201,234 Commits over 4,171 Days - 2.01cph!

2 Years Ago
prefab'd the custom map world setup stack
2 Years Ago
Slingshot and rock, materials and textures!
2 Years Ago
empty backpack when storing it in another container
2 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
2 Years Ago
Merge fix
2 Years Ago
Merge from main
2 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
2 Years Ago
Resolving roads being too straight
2 Years Ago
NRE fix
2 Years Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
2 Years Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
3 Years Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
3 Years Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
3 Years Ago
Close only if the user clicked outside the camera area
3 Years Ago
Modal interaction blocker
3 Years Ago
Remove UI canvas raycaster
3 Years Ago
Mouse drag direction fix
3 Years Ago
Camera size edit
3 Years Ago
Visual border on the popup window. Set the window size programmatically.
3 Years Ago
Image order experiment
3 Years Ago
Minor edits
3 Years Ago
Delay camera showing until the skin has loaded
3 Years Ago
Match perfectly the size of the skin preview image (hardcoded for now)
3 Years Ago
Clean up unnecessary components
3 Years Ago
Apply changes to prefab
3 Years Ago
Fixed camera movement looking like winning Solitare in the 90s
3 Years Ago
Camera experiment
3 Years Ago
Use PropRenderer scene lighting and positioning
3 Years Ago
▄▅██▉▊█
3 Years Ago
Merge from nexus
3 Years Ago
Don't try to send disconnect reason to the server if already disconnected
3 Years Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
3 Years Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
3 Years Ago
Can now loot another player's backpack if you're behind them and close enough
3 Years Ago
Test uses terrain maps
3 Years Ago
fixed the world setup stack
3 Years Ago
backpack skinned model and wearable setup
3 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
3 Years Ago
WIP on some lighting issues
3 Years Ago
Fixed TerrainPlacementMap issues when used on custom maps
3 Years Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
3 Years Ago
caldera backup
3 Years Ago
WIP hitbox suport
3 Years Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
3 Years Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
3 Years Ago
Can now edit all three bones on each finger
3 Years Ago
Can no longer open the mannequin loot while editing is taking place
3 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
3 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
3 Years Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.