132,665 Commits over 4,232 Days - 1.31cph!

3 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
3 Days Ago
Merge from main
3 Days Ago
Fix "look rotation vector is zero" error spam
3 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
3 Days Ago
Fixing 50 cal front left mesh vertex offset
3 Days Ago
Fix naval scientist corpse using normal scientist skin
3 Days Ago
merge from boat_building
3 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
3 Days Ago
merge from naval_update
3 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
3 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
3 Days Ago
enabled mip streaming on sofa textures
3 Days Ago
merge from main
3 Days Ago
added RW to FX balloon string meshes
3 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
3 Days Ago
Merge from cardinal_snapped_placement_test
3 Days Ago
Revert a ddraw debug duration back from my testing.
3 Days Ago
Merge from deploy_edit
3 Days Ago
added new rust birthday balloons to crate tools prefab
3 Days Ago
Cannon animation and viewmodel camera pass
3 Days Ago
merge from main
3 Days Ago
Steering wheel material changes
3 Days Ago
Prefix name change on the steering wheel textures
3 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
3 Days Ago
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3 Days Ago
merge from puzzlereset_command_improvements
3 Days Ago
merge from guide_materials_tweaks
3 Days Ago
merge from techtree_open_default_level
3 Days Ago
Merge from parent
3 Days Ago
Merge from foliage_instancing_islands
3 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
3 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
3 Days Ago
Merge from parent
3 Days Ago
Merge from hackweek_boxsorting
3 Days Ago
Fixed missing power input arrow on storage adaptor
3 Days Ago
Merge from main
3 Days Ago
Merge from food_qol
3 Days Ago
Fix food in a backpack dropped in the snow spoiling
3 Days Ago
Merge from main
3 Days Ago
merge from naval_update
3 Days Ago
Manifest
3 Days Ago
Codegen
3 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
3 Days Ago
Layer change on small ramp to work with projectiles
3 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
3 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
3 Days Ago
Correct serialized terrain size on island prefabs
3 Days Ago
Removed a log
3 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
3 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)