140,505 Commits over 4,352 Days - 1.35cph!

5 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
5 Days Ago
Fix compile error from heightmaps
5 Days Ago
Merge from chainsaw_hotspot_gathering
5 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
5 Days Ago
committing test multichain setup for reference
5 Days Ago
Added Toms CAML textures and materials
5 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
5 Days Ago
merge from new_console-ui
5 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
5 Days Ago
Fixed item buttons not working in builds
5 Days Ago
Merge: from main
5 Days Ago
merge from main
5 Days Ago
merge from new_console-ui
5 Days Ago
Merge from tunnet_netgroup_fix
5 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
5 Days Ago
stool a/b/c/d collision meshes
5 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
5 Days Ago
CAML animation set exports
5 Days Ago
merge tropical1/2 water fixes to main
5 Days Ago
Fix trop1 after merge
5 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
5 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
5 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
5 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
5 Days Ago
Better fix for the flickering scrollbar when dragging
5 Days Ago
Awful fix for the search bar not showing its text in the item list
5 Days Ago
Recycle bin change
5 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
5 Days Ago
Cleanup fix
5 Days Ago
Rework health application.
5 Days Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
5 Days Ago
Fixed console and item list input fields not being deselected when closed
5 Days Ago
Merge: from main
5 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
5 Days Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
5 Days Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
5 Days Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
5 Days Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
5 Days Ago
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5 Days Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
5 Days Ago
subtract - 146086 merging salvaged cleaver refresh to main
5 Days Ago
merge from deployvolume_fixes
5 Days Ago
Fix fish trophy placement on brutalist softside
5 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
5 Days Ago
merge from main
5 Days Ago
main -> new_console-ui
5 Days Ago
- Fix more console compile errors - Fix WakeAIZ compile error
5 Days Ago
Null checks
5 Days Ago
main -> new_console-ui
5 Days Ago
new_console-ui -> main