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107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed missing server cull tag on salvaged sword world model, removes a useless transform on the server
2 Years Ago
Initial implementation of ferry queueing at docks
2 Years Ago
Remove PlayerInput, ItemCrafter, PlayerBlueprints and SteamInventory components from all scientists and dwellers
2 Years Ago
Add mesh culling to various prefabs with shadow boxes Disable shadows on table lods in lighthouse
2 Years Ago
Bug fixes
2 Years Ago
Manifest etc
2 Years Ago
Merge from trainyard_update
2 Years Ago
Hooking things up
2 Years Ago
- Added a small new utility class, NetworkedProperty<T>. Handles the boilerplate code for a property (of any type) that's network synced to the client any time it changes. - New PercenFullStoraageContainer class is a storage container that syncs how full it is to the client, any time its contents change. OreHopper now subclasses this. - Moved LootTypeIndex back into the CoalingTower script, and changed some protobuf data.
2 Years Ago
Fix vitals sized incorrectly
2 Years Ago
Train coupling FX prefab
2 Years Ago
WIP monument puzzle setup. - Coaling Tower is now an IOEntity instead of a StorageContainer. - Added StorageContainer entity for the ore hopper. - New OreHopper StorageContainer subclass shows the visual ore level, and handles some other aspects that CoalingTower used to handle. - Started setting up the keycard and fuse box. - Protocol++
2 Years Ago
Final loading/unloading
2 Years Ago
Updated egg suit item and store description to state it'll be released publicly in 2023.
2 Years Ago
Fixed avoidance bug, some more tidying + optimizations
2 Years Ago
merge from main
2 Years Ago
Made changes on the marketpalce terminal
2 Years Ago
A bit of tidying up
2 Years Ago
Switch order of sorting operations for performance
2 Years Ago
Merge from main
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
2 Years Ago
Ensure GetIdealSlot is in #Server
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Replaced a lot of the maths with simpler trig functions
2 Years Ago
Fix right clicking items into multiple unfilled stacks
2 Years Ago
Reverted all weather profiles to how they were on main
2 Years Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Years Ago
Rotation improvement
2 Years Ago
Updated textures of the marketplace's tarpaulin
2 Years Ago
Forgotten prefab (player_preview)
2 Years Ago
Fixed RustCamera NRE in edit mode
2 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
2 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
2 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
2 Years Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
2 Years Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
2 Years Ago
Extra cine wep/tool prefabs. Backups
2 Years Ago
Minimise (where possible) changes to item pickup notice transforms
2 Years Ago
FX iterating backup
2 Years Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
2 Years Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
2 Years Ago
Fix controls missing on campfire (again) and off phrase
2 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
2 Years Ago
Added jobs for obstacle avoidance
2 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Years Ago
Coaling tower emptying FX prefab & related files