reporust_rebootcancel

113,797 Commits over 3,959 Days - 1.20cph!

1 Year Ago
merge from cinematic_bypass_procedural_spawn
1 Year Ago
merge from fish_trap_item_filter
1 Year Ago
More debug stuff. UI lerp speed tweak.
1 Year Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
1 Year Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
1 Year Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
1 Year Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
1 Year Ago
Cinematic 4k Textures/Materials for: -HuntingTrophy_Fish -HuntingTrophy_Large -HuntingTrophy_Small
1 Year Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
1 Year Ago
Added Cinematic 4K Textures for : - Bath Tub Planter - Minecart Planter - Rail Road Planter
1 Year Ago
merge from main
1 Year Ago
merge from scope_laser_mismatch
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from mfm1
1 Year Ago
Debug command comments
1 Year Ago
Spawn conflict fix
1 Year Ago
Protobuf & code gen
1 Year Ago
Disallow bathtub and minecart planters placement under half hight floors
1 Year Ago
Merge from main
1 Year Ago
merge from main (with conflicts)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from save243 - Staging wipe
1 Year Ago
network++ save++
1 Year Ago
merge from rail_network_link
1 Year Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
1 Year Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
1 Year Ago
Compile fix, don't save headshot locally
1 Year Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
1 Year Ago
Adjust wanted poster positioning
1 Year Ago
Marge main -> experimental
1 Year Ago
Merge DroppedItemsOnVehicles -> Main
1 Year Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
1 Year Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
1 Year Ago
Merge main -> experimental
1 Year Ago
Merge DroppedItemsOnVehicles -> main
1 Year Ago
Increase torch holder deploy height again
1 Year Ago
Fixed inventory player model not resuming animations after a headshot is taken
1 Year Ago
Fixed duplicated sketches across deferred mesh decals
1 Year Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
1 Year Ago
Show nametag on large trophy Show translated animal name on trophy
1 Year Ago
Show count of trophy on the name tag Fixed some scientist submit issues
1 Year Ago
Merge from main
1 Year Ago
Test map wagons and stuff
1 Year Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
1 Year Ago
Fixed poster sketch tinted red
1 Year Ago
Fixed server not loading wanted posters
1 Year Ago
Show all contacts in the wanted poster popup, not just contacts marked hostile
1 Year Ago
Reapply right foot ik curve to kick anim Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay) Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
1 Year Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots