195,800 Commits over 4,110 Days - 1.98cph!

5 Days Ago
Don't add scientist brain twice
5 Days Ago
Fix compile errors
5 Days Ago
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5 Days Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
5 Days Ago
merge from S2P_bugfixes_for_quickfire
5 Days Ago
S2P all
5 Days Ago
Wire back up the refresh button properly
5 Days Ago
fixed a hole in stairwell_bottom_360 collider
5 Days Ago
Prevent server listings from being added to the browser twice if they have a tag
5 Days Ago
smoother transitions out of mine tunnels in military tunnels
5 Days Ago
improved env volume accuracy in sewer tunnel prefabs
5 Days Ago
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5 Days Ago
Changed spoiled produce consume sound
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
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5 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
5 Days Ago
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5 Days Ago
Re add open animations between the pages Added editor support for play on awake
5 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
5 Days Ago
Tweaked barricade cover barricadeDamageMultiplier
5 Days Ago
Merge from foliage_instancing
5 Days Ago
Added play on awake to flex transitions
5 Days Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
5 Days Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
5 Days Ago
speaker blockout prefabs
5 Days Ago
Speaker blockout. Spotlight adjust.
5 Days Ago
split off wood beam on edge of stone tier roof
5 Days Ago
Set constant for max refresh distance for now
5 Days Ago
Merge from main to jungle update improvements
5 Days Ago
Checking in floating walkway progress to switch branch
5 Days Ago
Merge from environment_volume_lods
5 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
5 Days Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
5 Days Ago
fixed missing material reference on gibs on jungle floor prefab
5 Days Ago
Merge from naval update
5 Days Ago
Merge from main to naval update
5 Days Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
5 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
5 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
5 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
5 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
5 Days Ago
merge from cooling_towers_volumes_fix
5 Days Ago
powerplant S2P
5 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
5 Days Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
5 Days Ago
Testing a new invite flow for team members from the team dock
5 Days Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
5 Days Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)