192,393 Commits over 4,049 Days - 1.98cph!

7 Days Ago
osx_compile_simulator -> main
7 Days Ago
Merge from jungle_update
7 Days Ago
main -> jungle_update
7 Days Ago
projectile_orientation_override -> main
7 Days Ago
Reorder inspector properties
7 Days Ago
Tooltip and header
7 Days Ago
lock orientation changes behind a checkbox
7 Days Ago
merge from jungle_update
7 Days Ago
Fix dart rotations to work with recent projectile rotation changes
7 Days Ago
merge from jungle_update/meat_visuals
7 Days Ago
Cooking workbench new meats setup
7 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
7 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
7 Days Ago
Merge from parent
7 Days Ago
Merge from jungle_update
7 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
8 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
8 Days Ago
updated snake test escape anim
8 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
8 Days Ago
Movement fixes.
8 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
8 Days Ago
Merge: from main
8 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
8 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
8 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
8 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
Client server mismatched fields error
8 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
8 Days Ago
Fixing incorrect naming for coconut armour fbx mats
8 Days Ago
New meats visual added to bbq and campfire
8 Days Ago
Transition tweak
8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
Last minute changes
8 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
8 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
8 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
8 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
8 Days Ago
Added controller
8 Days Ago
Cancel 3p animation if hits the ground
8 Days Ago
duration & speed tweeks
8 Days Ago
Assigned correct texture reference to cocoknight arms material
8 Days Ago
Mat fix
8 Days Ago
more wip
8 Days Ago
Test
8 Days Ago
merge from main
8 Days Ago
Merge: from main Tests: none, no conflicts
8 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback