userBill Bcancel

13,151 Commits over 2,830 Days - 0.19cph!

4 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
4 Years Ago
Replace central locking placeholder with final version
4 Years Ago
Adjust module world colliders - smoother on ramps etc.
4 Years Ago
Replace colliders on the other version of powerline_pole_a as well
4 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
4 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
4 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
4 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
4 Years Ago
Central locking placeholder visuals
4 Years Ago
Central locking functionality, along with some refactoring
4 Years Ago
Merge from Vehicles -> LockOutDriverSeat, going to add central locking
4 Years Ago
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4 Years Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
4 Years Ago
Put a time limit on the failed start tooltip
4 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
4 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
4 Years Ago
Update layer list in Defines to match the new vehicle layers
4 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
4 Years Ago
Remove unused vehicle lootpanel
4 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
4 Years Ago
Show a tooltip about breaking locks on cars while looking at a locked interactable on a car.
4 Years Ago
Show locked UI text on locked doors
4 Years Ago
Prevent mounting at driver's seat if no key. Updated MountHotSpots
4 Years Ago
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4 Years Ago
Trying to wrangle the mount system into allow me to lock out a specific seat
4 Years Ago
Adjust protection values on modular cars. In particular more blunt protection
4 Years Ago
Merge from Vehicles -> Main, Thai's model fixes
4 Years Ago
Compile fix
4 Years Ago
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
4 Years Ago
Fix MountPointInfo comment - it's local pos, not world
4 Years Ago
Fix issues with interactions and car locks
4 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
4 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
4 Years Ago
Set up the new passenger mount pose for modular cars
4 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
4 Years Ago
Fix engine state not being set correctly on loading saves
4 Years Ago
Remove car damage logs
4 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
4 Years Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
4 Years Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
4 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
4 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
4 Years Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
4 Years Ago
Scale chassis propagation damage total with module count
4 Years Ago
Propagate chassis hits to damage attached modules
4 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
4 Years Ago
Move carwrecks var
4 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
4 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
4 Years Ago
Minor text edit