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123,979 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
1 Year Ago
Attack FX
1 Year Ago
Merge from gizmo_light_occludee_nre
1 Year Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
1 Year Ago
More aim fixes
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Vendor Sleeper Kill -> Main
1 Year Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
1 Year Ago
Merge from map_ping_fix
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
1 Year Ago
BP Stock Fix -> Main
1 Year Ago
Merge from main
1 Year Ago
Line of sight checks again, TraceAll instead of a single Raycast
1 Year Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
1 Year Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
1 Year Ago
Merge from analytics_zstring -> main
1 Year Ago
Fix compile error from merge
1 Year Ago
Merge from main -> analytics_zstring
1 Year Ago
merge from runtime_profiling_disable_pooling -> main
1 Year Ago
Merge from main -> runtime_profiling_disable_pooling
1 Year Ago
Comments
1 Year Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
1 Year Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
1 Year Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
1 Year Ago
Added simple CSV parser
1 Year Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
1 Year Ago
Compile fix
1 Year Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
1 Year Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
1 Year Ago
Merge from main
1 Year Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
1 Year Ago
Fixed another TerrainTexturing error while in edit mode
1 Year Ago
Remove TMP extension overwrites because our TMP is outdated and it won't compile
1 Year Ago
Add zString to repo
1 Year Ago
adding seaweed
1 Year Ago
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1 Year Ago
Backpack/Backpack Pelts setup
1 Year Ago
Fixed UVs on wallpaper block meshes
1 Year Ago
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
1 Year Ago
Fixed TerrainTexturing error while in edit mode
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
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1 Year Ago
Hook visual logger to AI code and have it wrap ddraw
1 Year Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.