userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

4 Years Ago
Scale chassis propagation damage total with module count
4 Years Ago
Propagate chassis hits to damage attached modules
4 Years Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
4 Years Ago
Move carwrecks var
4 Years Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
4 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
4 Years Ago
Minor text edit
4 Years Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
4 Years Ago
Rename some methods
4 Years Ago
Allow destroying car lock if health is <= 15%
4 Years Ago
Fix compile error
4 Years Ago
Car and door keys now act like notes, so users can add custom text info to each key
4 Years Ago
Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
4 Years Ago
Locks
4 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
4 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
4 Years Ago
WIP, all done except the method of breaking locks "in the field". Protocol++
4 Years Ago
Remove car lock if all driver seats are removed
4 Years Ago
Fix car lift UI item selection
4 Years Ago
Show info on modules being locked if the player doesn't have a key
4 Years Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
4 Years Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
4 Years Ago
More work on car keys/locks
4 Years Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
4 Years Ago
Key and lock crafting class and UI work
4 Years Ago
Working on keys/locks, removing some old commented-out code
4 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
4 Years Ago
Added car key item. Plus minor edit to door key description.
4 Years Ago
Adjust car steering speed, max speed
4 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
4 Years Ago
Merge camera culling change from Vehicles -> Main
4 Years Ago
Cull the Vehicle World layer on the main cam
4 Years Ago
Force adjustment
4 Years Ago
Steering and damage adjustments
4 Years Ago
Final collision adjustment
4 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
4 Years Ago
Transfer chassis damage evenly between modules
4 Years Ago
Collision damage adjustment again
4 Years Ago
Collision damage changes. Catch large damage events more reliably
4 Years Ago
Adjusting collision damage after testing
4 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
4 Years Ago
Increase average collision damage further
4 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
4 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
4 Years Ago
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
4 Years Ago
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.