138,898 Commits over 4,474 Days - 1.29cph!

3 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Merge from industrial_crafter
3 Months Ago
Craft speed multiplier fix. Pool fix
3 Months Ago
Cleanup
3 Months Ago
add engineer reinforced upgrades
3 Months Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
3 Months Ago
Optimised test runner window OnGUI stack Editor test runs are faster
3 Months Ago
adding an industrial crafter test setup save
3 Months Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
3 Months Ago
3 Months Ago
custom editor for attachments to help joint config
3 Months Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
3 Months Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
3 Months Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
3 Months Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
3 Months Ago
updted upgrade placements for engineer and workbench tier 1
3 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
3 Months Ago
Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
3 Months Ago
Merge from parent
3 Months Ago
deleted duplicate 3p spas anims
3 Months Ago
moved l96 holdtype to correct folder
3 Months Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
3 Months Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
3 Months Ago
merge from main
3 Months Ago
More setup tests
3 Months Ago
Removed hull_corner prefabs, unused
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
3 Months Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
3 Months Ago
main -> vendingmachine_ui_refresh
3 Months Ago
Merge: from main
3 Months Ago
removed uneeded anims events from some 3p anims
3 Months Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
3 Months Ago
Merge: from main
3 Months Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
3 Months Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
3 Months Ago
Updated player update animation import preset
3 Months Ago
exported edited 3p swimming anims
3 Months Ago
Test placement for accelerate. item setup.
3 Months Ago
merge from automated_testing
3 Months Ago
Added category selection to the test runner window
3 Months Ago
Fixing prisoner hood skinning and missing LODs
3 Months Ago
Pool table animation clips - loop and prop pass
3 Months Ago
engineer table stripped - updated
3 Months Ago
Merge from parent