192,393 Commits over 4,049 Days - 1.98cph!

7 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
7 Days Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
7 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
7 Days Ago
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7 Days Ago
Merge from uv2_paint_fix
7 Days Ago
Fixed warning spam when painting on a mesh without a uv2 channel
7 Days Ago
Compile fix for 119282
7 Days Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
7 Days Ago
Merge from GetCurrentUndergroundLayer_nre_fix
7 Days Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
7 Days Ago
Snake loco fx WIP & related files.
7 Days Ago
Merge from jungle_update
7 Days Ago
Remove Facepunch.Editor reference
7 Days Ago
Merge from jungle_update
7 Days Ago
Fixed outbreak sprayer item id
7 Days Ago
Remove dismount handling on VineMountable
7 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
7 Days Ago
More work on handling player movement properly when a vine tree is destroyed
7 Days Ago
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7 Days Ago
Another distance interaction fix
7 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
7 Days Ago
Include vehicle detailed layer in vine dismount check
7 Days Ago
Fixed blurry birds.
7 Days Ago
Fixed blurry spraycan sprays.
7 Days Ago
Fixed blurry fireplace
7 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
7 Days Ago
Fixed a couple of inverted triggers.
7 Days Ago
Renamed new lighting prefab.
7 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
7 Days Ago
Train tunnel entrance bunker terrain anchor fixes
7 Days Ago
merge from underwater-effects
7 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
7 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
7 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
7 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
7 Days Ago
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7 Days Ago
ak admire update
7 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
7 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
7 Days Ago
lerp according to cam velocity, add refraction to river surface
7 Days Ago
Polish pass on camera animations for a selection of weapons
7 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
7 Days Ago
Remove unnecessary changes to ConCommandBase
7 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
7 Days Ago
Merge from blowpipe
7 Days Ago
merge from jungle
7 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
7 Days Ago
Merge from main
7 Days Ago
updated 3p vine swing anim
7 Days Ago
Dart rotations