201,239 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Can now edit all three bones on each finger
3 Years Ago
Can no longer open the mannequin loot while editing is taking place
3 Years Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
3 Years Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
3 Years Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
3 Years Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
3 Years Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
3 Years Ago
FX profile for skin viewer
3 Years Ago
Stripped down the skinviewer camera to the bare essentials
3 Years Ago
SkinViewer prefab
3 Years Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
3 Years Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
3 Years Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
3 Years Ago
Unsaved
3 Years Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
3 Years Ago
Server compile fixes
3 Years Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
3 Years Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
3 Years Ago
Naming consistency
3 Years Ago
merge from main
3 Years Ago
Split the missions panel out of the inventory UI into its own prefab
3 Years Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
3 Years Ago
Merge from main
3 Years Ago
Pool performance issue debugging
3 Years Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
3 Years Ago
Updated test scene
3 Years Ago
Updated raytracing controller
3 Years Ago
Updated world-space AO ray generation shader
3 Years Ago
Added raytrace extension to filetypes conf as txt
3 Years Ago
Added closest hit passes to a few shaders
3 Years Ago
Merge from main
3 Years Ago
Make drone deployable lose control when colliding with players
3 Years Ago
Modifying placement method for more efficiency
3 Years Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
3 Years Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
3 Years Ago
Object spins based on velocity of drag release
3 Years Ago
Mouse rotation
3 Years Ago
Proper saving/loading
3 Years Ago
WIP saving/loading
3 Years Ago
Camera positioning fix, rotation reset option
3 Years Ago
soften industrial conveyor sounds a bunch
3 Years Ago
Added basic raytracing controller
3 Years Ago
Proper rotation handles when moving joints
3 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
3 Years Ago
Fixed screen fill calculation
3 Years Ago
Cherry picked 78206
3 Years Ago
Fixed infinite camera update hook components being added!
3 Years Ago
Fixed camera centering on non-centered assets
3 Years Ago
SkinViewer scene edits
3 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture