251,291 Commits over 3,959 Days - 2.64cph!

2 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
2 Months Ago
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
2 Months Ago
merge from Hazmat Plushy
2 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
2 Months Ago
Update: adding source code
2 Months Ago
waterpump_minimum_depth_change -> main
2 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
2 Months Ago
Fix typo
2 Months Ago
propane_stack_size -> main
2 Months Ago
Update Propane Tank stack size from 5 -> 20
2 Months Ago
Initial commit
2 Months Ago
merge from localcoord-blend-layer
2 Months Ago
Optimize navmesh geometry collection by fully utilizing the BVH of a physics mesh
2 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
2 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
2 Months Ago
Clear volumetric fog texture on creation, this seems to could've caused problems even back on Alyx but issue is bigger now that we don't write to all volumetric fog froxels at once Fix ClearUnorderedAccessViewUint not clearing properly for Texture2DArray and Texture3D
2 Months Ago
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2 Months Ago
Mini crossbow icon render setup and icon
2 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
2 Months Ago
Update Catapult Flammable Ammo Textures and LODS
2 Months Ago
cherrypick aux2 fixes
2 Months Ago
Handle TcpSocket not being able to start more gracefully
2 Months Ago
Auto Switch to Best Host Candidate (#1705) Previously anyone could be assigned as a host when the host leaves. Now we'll score lobby members by their average ping and average connection quality to all other peers and use that score to determine who to give the host to. When a host leaves, we'll try to find a good candidate and set the owner immediately first, but if that fails, it'll happen the next time someone is automatically assigned to be the host. Previously, a connecting client could be assigned the host, but this is no longer the case as clients must be fully connected to be considered as a candidate. In addition, we'll periodically attempt to find and change to the best host candidate. This particular behavior can be disabled per project or per lobby.
2 Months Ago
Stop reloading cookies, history etc whenever the asset browser becomes revisible Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries) Disable ShowBaseContent by default Fix long FolderNode labels getting cut off early Selecting sidebar node for current location works with all node types
2 Months Ago
Add server tags as LobbyInformation.Data
2 Months Ago
Remove this log
2 Months Ago
Update UI button prompts to show controller glyphs when playing on controller
2 Months Ago
Fix vox category
2 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
2 Months Ago
exported wolf attack ledge animation
2 Months Ago
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys
2 Months Ago
Some tidy up, improvements to algo
2 Months Ago
Convar
2 Months Ago
Die if health is 0 Destroy Observer when respawning Update PlayerController to latest * Update animation wish_ vars * Delete RigidBody/Colliders on delete instead of leaving them invisible * Store colliders on their own child GameObject so they can have isolated tags Update player.prefab
2 Months Ago
Fill in PlayerController ref
2 Months Ago
IsValid checks in PlayerInteractor
2 Months Ago
drawbridges door prefabs and setup, anim controllers
2 Months Ago
Ammo/reloading Fix player not dying when health is 0 Fix player respawning hundreds of times PlayerController creates colliders on a child object, can have set collision tags Flesh impacts Update player.prefab Add TraceAttack, ignore playercontroller colliders, use hitboxes Update ViewModel position in PreRender
2 Months Ago
Optimize navmesh generation by pooling generators (#1703) This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
2 Months Ago
Reset room Use new leaderboard tag Gizmo on moving platform Room tweaks
2 Months Ago
Fade sepia effect instead of popping in and out, expose to AG
2 Months Ago
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
2 Months Ago
Multiplayer/networking project settings. Add option to change Destroy Lobby When Host Leaves and Auto Switch To Best Host. Defaults can be set in Project Settings but can be overriden via Lobby Config.
2 Months Ago
Improve navmesh generator cleanip Reenable AssertNoGraphErrorsInScene test
2 Months Ago
Save/load permanent RCON IP bans
2 Months Ago
Merge from main to jungle ruins
2 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
2 Months Ago
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2 Months Ago
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
2 Months Ago
Human Hair Update