198,659 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Merge from blowpipe
3 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
3 Months Ago
More skin tests
3 Months Ago
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3 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
3 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
3 Months Ago
Add some extra length to loosen the rope
3 Months Ago
Swap vine over to using fake physics rope instead
3 Months Ago
LOS test and small refactor.
3 Months Ago
blockout finalisation
3 Months Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
3 Months Ago
add line renderer caps
3 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
3 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
3 Months Ago
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3 Months Ago
Fix nre in debug.log
3 Months Ago
Update tiger speed values for new anims to prevent sliding
3 Months Ago
Editor-only UI convar warnings
3 Months Ago
Merge from parent
3 Months Ago
Zigg Tank UV fix Collision
3 Months Ago
Enable easter event
3 Months Ago
test wall and floor papers
3 Months Ago
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3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from blowpipe
3 Months Ago
Merge from jungle_update
3 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
3 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
3 Months Ago
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3 Months Ago
Anim event timing fix
3 Months Ago
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3 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
3 Months Ago
trawler ship - interiors greybox
3 Months Ago
Texture resolution change
3 Months Ago
More descriptive descriptions
3 Months Ago
jungle zigg, tank large update. -Materials -Textures
3 Months Ago
Visual bug fixes to Big Zigg
3 Months Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
3 Months Ago
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3 Months Ago
Subtract 118338
3 Months Ago
Adding animation content and initial set up files for the compass
3 Months Ago
Blowpipe animation updates
3 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
3 Months Ago
Merge from deltalerp
3 Months Ago
merge from LOD Baking tool
3 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
3 Months Ago
Merge from main
3 Months Ago
merge from main - RC
3 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
3 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)