userBill Bcancel

13,138 Commits over 2,800 Days - 0.20cph!

4 Years Ago
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4 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
4 Years Ago
Rename "contents" garage UI title to "output"
4 Years Ago
Hide garage output when empty + fix client compile
4 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
4 Years Ago
Garage UI work again
4 Years Ago
More garage UI work
4 Years Ago
Garage UI work
4 Years Ago
Test map vehicles change
4 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
4 Years Ago
Wheel negative extension fix
4 Years Ago
Garage UI work
4 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
4 Years Ago
Chassis can now be recycled at the vehicle lift
4 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling
4 Years Ago
Button visuals and text
4 Years Ago
Setting up garage UI for chassis recycling
4 Years Ago
Add IsEmpty() method to ItemContainer
4 Years Ago
Ordering fix
4 Years Ago
Fixed vehicle garage refresh
4 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
4 Years Ago
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
4 Years Ago
Set m_CurrentQuality setting back to 6.
4 Years Ago
Added LookAt for drive shaft visuals.
4 Years Ago
Merge qual
4 Years Ago
Cherry pick quality settings edit
4 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Reduce engine power some more
4 Years Ago
Air resistance and engine power tweaks
4 Years Ago
Additional early exit for AllowMove.
4 Years Ago
Prevent right-click from removing the chassis item the garage UI. ItemIcons now have an "allowMove" bool.
4 Years Ago
Improved module repair UI
4 Years Ago
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left
4 Years Ago
Stat edits
4 Years Ago
IsDriveable() checks minimum vehicle requirements
4 Years Ago
Adjust wheel target pos
4 Years Ago
Revert ProjectSettings, didn't mean to commit
4 Years Ago
Minor test map edit
4 Years Ago
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
4 Years Ago
Smoothed suspension visual movement even with rapid wheel hit changes
4 Years Ago
Do the visual lookat operation in one rotation call
4 Years Ago
Fixed axle angle being unsigned, not working with negative values
4 Years Ago
Cleanup and manifest rebuild
4 Years Ago
Compile fix fix
4 Years Ago
Compile fix
4 Years Ago
Minor map edit
4 Years Ago
Merge chassis update back into to Vehicles.