userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

4 Months Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
4 Months Ago
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4 Months Ago
Let blackjack dealer hit on a soft 17
4 Months Ago
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4 Months Ago
Updating more materials
4 Months Ago
Missed RPC calls file changes
4 Months Ago
Update rowboat collider names to be clearer
4 Months Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
4 Months Ago
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5 Months Ago
Include Vehicle Large in DroppedItemCheck
5 Months Ago
Merge MinicopterFreezeFix -> Main
5 Months Ago
Vehilce module settings edit
5 Months Ago
Merge MinicopterFreezeFix -> Main
5 Months Ago
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
5 Months Ago
Fix ambiguous reference
5 Months Ago
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle. - Enabled it for the three helicopters.
5 Months Ago
Merge CorpseParentingFix -> Main
5 Months Ago
Handle triggers being null
5 Months Ago
Merge CorpseParentingFix -> Main
5 Months Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
5 Months Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
5 Months Ago
Buoyancy II
5 Months Ago
Buoyancy
5 Months Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
5 Months Ago
More materials
5 Months Ago
Merge main -> NewRagdollImprovements
5 Months Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
5 Months Ago
Remove buoyancy stuff from the ss ragdoll on the client side
5 Months Ago
Improved ss ragdoll buoyancy
5 Months Ago
Fix client compile
5 Months Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
5 Months Ago
Merge main -> NewRagdollImprovements
5 Months Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
5 Months Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
5 Months Ago
Just more materials to commit
5 Months Ago
Fix reversed conditional!
5 Months Ago
Merge ImproveButtFloating -> main
5 Months Ago
Don't sleep ragdolls if they need the buoyancy sim
5 Months Ago
Merge main -> ImproveButtFloating
5 Months Ago
Ragdoll preprocess to match new pose
5 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
5 Months Ago
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5 Months Ago
Added profiling for PlayerCorpse SleepCheck
5 Months Ago
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5 Months Ago
Only do ragdoll kinematic sleep if parented or in water
5 Months Ago
Merge main -> RagdollImprovedInactive
5 Months Ago
Minor code cleanup, improve clarity on layer use
5 Months Ago
Merge RagdollFloatFix -> main
5 Months Ago
Fix floating server-side ragdolls when construction destroyed
5 Months Ago
Merge SSRagdollDeathVal -> main