155,432 Commits over 4,536 Days - 1.43cph!

3 Months Ago
Merge from main
3 Months Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
3 Months Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
stats_blurry_clock_fix -> main
3 Months Ago
Fix a big blurry clock
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
main -> game_room_dlc
3 Months Ago
Fixed friend list context menu ordering issue
3 Months Ago
Merge from apartment_complex_monument
3 Months Ago
merge from wallpaper_boats_fix
3 Months Ago
Fixed not being able to place wallpaper on finished boats
3 Months Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
3 Months Ago
merge from computerstation_uiscale
3 Months Ago
Fixed escape not closing the console when mounted to a computer station
3 Months Ago
Computer station UI is now scaled by the UI scale convar
3 Months Ago
merge from vending_purchase_clamping_fix
3 Months Ago
Another vending machine clamping consistency fix
3 Months Ago
merge from paintingui_fixes
3 Months Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
3 Months Ago
Another fix
3 Months Ago
MeshPaintController.cs file formatting
3 Months Ago
Fixed random lines at low fps
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Months Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
3 Months Ago
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Merge from mfm_u6
3 Months Ago
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3 Months Ago
merge from skinviewer_turret
3 Months Ago
Fixed auto turret missing cover in the skin viewer
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
3 Months Ago
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Lighting WIP
3 Months Ago
Only allow one shop at a time
3 Months Ago
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