132,648 Commits over 4,232 Days - 1.31cph!

2 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
2 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
2 Days Ago
PT Boat cabin light addition
2 Days Ago
Added Salvaged Cleaver Worldmodel
2 Days Ago
XXL seamless artist canvas paintable WIP and tests
2 Days Ago
Fixing skinning for ammo box on 50 cal single rig
2 Days Ago
3p update
2 Days Ago
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2 Days Ago
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2 Days Ago
- set boat/building planner to use viewmodel renderer
2 Days Ago
mat/texture/folder organisation
2 Days Ago
merge from main
2 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
2 Days Ago
set 3p boat & building planner, added 3p anims
2 Days Ago
Merge from naval_missions
2 Days Ago
removed all textures/materials
2 Days Ago
Remove using from MapMarkerMissionProvider
2 Days Ago
merge from main
2 Days Ago
merge from deep_sea
2 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
2 Days Ago
Small engine detailed colliders.
2 Days Ago
Merge from naval_missions
2 Days Ago
Post merge fixes
2 Days Ago
Updated Prefab to re-include sensor rotation
2 Days Ago
Fix steering wheel art not getting removed from server.
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from parent
2 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
2 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
2 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
2 Days Ago
Fixing skinning for 50 cal right rig
2 Days Ago
Updated screen material
2 Days Ago
merge from naval_update
2 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
2 Days Ago
Merge from main
2 Days Ago
Fix "look rotation vector is zero" error spam
2 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Days Ago
Fixing 50 cal front left mesh vertex offset
2 Days Ago
Fix naval scientist corpse using normal scientist skin
2 Days Ago
merge from boat_building
2 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
2 Days Ago
merge from naval_update
2 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
2 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
2 Days Ago
enabled mip streaming on sofa textures
2 Days Ago
merge from main
2 Days Ago
added RW to FX balloon string meshes
2 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
2 Days Ago
Merge from cardinal_snapped_placement_test
2 Days Ago
Revert a ddraw debug duration back from my testing.