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106,699 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
1 Year Ago
Scene progress Toilet counter corners
1 Year Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
1 Year Ago
Drone sound updates New computer station deploy sound
1 Year Ago
Add the recording light back to the PTZ camera
1 Year Ago
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1 Year Ago
NMS progress & related files.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Cherry picking 79592, 79593, 79594
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
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1 Year Ago
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1 Year Ago
PTZ camera temporarily goes out of focus while changing zoom level
1 Year Ago
Progress
1 Year Ago
Improved electrical FX WIP
1 Year Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
1 Year Ago
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1 Year Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
1 Year Ago
Quick LOD support
1 Year Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
1 Year Ago
Add wipe id to every server data point & send server info when server starts up
1 Year Ago
Consolidated culling indirect args
1 Year Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
1 Year Ago
Don't log events unless AnalyticsSecret is set
1 Year Ago
Consolidated indirect draw args into one buffer.
1 Year Ago
merge from main
1 Year Ago
Moved culling calls into a command buffer
1 Year Ago
Pipeline fully working now, everything stays on GPU.
1 Year Ago
merge main to save234
1 Year Ago
merge from drone_rc
1 Year Ago
PTZ deploy improvements PTZ typo fix PTZ lod distance improvement PTZ identifiers defaults to unset
1 Year Ago
Tweaked placement offset for standing rack
1 Year Ago
increase grid y cell count of stand
1 Year Ago
rename stand prefab/item and make it freestanding.
1 Year Ago
merge from main
1 Year Ago
merge from stands
1 Year Ago
merge from main
1 Year Ago
door change
1 Year Ago
added an exit card logic for the NMS security room
1 Year Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
1 Year Ago
Cherry picking 79560
1 Year Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
1 Year Ago
Don't show a repair cost row on the popup if the cost is 0 items
1 Year Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed refinery adaptor placement
1 Year Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed