141,042 Commits over 4,352 Days - 1.35cph!

6 Days Ago
Added a scrollbar to the command list Some layout tweaks and fixes
6 Days Ago
merge from hamster_water_wheel
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
get RRP running on unity 6
6 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
6 Days Ago
Fixed item and vehicle list flex scroll gap
6 Days Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
6 Days Ago
Merge from main
6 Days Ago
Checkpoint for Flavien test.
6 Days Ago
Fix missing HasFlag swaps
6 Days Ago
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6 Days Ago
Refactor all fsms, wip
6 Days Ago
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6 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
6 Days Ago
merge from main
6 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
6 Days Ago
merge from new_console-ui
6 Days Ago
Compile fix
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
oops
6 Days Ago
Fixed double select none buttons in the tools tab
6 Days Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
6 Days Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
6 Days Ago
merge from hasflag_replacement
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed loadouts not loading in non debug builds
6 Days Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
6 Days Ago
RidableHorse.prefab really wants to be reserialized
6 Days Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
6 Days Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
6 Days Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
6 Days Ago
rust_relay_server -> main
6 Days Ago
main -> rust_relay_server merge
6 Days Ago
offset packetType by lowestUserPacket
6 Days Ago
Can copy error by clicking on them
6 Days Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
6 Days Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
6 Days Ago
merge from main
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
probable fix for flickering fog
6 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
6 Days Ago
merge from waterwheel_deployable
6 Days Ago
Increased the error overlay size, reduced the max amount of entries
6 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
6 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
6 Days Ago
nice new shiny store icon for egg suit
6 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
6 Days Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
6 Days Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets