reporust_rebootcancel

106,701 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed refinery adaptor placement
1 Year Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
1 Year Ago
Save respawnid of player on server to persist across restarts
1 Year Ago
Custom json serialization to avoid GC hell
1 Year Ago
Merge from io_line_thickness
1 Year Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
1 Year Ago
Merge from industrial
1 Year Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
1 Year Ago
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1 Year Ago
Lots of small fixes
1 Year Ago
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1 Year Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
1 Year Ago
Fix compile errors
1 Year Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
1 Year Ago
Basic culling implementation properly hooked up
1 Year Ago
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1 Year Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
1 Year Ago
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1 Year Ago
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1 Year Ago
Cherry picking 79535
1 Year Ago
Cherry picking 79535
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
Cleaned up lighting Added new light prefabs
1 Year Ago
▉▆▌ ▇▍▄▄▊▊█▉▌ ▍▉▋█▍▉▋▆█ ▇█▌▍ ▊▌▇█▆▊▅ ▅▊█▋▄▄▅ ▊▄ ▅▍▍▌ ▍▄▉ ▅▉ ▄█▅▌+ (▅▅▌▍█▇ ▅▊ ▆▇▋ ▇▊▆▄ ▄▇▍█▄▅▇ ██ ▄▄▊▆ ▅▌▆ ▅▄▇▉▆ ▍▄) ▊▌█▇ ▍▉▆ █▆▋▉▅▆▅▄▄▊▋▊ ▇▌▇▋▍ ▉ ▇▅▉▇+ ▇▋▋▄▆▆▊▊▌█ ▌▆
1 Year Ago
Don't create pegs for stand racks
1 Year Ago
stand work, test setup
1 Year Ago
Using groupshared to store some per cell calculations
1 Year Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
1 Year Ago
disabled can hand open on the office elevator doors
1 Year Ago
vcol fix on LOD0/LOD3
1 Year Ago
Updated the giant door hatch with temporary opening circuit
1 Year Ago
test stand prefab
1 Year Ago
Moved placement info back to a constant buffer
1 Year Ago
enforce vertical rotation for stand weapon placement
1 Year Ago
Changeset 78935 + latest multithreaded networking
1 Year Ago
tweaked anim and anim speed
1 Year Ago
merge from refactor_grids
1 Year Ago
1 Year Ago
manifest
1 Year Ago
NMS giant hatch files and door prefab
1 Year Ago
Starting to hook up culling routines
1 Year Ago
GetWeaponStart
1 Year Ago
Cache skin variant base name
1 Year Ago
Remove IEmojiSource, abstraction is no longer needed
1 Year Ago
GridCellsFree usage
1 Year Ago
size calc function usage
1 Year Ago
Attempting to make emoji work inline with an input field, still very broken
1 Year Ago
refactoring grid cell functions
1 Year Ago
Fix a bunch of issues with grid cell contents and stand types
1 Year Ago
merge from main