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106,835 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
1 Year Ago
xmas_tree_pot_rug model and textures
1 Year Ago
Scene backup & prefab changes
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Scene backup & prefab tweaks
1 Year Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
1 Year Ago
Fixed ocean mesh not updating
1 Year Ago
Merge from parent
1 Year Ago
Low quality improvements
1 Year Ago
staticprop tinsel endcaps and some different colour material variations
1 Year Ago
Added new version of the splitter model + LODs Just need to texture it now.
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
1 Year Ago
advent_star static prop
1 Year Ago
more sugar on gumdrops, tweaks to SSS
1 Year Ago
gumdrop_lights various colours, innitial prefab setup with test light
1 Year Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
1 Year Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
1 Year Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
1 Year Ago
merge from main
1 Year Ago
Remove unneeded card UI animation component
1 Year Ago
Merge MoreCabooseFixes -> Main
1 Year Ago
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
1 Year Ago
Improved demo shot compression
1 Year Ago
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
1 Year Ago
Only make the debugcamera match the players fov the first time it's enabled
1 Year Ago
Scene backup
1 Year Ago
Unsaved beancan NPC change
1 Year Ago
Merge from main
1 Year Ago
Merge from misc_nov22_fixes
1 Year Ago
Root merge
1 Year Ago
Scene/level backup
1 Year Ago
Merge from underwater_throwables
1 Year Ago
Scene backup & prefab tweaks
1 Year Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
1 Year Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
1 Year Ago
Merge from xmas_2022
1 Year Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
1 Year Ago
Fix microphone stands not applying pitch correctly
1 Year Ago
Extend Xylophone MIDI range (now C4 to C7)
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fix errors when using StaticTrainCaboose.entity
1 Year Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)