reporust_rebootcancel

114,297 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Add clan role for controlling access to score events log Fix incorrect role tooltip translation keys
1 Year Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
1 Year Ago
Additional NRE checks in HideUntilMobile
1 Year Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
1 Year Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard
1 Year Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
1 Year Ago
Fix clan table map shader showing the framebuffer sometimes
1 Year Ago
Merge from main
1 Year Ago
Fix HAB armor icon and text
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Secondary spritesheet files
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI