249,933 Commits over 3,959 Days - 2.63cph!

5 Days Ago
Update item inventory slots to be more consistent (throwables in 5, special weapons in 4)
5 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
5 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
5 Days Ago
Cleanup spline component & tool naming
5 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
5 Days Ago
chest freezer, laundry basket and microwave Merge branch 'main' of sbox-assets
5 Days Ago
Rat: die after a set period of time (30s by default)
5 Days Ago
GluonGun Wip
5 Days Ago
Merge from /main
5 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 Clean up game object / component reference structs
5 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
Leaderboard backup, run #16762
5 Days Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
5 Days Ago
Base SplineModelRenderer of ModelRenderer Allows Tint, MaterialOverrides and other options to be used on spline models
5 Days Ago
Submitting burst cloth knocker for knight armour
5 Days Ago
Update blowpipe firing animation and recoil adjustment
5 Days Ago
Fix IsHidden support
5 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
5 Days Ago
using tow anchor transforms for angle testing, not body transform
5 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
5 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
5 Days Ago
Weapon and Health pickups in map
5 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
5 Days Ago
Enable Global Scale for spline models https://files.facepunch.com/lolleko/2025/January/10_11-16-TintedAfricanparadiseflycatcher.png
5 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
5 Days Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
5 Days Ago
Add DebugOverlaySystem.ScreenText
5 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
5 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
5 Days Ago
Updated 4k AO textures for media
5 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
6 Days Ago
merge from primitive -> aux2
6 Days Ago
merge from primitive_gm -> primitive
6 Days Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
6 Days Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
Leaderboard backup, run #16757
6 Days Ago
merge from primitive -> aux2
6 Days Ago
merge from primitive_gm -> primitive
6 Days Ago
Remove unused variable
6 Days Ago
Show a red background around restricted items in the F1 menu
6 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
6 Days Ago
Cleanup
6 Days Ago
6 Days Ago
Merge from primitive
6 Days Ago
Fixed some knight armour item setup issues
6 Days Ago
Prefab updates
6 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
6 Days Ago
survivor lights survivor light lerping fade minimap pixels at night light flash
6 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
6 Days Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps