106,701 Commits over 3,836 Days - 1.16cph!
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Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work.
NRE fix when worldmodel setup is incorrect.
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Can now exclude weapons from certain weapon rack types
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
Updated crosshair for RC computer station UI
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
Don't show attack heli loot interactions when mounted
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Merge Main -> Experimental
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Make the drone sway around in the wind while flying
Disable the swaying for the client controlling the drone to make it look stabilized
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
Merge Main -> Attack Helicopter
Merge Main -> Experimental
Prevent poker wasting time updating hidden UI content
Add server convars for overriding the drone's movement speeds for paddy
Log making beds & campers public / private
Try catch every hook implemented so far
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup,
New table instead of new .db file for each wipe
Initialize analytics db seperately after the .sav is loaded
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far)
Set max range for drones to 250m for now, configurable with a server convar
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set
Reduce the amount of damage the drone takes when bumping into things
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
Fix Reveal Hand option not being available after a poker round
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
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Better window update calculation
wip support for weapon stands
Fixing memory pool sizes of NetRead and NetWrite
Better instance seeds, moved placement info into StructuredBuffer
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
repair UI prefabs after merge
merge from merge_from_main