139,140 Commits over 4,352 Days - 1.33cph!

4 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
fixed wrong name again
4 Months Ago
▌ ▄▍▉▉▇▌ █▇▋▉▆▌█▊ ▍▌▆▇▍▊▅▌▆ ▋▇ ▍▍▉▍▊ █▊█ ▉▇▄▌▅▉▆▇▄▆█ ▆▋ ▉█▊▅ ▊▋▋▆▊▅ ▋▋▅█▌ ▍ ▇▄▅▊▇▌ ▇▍▍▄▌ ▊▇▄▊▌ ▉▊▇▉▍ ▌▍▊▌▆▍▅▇ ▄▄ ▅▇█ ▋▆ ▆▊█▋ ▅▊ ▅▊▍▄ ▍▊ ▉▌▆▉ ▄▇▍█▄▉▋
4 Months Ago
Added deep sea exit icon
4 Months Ago
▆ ▉██▆▍▊▍▋ ▌▌▇▇▌▅▌ ▋▅▆▄▍▍ ▄▉▆▅▊▌▅ ▍▌▄▊▇
4 Months Ago
▅ ▍▄▄▇ ▆▋▍█▅█▋▄▋▋ ▊▌▌▅▆▋█ ▊ ▌▄▌▌▊▊ ▇▄▉▌▇▅ ▄▆▄▍ ▉▌▇▄ █▋▄▇█▋▋ ▆▉ ▊▇▌▋ ▆▆▍█▇▄▇▅ ▄▌▍▊ ▊ ▋▇▋▍▉▇▇▇▆▄▄█ █▌ ▍▄▉▌▉██ ▋▍▅█ ▆▌▄▍█▌▄ ▊▌ ▄▇█ ▊▄▍█▇▄▅▍▍▌ ▆█▄▉▍█▅▆▄ ▇▊ █▇▉▆ █▋▆▍▋▊▌▉ ▉▍▋▉▄▄▊▌ ▅█▇ ▊▊ ▌▍▍▊▉▊▍ ▍▌ ▅▋█ ▆▍▆▍▄▅▆▇▌ ▉▉▅▍▅▅▇▉ ▉▍▍▍▊ ▉▌▇▇▆▍ ▌▊▋▋▄▅ ▋▄ ▇▌▅ ▇▅▆▌▇▇ ▋▋ ▇ █▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅▋ █▄▄▋▇▊▋ ▊▋▅▉▉▉▍▉ ▆▆ █▉▅▊ ▅▋▍▆█
4 Months Ago
merge from twitch_rivals_2025
4 Months Ago
▅ ▇▊▊██▌ ▍▆ ▇▍▆▊▋▇ ▇▄▊▅██ ▍▇▅▌ ▉▅█▄▋▇▄ ▍▆█▍▉ ▋▊ █▇▌▍▆ ▊▆ ▊█▉█ ▄▊▆▌█▅▄ ▉▋▌ ▆█ ▌█ ▄▍▆▇▆█▋▇▄ ▊▅▊▄▅ █▉▌▋▌ ▊▊▋▌▅▌ ▆▌▄▍▋▅ ▍▍█▅ ▋▄▇▅ ▅▊▋▉▉▋▌▅▍ ▅▅▍▉▉▆▌▇▄▅ ▉▄▉▋▇ ▆▉ ▅▊▉▍▊ █▉▊▊▍▍▅ ▆▇▄▄▍▍ ▌▋▊▇▋▊▌▊ ▍▌▅▉▍ █▇▄ ▉▅ ▉▄█▊█ ▍▍▆▌ ▆▌▋█▍ ▊▌▉█▌▌▍▍▄ ▄▉▋█ ▄▄▉ ▋▅▋▌▉▍█▅▇ ▋██▋▊▌ ▆ ▇▆▍▄▍▌▅ ▋▆▊▍█ ▅▋█▌ ▆▇█ ▊▄▉▇▋▇▇▅▅ █▉▆█▅ ▇▇▆▅▍▊▍▄▍▊▍▍ ▄▄ ▊▆▉▅▇▅▅▅▋▌▆▊
4 Months Ago
Fixed deep sea billboards leaking after a server restart
4 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
4 Months Ago
Naval scientist suit .item setup
4 Months Ago
Code support for burst mode and low ammo indicators
4 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
4 Months Ago
Deep sea portal debug command fix number 74
4 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
4 Months Ago
Paintball Gun - Texture update
4 Months Ago
▅ ▊▊▋▄▇▉█▇ ▍▍▆▌▋▆▍▇▇█▉█▆ █▄▊▋▇▅▋▆▌ ▍▋ ▊█▍▉▄▊▇▋█▋ ▊▉▄▌▄ ▇█▇▆▉
4 Months Ago
▉ ▇▍█▊█ ▄▍▆▉ ▆█▅▆▉▇▍▋█▅▆▄ ▆ ▋▉▅ ▉▉ ███▋ ▇▊▄▌▋▇ ▉▌ ▍▅▅▉▄▅▉▄▆▆▆▌▋▄▊▉▄ ▅▍█▍▉█▌ ▄▉▅█▅▊▊ ▉▆ ▊▆▄▌
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
Merge of PT collision fix
4 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
