume preset
1 Year Ago
NVG scientist + laptop rig backup. Updated cine prefab menu list
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
MenuUI.ItemStore revert
1 Year Ago
Reverting menu stuff
1 Year Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
1 Year Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
1 Year Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
1 Year Ago
Added some spawn points
1 Year Ago
Added some initial move/cover points to get things working
1 Year Ago
Delete a bunch of scene stuff to speed up play/start time
1 Year Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
1 Year Ago
Second attempt
1 Year Ago
folder and project setup
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
tea icon
1 Year Ago
Added gibs to the quarry deployable. task complete!
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
merge from cui_update_rpc
1 Year Ago
lava basic damage volumes changed lava flow map to exr
1 Year Ago
Fixed standard-flow shader + nuked spec version
1 Year Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative
1 Year Ago
scaled up id tags
1 Year Ago
merge from main
1 Year Ago
Bigger preview window
1 Year Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
1 Year Ago
Add test for disabling components & fix codegen since "test" convar name changed
1 Year Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
1 Year Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.