125,699 Commits over 4,171 Days - 1.26cph!

6 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
6 Days Ago
player-controlled drones targetable by SAMs
6 Days Ago
Setup for other monument types
6 Days Ago
Reverted changes to skydome's TOD_sky night settings
6 Days Ago
Merge from main
6 Days Ago
missing change
6 Days Ago
moved drop input response so it's reliable
6 Days Ago
Merge from underwater_lab_windows_fix
6 Days Ago
Merge from main
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Updated Spinning Radar Prop Textures
6 Days Ago
Merge from main
6 Days Ago
Applied Boat block type to remaining boat blocks
6 Days Ago
Small oilrig no longer spawns in T0
6 Days Ago
merge from main
6 Days Ago
merge from monument_shuffle
6 Days Ago
merge from monument_shuffle
6 Days Ago
merge from stringpool_warnings_investigation
6 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
6 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
6 Days Ago
merge from drone_storage_slot
6 Days Ago
don't let market drones brick the server with bad entityref access
6 Days Ago
S2P radtown_small_3 Minior spawn location changes
6 Days Ago
merge from main
6 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
6 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
6 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
6 Days Ago
merge from meta_shift
6 Days Ago
tweaked shote_crate filters
6 Days Ago
merge from /meta_shift/monument_loot_shuffle
6 Days Ago
merge from main
6 Days Ago
merge from fix_vitals_sorting
6 Days Ago
merge from vehicle_damage_stat_display
6 Days Ago
merge from marker_teleport
6 Days Ago
merge from bear_meat_20
6 Days Ago
merge from sleeping_bag_shadows
6 Days Ago
merge from optimize_flashlights
6 Days Ago
merge from codelockedhackablecrate_modded_prefabs
6 Days Ago
merge from Wildlife_Cull_JungleAnimals
6 Days Ago
merge from decay_scale_ui_fix
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
Terrain material improvements.
6 Days Ago
Prefab scaling changes vs desert variant.
6 Days Ago
Tree related decal stuff
6 Days Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
6 Days Ago
Compile fixes