13,234 Commits over 2,830 Days - 0.19cph!
Auto-spin the model slowly until the user interacts
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
Don't try to open viewer if it's a multi-item DLC pack
Catch null content in CheckAllParenting
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
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Missed another use of useContinuousCollision on gibs
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Re-base SkinViewer branch, cleaning up mess
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Subtract dodgy merge from Main
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
Fixes for zoom, and limits
Add temp error log for rowboat clip
Temporary null tests in HumanNPC CreateCorpse
Basic ability to zoom in/out
Loading screen now works for clothing (not an entity)
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
Merge ParentIfValidFix -> Main
Added a TODO to some old code
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
Basic working bounds check for ParentIfValid
Experimental fix for NRE in NPC death when in an invalid position
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
Avoid potential NRE in TriggerParent ParentIfValid
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
Loading screen UI, fixed sizing etc with a change of UI type
Loading UI basic text and correct sizing
Merge Main -> SkinViewer again
Merge CorpseParentingFix -> Main
Better and safer early-parenting handling for SS corpses
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
Use a pooled list for triggersOnDeath
Add UNITY_EDITOR area in Buoyancy
Merge Main -> CorpseParentingFix
Merge NewRagdollImprovements -> Main
Merge Main -> CorpseParentingFix