132,058 Commits over 4,232 Days - 1.30cph!

5 Days Ago
merge from main -> birthday2025
5 Days Ago
merge from boat_building
5 Days Ago
Include Vehicle_Large layer in stability notifications
5 Days Ago
merge from boat_building
5 Days Ago
Merge from parent
5 Days Ago
Fixed new scientists not applying damage to shields properly
5 Days Ago
updated textures
5 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
5 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
5 Days Ago
UI help info
5 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
5 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
5 Days Ago
Merge from naval_update
5 Days Ago
Remove voice gen plugin
5 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
5 Days Ago
Assign new hazmat to new scientist
5 Days Ago
Merge from radial_context_fix
5 Days Ago
Cherrypick fix from 137044
5 Days Ago
Show block count and limit in boat building UI if a limit is set.
5 Days Ago
Merge from naval_update
5 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
5 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
5 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
5 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
5 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
5 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
6 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
6 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
6 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
6 Days Ago
Merge: from main
6 Days Ago
Update to version 1.13.11
6 Days Ago
npc aim refactor first pass
6 Days Ago
naval_update -> scientist_boat_ai
6 Days Ago
naval_update -> turret_head_animations
6 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
6 Days Ago
naval_update -> blueprint_viewmodel
6 Days Ago
Merge from parent
6 Days Ago
fixed setcolormenu not showing properly
6 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
6 Days Ago
updated manifest
6 Days Ago
temp playground.charms scene
6 Days Ago
Slight tweak to emissive map
6 Days Ago
fixed OBB rotation being in the wrong space
6 Days Ago
codegen
6 Days Ago
merge from main
6 Days Ago
merge from attachment_reposition
6 Days Ago
merge from main
6 Days Ago
added boat door icon
6 Days Ago
Adjusted orange deploy guide to not be so bright
6 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix