reporust_rebootcancel

114,314 Commits over 3,959 Days - 1.20cph!

1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Unsaved
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Enabled read/write no Clantable_COL
1 Year Ago
Brought Attack Helicopter LOD levels forward a bit
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
Added LODs to the microwave model
1 Year Ago
NRE fix for mounted input running on non-players
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
parachute protection tweaks
1 Year Ago
allow HAB door to be repaired
1 Year Ago
Adjust hand IK positions on first person parachute
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from parachute
1 Year Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
1 Year Ago
Updated textures for the microwave model
1 Year Ago
Archived 87111 directory
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
Cherrypick 87111
1 Year Ago
Parachute/ParachuteBag cinematic textures
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
1 Year Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
1 Year Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Merge from parachute
1 Year Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
1 Year Ago
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1 Year Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
1 Year Ago
Cherrypick 87094 (createprefab debug revert)
1 Year Ago
Undo "CreatePrefab" debug changes accidently commited