106,759 Commits over 3,836 Days - 1.16cph!
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Enable inside roots on all xmas dungeon exit prefabs
Subtract
77758, go back to refactor version
Reverted XmasExitEntranceCombo refactor due to broken triggers
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Added global.cleardroppeditems to clear all dropped items (for cinematic use)
Changed one word from outside to inside
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks)
Fixed Gumdrop Yellow sometimes running 2 materials.
Ignore UNUSED B on the camera
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment
Gib death timers are now handled via a central static manager when playing demos
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
Added an IsScrubbing field to the demo reader
Don't spawn effects or gibs if scrubbing
Fix demo shots that end on the same frame as an effect getting spawned every frame
fixed cream pile blend material metallic and specular levels to match the floor
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji
Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
Prefab + directory backups
Removed importer layer from tool cupboard check mask
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
Nuclear missile silo progress
Fixed bathroom stall collider
Merge Main -> PhysicsLayerRevamp
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Slightly adjusted blend factor on cream pile terrain material
Tweaked tiling on gingerbread floor to make repetition less obvious
Fixed a small visible gap in the t-junction mesh
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
Set gingerbread floor to tile based on XZ axis to remove seams between modules
Added blending to cream piles
Slightly tweaked cream pile positions
Merged blend layer shader changes
possible dwelling leak fix
Create and position board pegs when mounting a weapon.
Set peg configs for a few test weapons.
Fixed several edge cases that could call into EOS API with invalid client handle
merging back to a sensible branch
wip peg config setup/tool
added AssetFolders.cs script
- automates the creation of an Asset folder structure for consistency
- Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound
Right-click in desired location -> Create -> AssetFolders
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
Interaction sounds for santa present airdrop
Fixed santa sleigh reindeers not animating