4 Months Ago
Test list including all the space station test cases
4 Months Ago
█ ▉▋▆▍▆ ▇▌█▇▌▋▄▅ ▇▊█▄▆▌ █▉ ▆▊▍▆ ▇▌▋▉▆ ▅▍▉ ▍▊▋▆██▇▉▋▌▌▌█▍
4 Months Ago
Updating large sail rig with fixed vertex painted mesh
4 Months Ago
█ ▍▇▋▍█ █▌▆▉▇▆ ▊▄ ▍▇▉▌▆▄ ▆▄▍▍▋ ▄▊▉▆▍▉▊▅ █▆ ▉▄▍▅▆▋▍▉▊▋▅▌ ▍█ ▆▇▆▍▇▄▇▄ ▇▄▍▌▍▊ ▆▄▋▄▅▋ █▆▊▊▍▆▆█▇ ▅▊▅▋▅▄ ▊▇▊▋ █▍█ ▋▌▅█▌▆▇▉ ▄▄▊▅▄▍▊ ▉▄ ▄▋▌▋▆█▌▄▋▊▊ ▋▅▇▋▌▍▉▋
4 Months Ago
PT Colliison fix
4 Months Ago
▌ ▅▆▅▊▌▅▇▌ █▅▌▉▉▌▉▇ ▍▅▍▌▇█▌█▄ ▄▋█ ▉█▌▍▇▆█▉▌▊▉ █▅ ▌▆▆█▋▌▅▌▍▌▋▋██▊▇▋▉▋█▍▇ ▄▇▍▅▆█▍ █▇▉█ ▊█▅▊▍▆▆▉ ▉▉▉▄▅▍▋▋▆▅ ▄▋▄ ▅▉▆▌ ▉▊▉▋▍▉▉▆ ▇▋▄▉▊▋▆ ▉▌█ ▋▉▇▋▅▉▋▊ ▆▆▌▇▉▍▍▌█▊▊▌▊ ▄▄ ▌▌▆▋ ▅▊█▋▅
4 Months Ago
merge from boat_building
4 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
4 Months Ago
▋ ▍█▆▌▇▇ ▇▇▄▆▋ ▌█▄▄▊█
4 Months Ago
updated textures
4 Months Ago
merge from server_part_caching2
4 Months Ago
removed wind effect from single vert on sails hand crank
4 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
4 Months Ago
▄ ▌▉▋▊▆▆▌▉█▄ ▆▄▋▅▊▋▅▌▊ ▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇▄ ▄▉ ▄█▋▄ ▊▄ ▇▋▌▌▉▆ █▇ ██▊ ▊▇▉▌▄▅▋ ▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍▌▍▍█▅▍▍▍▊▍▍ ▄▊▋▉▋▍▆▍ ▅▆▌▆▇ ▉▆▍▍▇▋▌▌ ▋▋█▉▌▊▄▌ ▍█▊ ▅▇▇▌▌▋ ▇▉ ▇▉▋▊▍▋▉▍ ▌▄▍▉▌▅ ▄▇ ▍▆▄ ▌▇▆▅▅▌▆▄▄▅█▄▆▄▆█▆▍▄ ▉▋▆▊▅▋▄▌ ▌▄▆▍
4 Months Ago
merge from main
4 Months Ago
merge from space_station_building_skin
4 Months Ago
Space station building skin added to upgrade_radius commands
4 Months Ago
Merge from parent
4 Months Ago
merge from birthday2025
4 Months Ago
merge from spinnerfixes
4 Months Ago
merge from fix_extra_autoswitching_log
4 Months Ago
merge from applygenes_command
4 Months Ago
merge from vending_mapmarker_close
4 Months Ago
merge from spawn_all_deployables_shelter_fix
4 Months Ago
Merge from foliage_displacement_fix
4 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
4 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs