194,758 Commits over 4,079 Days - 1.99cph!

4 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
4 Years Ago
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Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
client compile fix for new Reloading ai event.
4 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
4 Years Ago
backup
4 Years Ago
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4 Years Ago
client compile fix
4 Years Ago
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4 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
4 Years Ago
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4 Years Ago
Detail greybox models for underwater labs
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
4 Years Ago
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4 Years Ago
Merge from render_scale
4 Years Ago
Fixed some jitter matrix issues.
4 Years Ago
Updating dungeon grid test scene
4 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
4 Years Ago
Merge from 360_stairwell
4 Years Ago
Merge from render_scale