reporust_rebootcancel

122,509 Commits over 4,048 Days - 1.26cph!

1 Year Ago
skin approval + twitch drops
1 Year Ago
Compile fix
1 Year Ago
merge from spooky_slider
1 Year Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
1 Year Ago
merge from nexus
1 Year Ago
merge from horse_fixes
1 Year Ago
merge from mediumbattery_size
1 Year Ago
merge from waterjug_throw
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
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1 Year Ago
merge from update_when_offscreen_convar
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
1 Year Ago
Add twitch drops models
1 Year Ago
merge from main -> optimize_sqlite_fastmode
1 Year Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
1 Year Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
1 Year Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
1 Year Ago
Code cleanup Exposed more things as variables Pullover timer added
1 Year Ago
naming updates
1 Year Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
1 Year Ago
Minor tweaks to the IO handle positions
1 Year Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
1 Year Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
1 Year Ago
blunderbus 3p updated anims exported
1 Year Ago
Basic setup for pulling over
1 Year Ago
Dynamic exhaust
1 Year Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
1 Year Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
1 Year Ago
Fix formatting not working for bullet/numbered lists for the in-game news
1 Year Ago
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1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
1 Year Ago
Spooky speakers audio now falls under the voice props volume slider
1 Year Ago
Remove translation debug logs
1 Year Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
1 Year Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
1 Year Ago
More ent setup and gameplay wip
1 Year Ago
Merge main
1 Year Ago
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1 Year Ago
Added support for multiple disable groups to CinematicEntity
1 Year Ago
Merge from main
1 Year Ago
Merge main -> Aux2
1 Year Ago
Fixed broken modular car spawn commands
1 Year Ago
main -> Aux2
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
VM camera anims for SMG, MP5 and Thompson